Server Lag....strange.

QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
I have just seen screenshots for a 30 player server with pings of average 150 ms.

All the singapore servers lag like CRAZY when they are full or nearly full(16-20 player servers.).Structures partly cause the lag.....but its obviously not ONLY structures because other servers with more players can get lower pings.....strange......in the middle of an intensive game on a 16 player server,average pings are about 400 ms.For 20 player server,its 500-600.Why?The gaming portals in charge of the servers dont exactly have 486 computers as the server machines...could anyone tell me why they lag,but other servers dont?

Comments

  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    BUMP.

    What,no replies?
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    dude, its only been 4 hrs. calm down.



    but te simple fact is the servers probably suck.
  • GeENiEGeENiE Join Date: 2002-06-09 Member: 740Members, Constellation
    Eya's egobooster - [TNNet]|50ms|193.64.114.4:27015

    26 player server (euro) all have <100 ping with an exeption of forgeign palyers..
  • playerhaterplayerhater Join Date: 2002-11-13 Member: 8405Members
    edited February 2003
    <!--QuoteBegin--Question+Feb 7 2003, 07:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Question @ Feb 7 2003, 07:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in the middle of an intensive game on a 16 player server,average pings are about 400 ms.For 20 player server,its 500-600.Why?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yikes! not mine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    lag = traceroute + where?
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--Question+Feb 7 2003, 10:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Question @ Feb 7 2003, 10:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BUMP.

    What,no replies? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Your posts were at (my time):
    Posted on Feb 7 2003, 06:35 AM
    Posted on Feb 7 2003, 10:08 AM

    Yeah, you gotta wait for us admin types to wake up first. You can bet I'm not awake before 10 most days <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Then, I need coffee and a Dew. Bare minimum before the brain starts functioning. I think I'm addicted to Yellow #5 or somethin'.

    Anyways, to address your question, sounds like the servers you're on are running out of horsepower. Each structure's AI is run by the server, so if you lose performance with lots of structures, the server is most likely crumbling under the load. The server has to track and relay the actions of every player as well, so lots of players contributes to CPU exhaustion. They may be hot-rod servers, but if they're running multiple games at once, the resources available for you game may not be adequate.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    The biggest cause of NS server 'lag' (the latency measurement shown on the scoreboard is a combination of factors) is the CPU utilization. If you tell us more about the server configs, the better I can answer your question. You will definitely notice an increase in latency as more and more entities get created and tracked as a game progresses. One quick bandaid is to lower the max player count so that there is less for the CPU to track, and a generally lower number of ents created over time. Servers with less utilization are typically ones with really fast processors, as well as a good optimized config.

    That's the simple answer - there's a lot more to it.
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    Thanks for all your help im forwarding these responses to the pagn staff.
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