My Tactics
Shadowz
Join Date: 2003-01-07 Member: 12010Members
<div class="IPBDescription">well read this and give me comment</div> Well This will be a long 1
1)commander:
The commander must be a good 1 , 1 that know the map well in top view and the 3d view to know where to build things and location of resource tower. He dont have to command every1 but must know how strong his team is and what they are capable of , e.g how many skulk can each person kill and how fast they can react . Moreover the commander has to be fast in building and have a idea of wat he should do.
2)The real commander(field COmmander)
Field commander iss the 1 that really command the whole team , telling the commander when and where to build , command where the squad to go and tell the caretaker when he want him/her and where need repair etc. The commander dont have to know the top view but MUST be very clear of alien hiding places , res tower and how to clear each room.They also has to be clear of what he want and tell the commander in the command console what he want.ALL people must listen to this commander if he give order
3)Scout
This guy move singlely and explore the area and hive . He are not suppose to build and only engage in combat only when needed and he Should not chase after skulk or any fighting unit. This class MUST have a GOOD IDEA of the whole map and kill any gorge he see. he report almost all thing to commander , e.g. hive location , enemy res tower , enemy unit , and safe location. he will go different way as the squad.
4)Squad
This is the squad command by field commander and will go different way as the scout. This is the builder of the team. only 1 person build instead of all unless they are sure of no enemy is around. they build phrase gate outside the base.
Way of Moving :
They squad move in a distance between each other . the one with the fastest reaction stand in front and field commander 2nd , and the last 1 must keep looking back. The squad clear the room and make sure no1 is there before building. each exit must be secured by at least 1 person . if possible the field commander build only unless there are extra people after secruing eacch entrances
weapon of the squad
1 gl/ha
1 sg/ha
the rest are hmg/wd/ha
max building in each room :
2 turret
1 siege
1 tf
1 phrase
not more. when the new patch is out , phrase gate will be easier to use.
Now who to follow ??
1) field commander
2) commander
3) scout
4) squad
well you will ask , why scout before squad ??
well , how many ppl in squad ?? scout only 1 person
*IMPORTANT*
1) do not abuse ur power
2) do not go singlely unless u are the scout
3) kill all gorge when you see them.
4) Have FUN
Most of this information can be found in other topic and what i did is just gather information and put here while i add more of my experience.
1)commander:
The commander must be a good 1 , 1 that know the map well in top view and the 3d view to know where to build things and location of resource tower. He dont have to command every1 but must know how strong his team is and what they are capable of , e.g how many skulk can each person kill and how fast they can react . Moreover the commander has to be fast in building and have a idea of wat he should do.
2)The real commander(field COmmander)
Field commander iss the 1 that really command the whole team , telling the commander when and where to build , command where the squad to go and tell the caretaker when he want him/her and where need repair etc. The commander dont have to know the top view but MUST be very clear of alien hiding places , res tower and how to clear each room.They also has to be clear of what he want and tell the commander in the command console what he want.ALL people must listen to this commander if he give order
3)Scout
This guy move singlely and explore the area and hive . He are not suppose to build and only engage in combat only when needed and he Should not chase after skulk or any fighting unit. This class MUST have a GOOD IDEA of the whole map and kill any gorge he see. he report almost all thing to commander , e.g. hive location , enemy res tower , enemy unit , and safe location. he will go different way as the squad.
4)Squad
This is the squad command by field commander and will go different way as the scout. This is the builder of the team. only 1 person build instead of all unless they are sure of no enemy is around. they build phrase gate outside the base.
Way of Moving :
They squad move in a distance between each other . the one with the fastest reaction stand in front and field commander 2nd , and the last 1 must keep looking back. The squad clear the room and make sure no1 is there before building. each exit must be secured by at least 1 person . if possible the field commander build only unless there are extra people after secruing eacch entrances
weapon of the squad
1 gl/ha
1 sg/ha
the rest are hmg/wd/ha
max building in each room :
2 turret
1 siege
1 tf
1 phrase
not more. when the new patch is out , phrase gate will be easier to use.
Now who to follow ??
1) field commander
2) commander
3) scout
4) squad
well you will ask , why scout before squad ??
well , how many ppl in squad ?? scout only 1 person
*IMPORTANT*
1) do not abuse ur power
2) do not go singlely unless u are the scout
3) kill all gorge when you see them.
4) Have FUN
Most of this information can be found in other topic and what i did is just gather information and put here while i add more of my experience.
Comments
The key to winning as marines is to never let up your attack, while attacking a base defender should be capping RTs, by putting pressure on the aliens, you can contain them, and prevent them from building the second hive.
Basically if the marines can get 4+ RTs while containing the aliens to one hive, the game is over.
even if the second hive is building, JP/HMG can take it down no problem (in most cases anyways).
