Layout For My Map.
fool
Join Date: 2003-01-18 Member: 12447Members
<div class="IPBDescription">i need a name.</div> here look at the picture (i donno how to do pictures so im going to attach it and hope it works.) i havent thought about vents yet, but im gonna work on placing them later. tell me if you think this layout is good for a begining mapper.
Comments
<img src='http://damagenetworks.gotdns.com/Clipboard03.gif' border='0' alt='user posted image'>
Blue2k: that rocks! Funny as hell! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<a href='http://www.geocities.com/foolscreens/index.html' target='_blank'>http://www.geocities.com/foolscreens/index.html</a>
check it out. stupid yahoo with webpages within minutes.
theres not much against small maps but there are some basics for regular NS maps.
HIVE to (every) HIVE and CC to (every) Hive distance should be a 25-30 seconds walk for marines.
There should be no place to siege 2 hives from.
If not, marines will always rush the hive they can reach earlier.
...
How else could you call this map now then:
<span style='font-size:15pt;line-height:100%'><b>ns_wtf-chill</b></span>
If you can't come up with a better map diagram than that I sincerely doubt that you'll be able to build the map with the quality players expect. Surprise me.
(Sorry if this appears rude)
not to mention that would kill the r_speeds right?