Bite Script?
lilbadwolf
Join Date: 2003-01-21 Member: 12542Members
<div class="IPBDescription">Is it possible?</div> Well I was wondering if its possible to make a "bite" script using the r_drawviewmodel 0.
I mean like everytime you go in battle you just switch to the r_drawviewmodel 0 mode and it helps you bite the marines. And then when the battle is over you just switch it off.
So how do I bind it?
I have tried binding
bind "x" r_drawviewmodel 0
bind "c" r_drawviewmodel 1
but it doesnt work. Is it possible or what?
I mean like everytime you go in battle you just switch to the r_drawviewmodel 0 mode and it helps you bite the marines. And then when the battle is over you just switch it off.
So how do I bind it?
I have tried binding
bind "x" r_drawviewmodel 0
bind "c" r_drawviewmodel 1
but it doesnt work. Is it possible or what?
This discussion has been closed.
Comments
It still works in 1.03, luckily not in 1.04. (I tseted it once, and stopped because I felt like I wasn't hitting anything with no teeth)
and the people that are claiming its an exploit are wrong.
and the people that are claiming its an exploit are wrong.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Except, of course, for the part where we are right.
LOL try explaining that to script addicted bunnyhoppers! heheh I tried till my fingers were numb from typing. the scripting/binding/alias llamas will always be around to ruin any game/mod that allows binds in console
/NB
No one said <i>anything</i> about bunny hopping. Go **** on one of the 3212312 dedicated posts to the subject.
Eater.
Eater. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I´m sorry, but all this sounds like somone trying to rationalize why he´s boosted his frag count by turning the models off. No dice.
/NB
Eater.
If you wanna murder, murder. If you wanna script #gtfo.
<span style='color:red'>***LOCKED***</span>