Bunnyhopping Gone?

heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
<div class="IPBDescription">next patch :(</div> This is totally going to slow the game down too much. We will all look like newbies running in straight lines everywhere. I'll admit the only problem with it was marines bhopping backwards. Fast-paced action rules over slow anyday, might as well go play CS. I can't wait to see the flames from people who can't bhop.
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Comments

  • BadmasterBadmaster Join Date: 2002-12-12 Member: 10707Members
    yes go play CS ... u know.. cs is so fast... i can't play cs just because it's too fast... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    Well i think we should see how the patch turns out, Maybe just the speed increase that bhop gives you will be gone. But yes i agree fast pace action is 1000 times better than slow drudgery and boredom of a CS style game.

    I have to be honest i do think the people(aliens) that moan about marines bhopping generally dont have the skills required. Ive never had a problem and play on very high standard servers.
  • NecroticNecrotic Big Girl&#39;s Blouse Join Date: 2002-01-25 Member: 53Members, NS1 Playtester
    Why anyone wants to see fully grown men with guns jumping and skipping along like small pigtailed schoolgirls is beyond me.

    Halflife:Schoolgirl brave the dangers of your School playground in an exciting and lush 3d environment!
  • SwirlSwirl Join Date: 2002-11-23 Member: 9710Members
    Bunnyhopping is skill. Removing it would be crap, cause it really is an advanced technique.

    Comon devs, lets have a poll about this? IMHO it should stay in the game.
  • Boiscour35Boiscour35 Join Date: 2002-11-18 Member: 9250Members
    Bunny Hopping is ridiculous. I don't know why NS was released with it possible to do this. I'm not sure how I stand about marines jumping around to avoid combat, but I KNOW that bunny hopping should not be in the game. It circumvents the set marine movement speed, makes them harder to hit than the game is meant to allow them to be, and removes realism. It's not an "advanced technique," it's an exploit.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin--Swirl+Jan 12 2003, 01:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swirl @ Jan 12 2003, 01:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Bunnyhopping is skill. Removing it would be crap, cause it really is an advanced technique.

    Comon devs, lets have a poll about this? IMHO it should stay in the game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Exploiting bugs is a skill. Removing bugs, however, is not considered crap.
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    Hopping up and down wildly is not "skill", otherwise if it was a valid tactic our army would be teaching soldiers to "hop up and down while strafing in a circle", personally I think it detracts from the atmosphere of the game.

    Although I think we have our definitions mixed up.
    Bhopping is the act of achieving faster than normal speeds through hopping about to get quickly across the map, regardless of whether or not we think this is valid, its going to be removed, and righly so, because it unevens the playing field.

    The other "bunny hopping" which people seem to confuse it with is the act of hopping around when engaging the enemy. To this once again I say "bleh", considering marine hitboxes are already hard enough to hit as a skulk, having them jump up to marine-shoulder height frequently while trying to get a bead on them is just that much more difficult, in my opinion a lil too difficult when its already been confessed that in a one on one in close quarters, a single skulk is supposed to be able to take a single marine, which right now seems to be too rarely the case.
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Bunny hopping or not, I don't mind, won't affect my enjoyment of the game.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Bunnyhopping *is* a skill; the question is whether or not it's a skill that belongs in NS. Flayra has decided it doesn't; I agree with him.

    For a fairly exhaustive essay on bunnyhopping, <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=19138&st=45#entry226577' target='_blank'>check out this post</a>.
  • JamlJaml Join Date: 2002-11-17 Member: 9054Members
    I am so happy that bunnyhopping gets removed. Thank you Flayra.

    Bunnyhopping is no skill! Skill is when you kill the skulk before he is in bite range. If you dont get him by then you are supposed to die since close combat is the skulks speciality. Bunnyhoppers are those unskilled aimers or people running around the map all alone that need that exploit if they are jumped by a skulk because they arn´t looking up and listening to footsteps.

    Bunnyhoppers => l33t l0053r5.

    Learn to play and you dont need that 5hit
  • NinjaBurgerNinjaBurger Join Date: 2002-11-25 Member: 9931Members
    <!--QuoteBegin--heathenSlayer+Jan 11 2003, 07:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (heathenSlayer @ Jan 11 2003, 07:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We will all look like newbies running in straight lines everywhere.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You do realize that this is the weakest, stupidest argument for Bunny-hopping in the entire universe. As if actually moving like real marines would is newbieish, and hopping around like a cracked up ferret is leet.
  • The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
    I think at least half the people in this thread have a very wrong impression of what is meant by bunnyhopping.

    Bunnyhopping is using an old HL engine <i>exploit</i> to approximately triple your speed, if done correctly. It's not easy to do, and some might call it skill...
    Bunnyhopping is <i>not</i> jumping wildly to dodge skulks. This will <i>not</i> be taken out.

    Jumping will <i>not</i> be like in cs 1.04 and further. It will be like 1.03, as opposed to 1.02. (I think those are the right numbers. First, the jumping was changed to what they meant the game to be like when the game was designed (without the exploit). Then, they limited jumping, an actual design change.)

