Tsa Annoucement To All Marines.

QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
<div class="IPBDescription">Must read.</div> The TSA would like to remind all marines the following items,in regards to numerous complaints sent by commander-qualified marines :

1.Refusal to obey commander's orders will result in a kharaa victory,not a marine one.

2.The commander is not your personal slave to get you Heavy Armor just because you like the air-conditioning in the Heavy Armor suits.

3.Doing sucidal things such as running at Kharaa Offence Chambers with a knife will lessen probability of a marine win.

4.Blaming the commander for a marine loss because of your inability to take orders and/or inability to hit a still target at 15 Centimetres range is very stupid.

Comments

  • King_titanKing_titan Join Date: 2002-12-14 Member: 10776Members
    hahahahhaa yeah man I agree, especially #4!! ;0
  • KitsuneKitsune Join Date: 2002-11-09 Member: 7843Members
    I would like to add the following:

    #5: The armory is not a toy. You do not need to stop and take enough ammo to win the war all by yourself, <b>especially</b> when a base is under assault and you should be going through the phase gate to fight instead of huddling around the armory.

    #6: Your life is meaningless. You are worth precisely one second's worth of resource gathering unless you have any expensive equipment. Therefore, if you die fifty-three times to kill one Fade, the TSA has come out ahead in the bargain. Do not cower. Do not run. Do not ask for ammunition or medpacks, they cost more than you do. Just kill.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->#4.Blaming the commander for a marine loss because of your inability to take orders and/or inability to hit a still target at 15 Centimetres range is very stupid.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    not to be confused with:

    Telling your marines to assult impregnable possitions, move through skulk friendly terratory (triad-messhall anybody?) and then being suprised when they all get munched...

    BlueGhost
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Sigh, if only more marines understood #6. Thats the rule i live by (and die by) when playing marine. If i have a choice between emptying a clip into an alien and dying, vs running away and living, you can be damn sure i'll be respawning in a few seconds. Not coincidentally, i usually kill more fades than most HMGers do.
  • GiotGiot Join Date: 2003-01-26 Member: 12795Members
    ahmen to thouse, I seriously hope the ability to shut the armory off (mentioned in the suggest forums) is implimented in 1.1. When I respawn and we arent attacking/being attacked, I usualy just grab 2 full clips for my lmg and pistol (50/100 lmg 10/20 pistol). I sit there and laugh at people when they sit at the armory for more than 5 seconds.

    and yes, I have seen far to many rines cower away from a fade simply because they feel incomitent with there lmg... just wait untill you see fades getting knifed, MAJOR confidence booster
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    I don't know about this ammo thing. Even if get all the ammo I can, I still eventually die because I charge the skulk/offense chamber with a knife. Some comms won't drop ammo, they expect what you grab to last you forever. Or the ammo arrives after I die.
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    #6 is the tru-est thing anyone ever said.......Comm's should be able to set a mode that doesnt let marines run away from a fade, they get pulled towards it

    I hate cowards who run away from a fade yelling "GG F4 GAME OVER FADE MAN FADE f4 F4!!
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    <i>#6: Your life is meaningless. You are worth precisely one second's worth of resource gathering unless you have any expensive equipment. </i>

    The cost to respawn is actually 0 res. 54/(x*0), do the math yourself to find a value of x that doesn't justify dying alot to kill the fade.
    Of course by the time you respawned an infininete amount of times that fade probably ate your IP.
  • TipTopTipTop Join Date: 2003-01-09 Member: 12092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->GG F4 GAME OVER FADE MAN FADE f4 F4!!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Commonly known as Hudson syndrome <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--Wolv+Feb 3 2003, 05:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wolv @ Feb 3 2003, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The cost to respawn is actually 0 res. 54/(x*0), do the math yourself to find a value of x that doesn't justify dying alot to kill the fade.
    Of course by the time you respawned an infininete amount of times that fade probably ate your IP. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Depends, I've seen servers NOT having tournament mode on somehow making a marine respawn cost 1 res. I know its not tournamentmode cause FF is not on.
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    Division with 0 is not defined <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    GAME OVER MAN! GAME OVER!

