An Alien Map?

MarcianitoMarcianito Join Date: 2003-01-10 Member: 12111Members
<div class="IPBDescription">I never see it</div> All the maps are in an alien invasion on human´s facilitys <!--emo&???--><img src='http://www.natural-selection.org/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> , but... the TSA someday will atack some alien world ¿huh? if the map have good design it will be very fun, the map can be like the Xen world of HL

¿some ideas? <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

Comments

  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    Ns_Finn will be working towards an 'Alien v Alien' or 'Marine v Marine' map. Just to start making people develop those sort of maps. I do not mind the normal play just I would like to see a different mode of play soon <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Have you ever read the NS storyline?

    It looks like you didn't
  • MarcianitoMarcianito Join Date: 2003-01-10 Member: 12111Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> jeje, no i didn?t, too english for me

    pues me lo explicas cari?o :*
  • Odin_spainOdin_spain Join Date: 2002-11-21 Member: 9501Members
    edited January 2003
    <b>This is an English-only forum.</b>
  • MarcianitoMarcianito Join Date: 2003-01-10 Member: 12111Members
    edited January 2003
    <b>This is an English-only forum.</b>
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    err.... www.nsrules.com if u want to speak spanish. thankyou
  • vEkvEk Join Date: 2003-01-13 Member: 12244Members
    edited January 2003
    <b>This is an English-only forum.</b>
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    i'm sorry but honestly, name one other mod where all the maps have kept to the story line :/(providing it has a story line)
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    that question is not relevant, but hell. PUBLIC-ENEMY has. i should know as i am a beta tester for them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I got the best question: Why don't you freaking post in english? ¬¬

    This is an english-only forum as I see it.

    I'm spanish too and I don't think it's necesary to make my posts completely unreadables for the rest of the members in this forum.
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    <!--QuoteBegin--Angel+Jan 13 2003, 03:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Angel @ Jan 13 2003, 03:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->that question is not relevant, but hell. PUBLIC-ENEMY has. i should know as i am a beta tester for them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    PE has the sweetest maps I've ever seen.. For HL, of course. I wish we were allowed to make such detailed maps D:
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Maps keeping to a storyline is <b>good</b>. It means there is <b>continuity</b>, and show that some form of professionalism has been put into a mod, rather than the mod team spending ages on their mod, after which people continously try to break by making maps that don't fit.
  • Killer_Chalupa1Killer_Chalupa1 Join Date: 2002-10-10 Member: 1468Members
    ONe way you could do a Marine v. Marine map is this: There is a marine commander that has gone rogue and has taken over a spaceship, a team of soldiers has been sent in to kill him and his squad of rebels. I would like to see a comm vs. comm match, that would be interesting. Plus, imagine seeing a marine, but not knowing if it's an enemy or a friend, that would be hilarious. Especially with FF on, lol.
  • KeksImperiumKeksImperium Join Date: 2002-11-19 Member: 9300Members
    <!--QuoteBegin--Marcianito+Jan 12 2003, 11:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marcianito @ Jan 12 2003, 11:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->All the maps are in an alien invasion on human´s facilitys <!--emo&???--><img src='http://www.natural-selection.org/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> , but... the TSA someday will atack some alien world ¿huh? if the map have good design it will be very fun, the map can be like the Xen world of HL

    ¿some ideas? <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    maybe i try this some day

    (despite the story, we need more than just only marine installation maps)
  • TyralionTyralion Join Date: 2002-11-21 Member: 9522Members, Reinforced - Shadow
    edited January 2003
    Hmm, so say that the TSA attacks an alien world some day.
    I can think of these few problems:

    <ul>
    <li>How does the alien world look? Before making such a map, shouldn't there be an agreement with the NS team about how it looks? After all, they designed the aliens. If someone is going to make an alien world map, that means this person will "set" the design for the alien world for the rest of the community, since nobody else knows what it looks like.
    <li>According to the <b>NS manual</b>, the reason there's a possibility to use a <i>commander</i>, is because - and I quote: <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The command network is a layer of multi-purpose nanos that spreads, root-like, just above all ceilings and overhangs. Micro-arrays of lenses, tiny packets of construction nanos, and hundreds of other nano-devices all tied into millions of relays and computing nodules – cohering into a pervasive, responsive system intimately connected to every aspect of its ship's or base's existence.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> So how would it be possible to use a commander in the aliens' homeworld?
    <li>3 hives in the aliens homeworld? If the marines attack the alien world, wouldn't they encounter a lot more hives? Also, if they attack the homeworld I don't think the aliens would be "starting" with only one hive and Skulks. There would be hundreds of hives, Onos and other badass things there. Why would the aliens start empty-handed in their own homeworld?
    <li>Finally, where would the resource nozzles be? Recalling the <b>NS manual</b>: <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Most ships or bases have carefully contained stores of "raw" nano-sludge, a mineral rich slop that can serve as the base material for any desired object. Nanotech assemblers are designed to accept this sludge, and this sludge only, as their fuel, and the building blocks for nano-construction.

    Stores of nano-sludge on ships or bases are called Resource Nodes.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    </ul>

    Although, I can think of a solution to the resource nozzle issue, and that would be cracks or holes in the ground that releases this <b>nano-sludge</b>, and it's the exact same sludge (now how did THAT happen?) as the one which is released by the resource nozzles in the ships/space stations.
    But since the commander issue (STORYLINE-WISE) can't be solved, having marines battling aliens on an alien planet is... Just not right.
    <!--emo&:(--><img src='http://www.natural-selection.org/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
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