1.1 And Me
Volmarias
Join Date: 2002-05-04 Member: 577Members, Constellation
<div class="IPBDescription">Out of curiousity, will it be fair?</div> Having once again gotten the living crap beaten out of the aliens team for a multitude of factors (Marines spawn in 2.5X as fast, can hit from a distance and kill in a short time while skulks have to be lucky to get a kill against a marine hopping backwards like a ninny with no hitbox, etc), I'm wondering whether 1.1 will be that much more fair the aliens, particularly as far as getting the most bang for the buck (HA/HMG easily defeats a fade which costs more). I'm sure its been stated plenty of times, but I'd just like to know.
Comments
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"can hit from a distance and kill in a short time" - If you know they can hit you from a distance, why are you trying to fight them from a distance? Don't play their game, make them play yours. Wait around corners and above doors, make them come to you. You're never going to get far if you charge them. If you don't give them their distance advanatage, you'd see that skulks can take a marine much faster than they can take a skulk.
"no hitbox" - Okay, you got me there. I hope 1.1 addresses this. For now, just aim for the jewels when they are crouched.
"HA/HMG easily defeats a fade which costs more" - I seriously cannot remember the last time I lost a battle to a Heavy Armor marine as a Fade. HA is the worst upgrade in the game. Sure, you can take maybe 10 more slashes or so, but at the speed they move, if you are getting killed by one you definatly deserve it. Wait for them to come to you, and if you are hurt, run away. They could never catch you, they move at a snail's pace.
Everything you have complained about in your post, other than the hitbox issues, are balance problems caused by your lack of experiance. All those things can be countered without a new patch or addon, you have just been too impatiant to find a way around them, and have taken the easy route and blame the developers.
You don't even need to kill the HA. If you are a lone fade vs a group of 4-5 or so HA+HMG's, just keep your distance and fire rockets at them. They'll sit back and keep welding each other, if they do advance, move back some more and prepare for them to round the next corner, just keep them busy. If you can keep them chasing after you, instead of them walking to the hive and shooting it up, then you are a highly valuble asset to your team.
As to the original post - the devs hate every one who play aliens, and are currently looking for ways to cause them physical pain when they play natural selection. Possibly using the laser in your CD drive.
You seem to think that its obviously misbalanced in favour of aliens. I personally find that aliens win more of the time, probably because I play on smaller servers (10vs10 is the largest Ive played on I think), and the people I play with.
Remember, NS is truely a team game, and this means that no matter how good you are, you can't make your team win.
THINGS WILL BE ADDRESSED. What, specifically, will change remains to be seen... PLEASE don't ask for details yet. It's likely we'll be trying out several different things, especially with regard to the resource model, to find the one that works the best.
On a side note, a lot of people have complained in the past that the playtesters "don't think like regular players" - which is true, to be sure. We didn't think of a lot of things that turned out to be very effective, unbalancing, etc. But with the experience of the bugs/exploits/tactics we missed in 1.0, we're much better prepared to test 1.1. I, personally, am going to do my best to break 1.1 in as many ways as possible. (:
That sounds about right.
If you feel that it is unbalanced in FAVOR of the aliens, please, come to the joe.to server clustor. Last night I held off a horde of aliens for over an hour at the third hive (after replacing the initial commander, who was non-to-good, he hadn't placed more than one IP and as such we were dying quite easily) before I decided to just leave and go to sleep (I gave my team plenty of advanced warning so that someone else could take over). The HAs kept welding each other, the sieges kept the aliens from placing regen too near, and the HMGs kept intruders at bay. Admitted, it was near impossible to leave for any period of time, and every expansion got knocked down by fades, but we still hung in there.
If the aliens were to try that, they'd be sieged into oblivion after roughly 10 minutes.
I beleive the dev team will be implementing ideas just to unbalance the game and destroy the ns community. With turrets now shooting through walls.... making oc's 1 rp...... and allowing aliens to go onos in the first 5 mins.....
Sorry thought id get my sarcasim in today....