    lol i like Hudson he s a hero after all
    TAKE THAT YOU MOTHERF*CKER
    YOU WANT SOME TOO?
    YEAH YOU F*CKEEEEER.
    AAAAAAAAAAAAAAHHHHHHHHHHHHHH
    *DEAD*

    Hudson is trully a good ns-marine.. Everyone should do as he did <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    <!--QuoteBegin--Question+Feb 2 2003, 12:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Question @ Feb 2 2003, 12:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The TSA would like to remind all marines the following items,in regards to numerous complaints sent by commander-qualified marines . . . <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The TSA would like to remind all commanders the following items, in regards to numerous complaints sent by non-commander marines:

    1. Refusal to give orders will result in a kharaa victory, not a marine one.

    2. The commander has an obligation to equip his/her marines appropriately, as resource and tech level permit. Marines fighting in spawn gear when the commander has a large resource surplus is stupid.

    3. Ordering marines to do suicidal things such as running at walls of lame in spawn gear will lessen the probability of a marine win.

    4. Blaming the marines for a marine loss because of your inability to give orders and/or inability to build structures and provide equipment in a logical order and manner is very stupid.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    A marine is only as good as his commander and a commander is only as good as his marines.

    You may be able to get by with a few good marines and a dozen crap ones but one crap commander will lose you the game.

    I like the sound of the idea to turn the armoury off but I think it will get a comm ejected on public servers besides in 1.03 most marines just stood next to the armoury when it was upgrading pointlessly trying to get ammo <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    <!--QuoteBegin--Kitsune+Feb 2 2003, 05:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kitsune @ Feb 2 2003, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would like to add the following:

    #5: The armory is not a toy. You do not need to stop and take enough ammo to win the war all by yourself, <b>especially</b> when a base is under assault and you should be going through the phase gate to fight instead of huddling around the armory. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Especially when it has been shown that there is a weight factor in play: the more ammo carried, the slower one walks. I only take 2 or so extra clips.
  • TempusTempus Join Date: 2003-01-21 Member: 12540Members
    Yes, #5 and 6 are the two biggest problems.

    It would be great if you could 'cap' the amount of ammo a marine can load up on. Way too many llamas hang out at the armory while you're asking them to jump thru the phase to save the outpost. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • dialfeeddialfeed Join Date: 2003-01-04 Member: 11775Members
    <!--QuoteBegin--Kitsune+Feb 2 2003, 06:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kitsune @ Feb 2 2003, 06:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would like to add the following:

    #5: The armory is not a toy. You do not need to stop and take enough ammo to win the war all by yourself, <b>especially</b> when a base is under assault and you should be going through the phase gate to fight instead of huddling around the armory.

    #6: Your life is meaningless. You are worth precisely one second's worth of resource gathering unless you have any expensive equipment. Therefore, if you die fifty-three times to kill one Fade, the TSA has come out ahead in the bargain. Do not cower. Do not run. Do not ask for ammunition or medpacks, they cost more than you do. Just kill. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yup.... I agree with #5 and #6

    For one thing, one should not hoard the armory until he is completely full of ammo, since most times one marine won't survive long enough to spend it....(exceptions if you are camping, skilled....etc.). If the com says get to phase gate, get to phase gate!! Securing an area is more important than ammo.... (Remember NUMBERS makes the difference not bullets...because the more marines there the more the fire power!!!)

    To add to #6, the only way to take out a fade is to not sit back and hide, but to rush it as a team and concentrate all fire on one fade at a time. It is harder for a fade to hit a rushing marine with acid rockets than one hiding by a object...you will just take splash dmg. Plus, if you rush a fade might panic and waste all of its energy rendering it weak and slow!
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    #7: Just because I have 200 resources in the pool doesn't mean I'm a newb commander. Once your sorry butts get to that waypoint, I intend to drop a phase gate, TF, 4 sentries, and upgrade the TF. These are not free. And that level 2 weapon upgrade you've been begging for? That's not free either. It's 40 res, and I'll be spending that as soon as the level 1 upgrade is complete. Worry about your waypoint. I'll worry about spending the money.
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    #8: If I'm screaming into my mic that a hive location is going down, dont sit around the armory getting full ammo, run through the phase.