    Unless you have been deliberately exploiting a flaw in the HL engine, the bunnyhopping change will not affect you. It's fairly hard to do it accidentally without knowing.


    If you don't believe me, look at the way the 1.1 changes are layed out. Bunnyhopping is listed under "Bug fixes and exploit fixes".
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Spectre, I doubt you know what exactly Flayra means by "I will fix the bunnyhopping exploit" any more than anyone else does. None of the playtesters even know any more than what's listed on the front page. Speculation is fine, but don't declare as fact what you don't know to be true.

    Bunnyhopping will be addressed in 1.1. What exactly that means remains to be seen.
  • fwd-Randomfwd-Random Join Date: 2002-12-30 Member: 11618Members
    BH = skill its no different from the advent on rocket jumping in quake.

    Remove it if you must but dont delude yourself into thinking you have a good reason, the only reason you people want it gone is becuase you cant cope with someone being more skilled than yourself.
    NS is a game whether or not Hicks from Aliens would never have jumped around like a rubber ball is totally and utterly irrelevant, you people are so weak you cant even admit it or come up with a laudible excuse

    NS is going downhill for a skill orientated game.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    NS is first and formost a TEAMPLAY-oriented game.

    I agree that bunnyhopping is a skill. That is not the question - the question is whether that skill belongs in NS.

    Flayra decided that the SKILL of split-second reflex action required for sniping in CS was not a skill he wanted in Natural Selection; apparently, he has decided that he does not want bunnyhopping in NS either. Removing bunnyhopping will force marines to act in concert as a team, rather than relying on "l33t DM sk1llz" to save them.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <!--QuoteBegin--Swirl+Jan 11 2003, 11:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swirl @ Jan 11 2003, 11:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Bunnyhopping is skill.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    muhahahahahahaha
  • freeofreeo Join Date: 2002-11-03 Member: 5518Members
    i agree that bunnyhopping is a skill. hell, i used to do it all the time when i played tfc.

    but what i don't agree with, is that is belongs in natural selection. it just doesn't fit into the game. i don't see how it'll ever fit into the game! if anyone can give a good reason why it should stay, please do so. simply stating "it quickens the pace" is a load of bull. marines weren't meant to move at the speed of sound. there are speed restrictions in place for a reason. if the developers wanted marines to move incredibly quickly, they would've made it that way; and guess what? they didn't. because, and i reiterate, it doesn't fit into the game. gaining speed by jumping and swinging your mouse side-to-side is not what NS is about. sorry.
  • fwd-Randomfwd-Random Join Date: 2002-12-30 Member: 11618Members
    If flayra doesnt want it in his game then so be it.

    Im quite open to what most people may claim as exploits or unfair but if it takes skill and is available for everyone to use then its a good thing in my opinion.

    But the people on these forums, I find it hard to believe that thier intentions are anything other that spitefull jealousy of other players abilities
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    "Spiteful jealousy of other players' abilities"? Don't flatter yourself. Personally, I see all of your vehemently pro-bunnyhopping posts as completely self-serving, desperately trying to preserve a small advantage you have over those gamers who don't know how to bunnyhop.

    I *do* know how to bunnyhop, and how to wall-run, and I will admit that I use both to get around levels faster - when you're killed in action, your only desire is to get back to the front line as quickly as possible and save your RP investment (be it a turret factory, phase gate, resource tower, whatever).

    However, keep in mind - it's a lot easier to hit a bunnyhopper with a gun than it is to hit them with a melee weapon - especially when they can jump over your attack (doesn't happen in CS since a knife will still connect with a bunnyhopper's legs). Personally, I've gotten into the habit of jumping just before I attack as a skulk; that way a marine that tries to jump over my attack ends up jumping right into it.
  • SrCumferenceSrCumference Join Date: 2002-11-01 Member: 3740Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Remove it if you must but dont delude yourself into thinking you have a good reason, the only reason you people want it gone is becuase you cant cope with someone being more skilled than yourself.
    NS is a game whether or not Hicks from Aliens would never have jumped around like a rubber ball is totally and utterly irrelevant, you people are so weak you cant even admit it or come up with a laudible excuse
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Y'know, Cotillion, not to be rude or anything, but it's not generally wise to attack what you believe to be a weak argument with an even weaker argument.

    Y'see, the <b>fact</b> is that people <b>have</b> given <b>many valid</b> reasons that "bunny-hopping" is to be removed. On the other hand, this argument(as stated in the quote) does not hive a hint of skill.

    Team-work is a skill.
    Deathmatch is a fluke.
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    edited January 2003
    Cotillion, you haven't posted anything worthwhile as to why bunnyhopping should remain in the game in this particular instance.
    Do everyone the favor and actually read through people's posts instead of just arguing your own point. I think you'll find Coil has made several very valid points on the matter.

