Authicons

FlummiFlummi Join Date: 2003-01-10 Member: 12143Members
<div class="IPBDescription">where are they</div> I read that server ops should get a little icon next to their Name. So I set mp_authicons to 1 and entered my right Wonid. But no Icon appears- Do I have to do something else?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

Comments

  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    hooow abouut...not spamming your topic, yea i think thats a good idea.
  • Jett-AriesJett-Aries Join Date: 2002-10-31 Member: 1800Members
    While in game, goto the console and type "auth". That should turn it on and it usually takes 1 or 2 times to die until I see mine.
  • j0ej0e Join Date: 2002-11-01 Member: 2840Banned
    voogru made me a cool plugin that automatically shows all the icons for admins. maybe he will post it for everyone <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BigtoyBigtoy Join Date: 2002-11-02 Member: 3766Members, Constellation
    <!--QuoteBegin--j0e+Jan 21 2003, 10:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (j0e @ Jan 21 2003, 10:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->voogru made me a cool plugin that automatically shows all the icons for admins. maybe he will post it for everyone <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That would be wonderful!!!
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    Too bad i probally wont release it, Too easy to get abused but evil server admins.
  • BigtoyBigtoy Join Date: 2002-11-02 Member: 3766Members, Constellation
    <!--QuoteBegin--voogru+Jan 22 2003, 04:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru @ Jan 22 2003, 04:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Too bad i probally wont release it, Too easy to get abused but evil server admins.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Howdy Vogruu.

    How could having the "admin" icon show up be abused?

    You must have run into some really evil admins.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    I'm sure he knows his own code's potential. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    If I were to release that, I wouldnt be open source on it since evil people would abuse it, on top of that the DLL/SO can probally be hexed. Therefore an admin could hack what icon gets displayed and change it to whatever he wants (playtester,NSGuide,dev icons) and I dont think the NS people will like that very much.

    It would be hard to hex, but if someone is determined enough they will figure it out.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    edited January 2003
    <!--QuoteBegin--voogru+Jan 22 2003, 03:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru @ Jan 22 2003, 03:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If I were to release that, I wouldnt be open source on it since evil people would abuse it, on top of that the DLL/SO can probally be hexed. Therefore an admin could hack what icon gets displayed and change it to whatever he wants (playtester,NSGuide,dev icons) and I dont think the NS people will like that very much.

    It would be hard to hex, but if someone is determined enough they will figure it out.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ahhhh, i can understand that, I thought you took the easy solution which would be hooking into ClientConnect and forcing each player to execute "auth" on join.

    Nope, but old voogie did it the hard way :/
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited January 2003
    Auctually, I believe my way is much better since we do not need to exec auth on the client. Which i really DIDNT want to do.

    Why? Becuase my admins are loaded not from mp_serverops, my mp_serverops cvar is empty, i rather not have to keep writing the mp_serverops cvar every time i add/remove an admin.

    Its the hard way, but its also the "1337" way i like to say <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    well ........... raspberries to you!!!!!
  • BigtoyBigtoy Join Date: 2002-11-02 Member: 3766Members, Constellation
    <!--QuoteBegin--voogru+Jan 22 2003, 08:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru @ Jan 22 2003, 08:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If I were to release that, I wouldnt be open source on it since evil people would abuse it, on top of that the DLL/SO can probally be hexed. Therefore an admin could hack what icon gets displayed and change it to whatever he wants (playtester,NSGuide,dev icons) and I dont think the NS people will like that very much.

    It would be hard to hex, but if someone is determined enough they will figure it out.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Understandable. It makes perfect sense now. I guess I will just keep using the Auth command each time I log into the server.

    I am sure there is prob a better way for me to do this. I am an engineer. But NS if my "for fun" time.

    ;-J
  • BigtoyBigtoy Join Date: 2002-11-02 Member: 3766Members, Constellation
    <!--QuoteBegin--Spyder Monkey+Jan 22 2003, 06:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spyder Monkey @ Jan 22 2003, 06:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm sure he knows his own code's potential. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes sir! I am confident he does. But I do not. Which is why I asked.

    Pppffffftttt...... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--voogru+Jan 21 2003, 08:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru @ Jan 21 2003, 08:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If I were to release that, I wouldnt be open source on it since evil people would abuse it, on top of that the DLL/SO can probally be hexed. Therefore an admin could hack what icon gets displayed and change it to whatever he wants (playtester,NSGuide,dev icons) and I dont think the NS people will like that very much.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The first time I entered voogru's server, I tried to auth and nothing happened. Then I notice a load of people running around wiht the NSGuide and playtester tag. Voogru was perfectly nice about it mind, and I had a few decent games, so all was rainbows and bunnies.
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    Seriously, just grab onto the client connect idea above.

    Set up a small AM plugin that'll automatically run an execclient auth on joiners...that'd solve your laziness problem with having to type auth all the time.
  • TacT_RaDoXTacT_RaDoX Join Date: 2003-01-16 Member: 12348Members
    does it always dissapear on mapchange on windows/linux. On the server if I auth (linux) then I get my auth icon and at mapchange it's dissapeared so I just type auth again, any reason why it happens?
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    <!--QuoteBegin--TacT |.RaDoX.|+Jan 23 2003, 08:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TacT |.RaDoX.| @ Jan 23 2003, 08:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->does it always dissapear on mapchange on windows/linux. On the server if I auth (linux) then I get my auth icon and at mapchange it's dissapeared so I just type auth again, any reason why it happens?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think it's the same deal as when you connect, since at mapchange clients are renegotiating their connection to the server, hence why ocassionally someone is kicked at map change...I think it's the same reason that you have to manually run the command yourself, when the server is supposed to automatically recognize you anyway, it's just not setup right.

    Also server.cfg is called every mapchange. So, another indicator that it's just the exact same thing happening as when you join. I do see the ocassional NSGuide who doesn't have to type auth...wonder why it is though.
  • j0ej0e Join Date: 2002-11-01 Member: 2840Banned
    this will force all players to auth 60 seconds after they connect (if this doesn't work for everyone, raise the number of seconds to 120 or 180):

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->#include <core>
    #include <console>
    #include <string>
    #include <admin>
    #include <adminlib>

    #define DELAY_TIME 60

    new gTimer[MAX_PLAYERS];

    public plugin_init(){
    plugin_registerinfo("auth exec","forces all players to auth");

    return PLUGIN_CONTINUE;
    }


    public plugin_connect(HLUserName, HLIP, UserIndex){
    if ( (UserIndex > 0) && (UserIndex < maxplayercount())){
     if (gTimer[UserIndex] != 0){
      kill_timer(gTimer[UserIndex]);
      gTimer[UserIndex] = 0;
     }
     new Data[MAX_DATA_LENGTH];
     snprintf(Data,MAX_DATA_LENGTH,"%d",UserIndex);
     gTimer[UserIndex] = set_timer("Dotheauth",DELAY_TIME,0,Data);
    }
    }

    public Dotheauth(Timer, Repeat, HLUser, HLParams){
    new Target[MAX_DATA_LENGTH];
    convert_string(HLParams,Target,MAX_DATA_LENGTH);
    new TargetIndex = strtonum(Target);
    if ( playerinfo(TargetIndex,Target,MAX_DATA_LENGTH)==1 ){
     execclient(Target,"auth");
    }
    gTimer[TargetIndex] = 0;
    return PLUGIN_HANDLED;
    }<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
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