    #9: Don't be a freakin baby and expect me to do EVERYTHING. Organize attack groups among yourselves, I only give out waypoints, I can't do crap about you guys grouping up.
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    agree with #9. They say wp, wp! so I give it. They go one by one all getting killed.
    Then i say 'go to wp but stick together' and they say OK (hopefully) and do it! I'm happy they did it but its like OMG I *need* to tell you before you do it.
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    Commanders need ability to court martial marines who wont obey orders *evil grin*
  • travtrav Join Date: 2002-11-06 Member: 7417Members
    edited February 2003
    yes, #6 is a killer. unfortunately there is NO WAY to change marines who do this

    here's what i've tried

    a) "BULLETS SLOW YOU DOWN MORONS STOP HUMPING ARMORY" - failed, cause: noobs don't look at team chat
    b) upgrade armory to stop dispensing (obsolete) - failed, cause: noobs really do believe they can get blood from a stone and keep humping
    c) sell/dont build armory - failed, cause: either ejection from noob overdose or noobs sit in spawn spamming "where is armory, buld armory!"

    notes:

    C does not counter the problem encountered in A as noobs spamming for an armory don't actually watch team chat for a response, they just wait until they see an armory. so if you don't build it right in front of them they won't know it's there.

    possibly linked to problem in A noobs also don't look for waypoints. do they have the sound turned off? you can click as much as you want, they won't go to the armory in the OTHER base

    EDIT

    thought of another one, this post will NOT help the situation because noobs do not read the NS forum, nor do they know who created NS (possibly they believe valve has something to do with it)
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--trav+Feb 5 2003, 06:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (trav @ Feb 5 2003, 06:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> c) sell/dont build armory - failed, cause: either ejection from noob overdose or noobs sit in spawn spamming "where is armory, buld armory!"
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Go around selling armouries, and it won't just be the "n00bs" complaining....
  • dearthdearth Join Date: 2003-01-22 Member: 12569Members
    no kiddin, teoh. keep up the good work, those of you who have figured out the comm path a bit more than most.

    remember, you aren't a therapist or a vocational guidance counselor, but a little constructive criticism goes much further than screaming. aside from the usual commands, waypoints, etc., you can help n00bs become better players:

    a) try to give at least one good piece of advice in any forseeable combat situation--i.e. "I hear them coming towards your location at x. one person build, the other two guard doorway and vent--remember to fire in bursts." sure you've said it a million times, but that's your lot as commander. for every n00b who wishes to die in kharaan clutches, there is one who really wants to learn. (I know I did, and do).

    b) compliment your n00bs when they do well. "gj w/ that fade kill, marine" etc. for everyone moron running from the action screaming for a weapon purchase screen a la cs, there is a guy wetting his pants but sitting by the outpost tf and shooting at the incomings anyway. I don't see enough of this from comms on the pub. acknowledgement of accomplishment=morale=better marines (and kharaans, for that matter).

    c) refer any and all n00bs to these forums! for every n00b who just wants to post spam about how the bs lvlu55L3fL45l-l (although I've also seen some constructive comments in that bent), there is a n00b who will want to browse these forums and pick up ideas to improve his personal and team ns game.

    I am not the greatest commander, but I am a witch doctor, and I know people. those poor l\l0rl33r75 have at least a rough 50% chance of improvement. ;-)
  • EmooEmoo Ibasa Join Date: 2002-12-20 Member: 11198Members
    we were all Noobs once but we followed inteligent gidence and we learned and now

    <span style='font-size:14pt;line-height:100%'>we kick **** </span> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> hehe
    ^100% me^^1% Noob^

    ^this be health and armore %^
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