And CanadianMonk3y, can you not understand what he is saying? Or are you just being a jerk.
anyway i cannot connect this few days
from wat i know , alien attack usually together and different way from gorge so if the scout encounter gorge , it mean that the squad who went diifferent way should encounter the skulk , but if scout unluckily encounter a few skulk , this mean that squad will encounter gorge , why ?? simple , gorge is able to build different so he only need 1 or 2 skulk to cover , sometimes even none . skulk , however , should have 3 or 4 to protect a hive , so 4 skulk to 1 hive and 2 or 1 gorge to the other. derive from many experience , scout can be use to find which way the gorge went and which hive is the main hive , and which hive the gorge is at . if you can , would you take a hive with 2 gorge (easy target and can cripple them) or 4 skulk (and let the gorge build their hive) but if you are lucky , the scout himself ( if he is pro) can kill 2 gorge which also criple them well thats my explaination for scout.
and 1 more thing , if scout can secure a hive with 1 person , why not =) provided he is a pro and good at shoot (my skill in shooting drop since i didnt play for 1 week )
for field commander , when commander is out of seat , field commander can command and especially when commander is dead. anyway , my plan is if a person is more experience but is better in fighting than commanding , he be field commander and command evvery1 especially in clan match , the most experience take the field commander and the 1 that best in strategy game be comm and this make thing best .
as for Pege i like to say this cannot be done in public server but likely in clan matches =)
pls tell me any ip that dont lag cuz server i have do not have ppl =(
Field com is vital on newb pubs cos you cant afford the commander spending loads of time going:
'guys in a group NO, YOU oh whats your name *madly waves mouse over marine who's jumping off in the wrong direction* Srg.Serindipty Get your ARSE with the other people, where ARE you going? Follow your waypoint you muppet!'
So you have a field commander, his job is to go 'aha right we're moving on cargo bay are we, jolly good <b>YOU BOYS, FOLLOW ME' NO, NOT MORE PISTOL AMMO HAUL ARSE!</b>'
Freeing the commander to think, scan, upgrade and generally command.
BlueGhost
Field com is vital on newb pubs cos you cant afford the commander spending loads of time going:
'guys in a group NO, YOU oh whats your name *madly waves mouse over marine who's jumping off in the wrong direction* Srg.Serindipty Get your ARSE with the other people, where ARE you going? Follow your waypoint you muppet!'
So you have a field commander, his job is to go 'aha right we're moving on cargo bay are we, jolly good <b>YOU BOYS, FOLLOW ME' NO, NOT MORE PISTOL AMMO HAUL ARSE!</b>'
Freeing the commander to think, scan, upgrade and generally command.
BlueGhost<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
on a public this is just a fantasy, it wil not work and it wont, ever...
[edit] Im talkin about the field commander that is, becuz what u are sayin is 100% true, nobody listens and nor will they to the field commander, instead they all want to be the field commander, except some nsplayers who die about everytime they go out the door[/edit]
[edit] Im talkin about the field commander that is, becuz what u are sayin is 100% true, nobody listens and nor will they to the field commander, instead they all want to be the field commander, except some nsplayers who die about everytime they go out the door[/edit] <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I can only re-itterate what nicator has already said, it DOES work.
If people start running off and you can call them back by name and give them a verbal slap you just saved the com having to do it.
If you're told to move out and the com places a building then dashes off somewhere else you can say 'ok I'll build you all cover'.
If you spawn on NS_caged and immidiatly start telling people to get to the ends of the spawn room and cover it people somtimes listen (altho normally they all prance around under the vent saying 'parasite me, kill me, parasite me, kill me ect).
Edit> The big problem is you cannot designate a field commander, you just have to order a whole squad about and hope one of them starts leading it, designated field coms and you'll generally designate the wrong person, unless you know who they are.
BlueGhost
In public games, you have to move in groups, preferably 3 man groups at the smallest, ecspecially in big 9v9 public servers.
If you call someone by their name they will listen. If they don't, it's cause they can't hear voice comm, don't speak english, or you pronounced their name wrong.
The biggest problem is the Commander and Field Commander do not often agree on what to do. So while the Commander wants a bunch of Phase Gates with Motion Tracking and Turret FActorys, the Field Commander wnat's jetpacks and upgrades and bigger guns.
Yeah, I know, it was uncalled for. I would give some lame excuse such as I was **** before looking at the topic, and I did not even read all of it, but doing so would be pointless. I have looked again at the topic, and it did not seem anywhere near as badly written as it appeared the first time... I retract my statement, and the post is edited.
Clan matches are already happening.
What happens in most games...
Game starts...
One alien goes gorge, and drops a DC asap.
Skulks run off to marine base and attempt to parasite the marines.
Marines drop 2 IPs, armory, observatory...
Marines proceed to rush the alien hive, hoping they can kill the skulks before they get good leveled carapace.
One marine runs around the map, making RTs while the rest of the team continues to rush the hive, and force the aliens into a defensive mode.
If aliens push off the rushes, the marines usually lose, and if the marines kill the skulks, the marines usually win...
well there are some time where tide go up and down.... i seem game lasting for 1 hour to 1.5 .. any1 seem longer <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
anyway chances of winning increase alot when your team cooperate... and if they just do wat they want , you lose for sure....
anyway after thinking , i realise.....
when moving in squad , have the first move very very far from second. why ??
when a skulk see a marine , he dont drop instantly , he wait for that marine to move a bit further and make sure no marine is behind , by moving a longer distance alien will drop in front of the 2nd and 3rd marine and is a easy target but 1st marine may die ... i call this /\ BAIT TACTIC /\
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o = marine
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Is my favourite the guys at the front cover left and right the guy in the middle covers the back.
When moving through doorways the guy at the very front looks up the other two look into the room (over their crouching buddies head)
Has been coverd more throughly befor search on 'formations'
BlueGhost
your idea nice but the front person usually die if more than 1 skulk is ambushing but 1 death is better than 3 death =)