Ns_forgot - the forgotten colony

HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">Early readyroom shots</div>1/3

Comments

  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    ahh i really love that room hanz, but its so bare... you really should add a few things to spice it up.  I also think you should add a doorfram for that door, would look much better, and i really love the lighting, even if it is a tad bright.  Anyway, looks good!
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I'll say that it looks a bit bare.  Though, it also does look like it would facilitate the ease of joining teams.
    I do think you could do a lot with the lighting here.  perhaps tone down the brightness on those large lighting fixtures to give a bright corners look, while having some darkness near the middle of the floor.
    I think you could probably add some ceiling detail, but the floor looks fine plain.
    Overall, pretty good.

    I can't wait to see some more shots of the rest of your map!
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Cyanide...it's the spawn room for 32 players...I'm not gonna make it a "spawn room for 32 players/Obsticle Course"

    Greedo, Only reason I made it this bright is cause I figured that it still looked dark enough to be moody but not too dark that it is annoying...
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    ive mapped some... (start of a single player tutor level(first 2 rooms) and they looked exactly like this one <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    nice, but as it has been said the lighting could use some contrast (maybe not just darker, throw in another colour somewhere)

    some roof detail would also work well
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    doesn't matter....I've deleted the map and I'm gonna start again...but build from the hives outwards..
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin--HanzGruber+May 07 2002,07:10--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (HanzGruber @ May 07 2002,07:10)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    ignore the quote thingy. i really like the room, specially the door. maybe if you made it bigger (the door), or added something to the 3 other walls so they werent totally straight, it would work better. maybe some small alcove thingys or something, if im using that word right.
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