Bite Script?

lilbadwolflilbadwolf Join Date: 2003-01-21 Member: 12542Members
<div class="IPBDescription">Is it possible?</div> Well I was wondering if its possible to make a "bite" script using the r_drawviewmodel 0.
I mean like everytime you go in battle you just switch to the r_drawviewmodel 0 mode and it helps you bite the marines. And then when the battle is over you just switch it off.
So how do I bind it?
I have tried binding

bind "x" r_drawviewmodel 0
bind "c" r_drawviewmodel 1

but it doesnt work. Is it possible or what?

Comments

  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    Those commands were disabled because of people exploiting it. So there is no way to remove the teeth.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    I'd advise you stop trying. Not only is it impossible, since r_drawviewmodel was disabled due to exploiting, but it's not in the spirit of fair play. You don't (or at least you <i>shouldn't</i>) need any sort of script to play NS well.
  • TikiTorchBobTikiTorchBob Join Date: 2002-11-13 Member: 8527Members
    What version disabled it?
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <!--QuoteBegin--TikiTorchBob+Jan 21 2003, 12:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TikiTorchBob @ Jan 21 2003, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What version disabled it?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It still works in 1.03, luckily not in 1.04. (I tseted it once, and stopped because I felt like I wasn't hitting anything with no teeth)
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    it will be removed in NS 1.1
  • NetherNether Join Date: 2003-01-21 Member: 12530Members
    the binds u pasted yourself should work in 1.03 server. You have to exec your cfg in the console maybe thats your problem.

    and the people that are claiming its an exploit are wrong.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--Nether+Jan 21 2003, 05:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nether @ Jan 21 2003, 05:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the binds u pasted yourself should work in 1.03 server. You have to exec your cfg in the console maybe thats your problem.

    and the people that are claiming its an exploit are wrong.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Except, of course, for the part where we are right.
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    <!--QuoteBegin--Vyvn+Jan 21 2003, 05:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vyvn @ Jan 21 2003, 05:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'd advise you stop trying. Not only is it impossible, since r_drawviewmodel was disabled due to exploiting, but it's not in the spirit of fair play. You don't (or at least you <i>shouldn't</i>) need any sort of script to play NS well.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    LOL try explaining that to script addicted bunnyhoppers! heheh I tried till my fingers were numb from typing. the scripting/binding/alias llamas will always be around to ruin any game/mod that allows binds in console
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    I tested whether r_drawviewmodel 0 still worked in a 1.04f beta server, and it did. Will it be locked for the release version? I certainly hope so <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> .
  • Naughty_BremboNaughty_Brembo Join Date: 2002-05-30 Member: 701Members
    lilbadwolf, please don´t degrade yourself by publicly asking for obvious exploits. It´s just not good form.

    /NB
  • TikiTorchBobTikiTorchBob Join Date: 2002-11-13 Member: 8527Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> LOL try explaining that to script addicted bunnyhoppers! heheh I tried till my fingers were numb from typing. the scripting/binding/alias llamas will always be around to ruin any game/mod that allows binds in console <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No one said <i>anything</i> about bunny hopping. Go **** on one of the 3212312 dedicated posts to the subject.
  • Eater1Eater1 Join Date: 2002-12-18 Member: 11106Members
    This has probably been discussed a great many times, but really, do all of you honestly think that teeth that obscure your view during battle and huge muzzle flashes that prevent marines from tracking aliens really contribute to the gameplay? They're a handicap, yes, but I mean, come on! It's the lamest possible handicap you could come up with, and it really has no reason at all for being there. Is a skulk running around in circles because he lost the bead on his target somehow contributing to the gameplay or something? Really, why is the marine muzzle flash so frigging huge and the skulk bites so annoying? All it does is **** off your players so they start using the view model command, and it serves no gameplay purpose. I think some people need to realize that adding the huge muzzle flash and annoying bite animation was a BAD decision. I know how some of you people may feel - sure, you made the bite animation, and it looks good and all, but in the end the thing that's important is the gameplay, and these things are really damaging to it. The point of a game is for all players to have fun, and every element of the game should somehow contribute to that. Currently the huge muzzle flash and the skulk bite do not contribute to it in any way.

    Eater.
  • Naughty_BremboNaughty_Brembo Join Date: 2002-05-30 Member: 701Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This has probably been discussed a great many times, but really, do all of you honestly think that teeth that obscure your view during battle and huge muzzle flashes that prevent marines from tracking aliens really contribute to the gameplay? They're a handicap, yes, but I mean, come on! It's the lamest possible handicap you could come up with, and it really has no reason at all for being there. Is a skulk running around in circles because he lost the bead on his target somehow contributing to the gameplay or something? Really, why is the marine muzzle flash so frigging huge and the skulk bites so annoying? All it does is **** off your players so they start using the view model command, and it serves no gameplay purpose. I think some people need to realize that adding the huge muzzle flash and annoying bite animation was a BAD decision. I know how some of you people may feel - sure, you made the bite animation, and it looks good and all, but in the end the thing that's important is the gameplay, and these things are really damaging to it. The point of a game is for all players to have fun, and every element of the game should somehow contribute to that. Currently the huge muzzle flash and the skulk bite do not contribute to it in any way.

    Eater. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I´m sorry, but all this sounds like somone trying to rationalize why he´s boosted his frag count by turning the models off. No dice.

    /NB
  • Eater1Eater1 Join Date: 2002-12-18 Member: 11106Members
    I don't turn my models off, and I would advise you to think before making such accusations. If reading the entire post and composing an intelligent response is beyond your abilities, please refrain from any response at all.

    Eater.
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    Scripts just show how little skill people have.

    If you wanna murder, murder. If you wanna script #gtfo.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    It is considered an exploit, and has been discussed a multitude of times.

    <span style='color:red'>***LOCKED***</span>
This discussion has been closed.