    Edit - Srcumfrence, beat me to it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • fwd-Randomfwd-Random Join Date: 2002-12-30 Member: 11618Members
    edited January 2003
    I gave up writing thoughout posts a while ago, as the more effort and and explanation you put in your posts the quicker people just discount your arguments completely no matter how valid. I do read other peoples posts normally but you get tired of arguing the same point after awhile and can do nothing but resort to weak posts as youve already explained your argument many times :/

    Everyone seems to have thier own personal vision of how NS should be, mine is simply fun and challenging to which bunny hopping does not conflict.
    Nothing about how realistic it is or if your not with your team you shouldnt be able to accomplish anything etc.

    Each to his own
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I should've realized that most people would be confused by this change. <b>Most people won't even notice the bunny-hopping change.</b> The people that will notice it, are the people that are good at whipping around the level at ultra-high speeds, while not making any footstep sounds. This is why it's an exploit.

    People will still be able to jump a lot, but they won't be moving faster or making any less noise.
  • PodPod Join Date: 2002-11-03 Member: 5745Members
    basically what spectre said then? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> ie you've removed the exploilt about hl, jumping and corners, and, if i understand correctly, we can still jump around like mad men when those pesky dogs nibble at our feet
  • heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
    edited January 2003
    TFC has seen every argument for and against bunnyhopping. (I used to be a big opponent of bhop, but I know better now) There have been more discussions about bunnyhopping in TFC than all the discussions about NS put together. Valve left bunnyhopping in, but toned it down, this is for the better. Previous versions of Halflife allowed you to bunnyhop to infinite speed, but now you can only go 170% of your maximum speed. It does not destroy the speed balance because a full speed bhop skulk is still faster than a full speed bhop marine. The only balance most people are concerned with is the balance between the newbie and the experienced player.

    So far all the complaints in this thread have been about marines bunnyhopping. ALIENS CAN DO IT TOO! As a skulk you have to hold crouch to be able to do it. Out of all the classes, marine and alien, I think the fade benefits from bunnyhopping the most. Nobody has complained about that.

    Arguments about what real marines would do are pointless. This is a game. If you want realism, go play CS. Real marines wouldn't be fighting aliens because aliens don't exist. Real marines don't have siege cannons that shoot through walls without destroying them, etc............

    Yes, bunnyhopping is an exploit (for the most part, an accepted one), but it's also a skill. I don't think it should be killed so soon. It needs to be given a chance. Games are much more fun when higher speeds and skill levels of dodging are involved.

    Flayra, bhopping doesn't make footstep noises, but you are even louder when bhopping with the repeated jumping and landing.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    edited January 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but if it takes skill and is available for everyone to use then its a good thing in my opinion.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is really the nub of the argument <b>for</b> having bunnyhopping in game, the problem for me is that B-hopping doesn't make sence!

    Ok imagine they put a special move in Mortal Combat styleeee

    To perform this 'special move' you have to press back for 1 second forward for 3 seconds and then draw a circle of the keys without any two keys being held at once or any one key being held down for more than .5 seconds

    THe leeway for all these presses is .0001 seconds so if you hold the key for .009 seconds or 1.0001 seconds instead of 1 second you will 'fail' to pull off the special move.

    IF however you achive these keypresses you will then be able to wait 3.0001 seconds and THEN you can press fire (with a 1 second window for pressing fire) and when you do, Nukes will rain down from the sky blowing everything up, the server will spam 'Player X P0wnz teh aliens' and you will have won.

    <b>personally</b> and I understand that this is mearly my point of view and Flayra is the person who makes the decisions, BUT personally I think this is an unacceptable addition EVEN though it:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it takes skill and is available for everyone to use<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Because <b>personally</b> I feel that it makes NO sence and doesn't add much to the game play.

    I also feel Silent Super Fast movement doesn't make sence for the marines and doesn't add to the game play.

    BlueGhost
  • MystiqqMystiqq Join Date: 2003-01-03 Member: 11755Members
    so its gonna be <img src='http://www.animationlibrary.com/Animation11/Animals/Rabbits/Little_rabbit_3.gif' border='0' alt='user posted image'> -> <img src='http://www.animationlibrary.com/Animation11/Animals/Rabbits/Little_rabbit_2.gif' border='0' alt='user posted image'>

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    i think removing hopping will decrease those solo players a bit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    but imo it wont be that much of a change.. who knows.. will see it when its in use...


    cheers
    mystiqq
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    I generally do stealth ramboing without bunnyhopping its not that much harder makes motion tracking alot more important though.

    BlueGhost
  • heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
    edited January 2003
    <!--QuoteBegin--BlueGhost+Jan 12 2003, 07:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueGhost @ Jan 12 2003, 07:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I also feel Silent Super Fast movement doesn't make sence for the marines and doesn't add to the game play.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    bhopping doesn't make footstep noises, but you are even louder when bhopping with the repeated jumping and landing.


    The problem with your analogy is that bhopping is not going to win the game for you.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    heathen, he is referring to "stealth" bunnyhopping - if you bunnyhop while crouched, the game thinks you're crouched - i.e. moving too slowly to make noise. So you bunnyhop silently.
This discussion has been closed.