Locations
evoLvingeviL
Join Date: 2002-11-08 Member: 7802Members
<div class="IPBDescription">Form, or function?</div> In ns_arcarna, I've come to a dilemma. I've thought up all sorts of cool names for the locations, like 'Quadratic' and 'Polaris', but it does nothing to help people remember where they are and what they look like. So, should I go with form (and coolness) or function? Should I change Quadratic to 'Room with Four Big Tubes' and Polaris to 'Hallway with Skylights'?
Locations are an integral part of how NS is played. Lets discuss this. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Locations are an integral part of how NS is played. Lets discuss this. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Comments
The names you give locations can be cool names. And when people learn your maps (I'm assuming you'll submit said map to become official when the next official map call goes out) they'll use your coll names. I prefer "Cargo" to "Room with boxes" myself.
Name the room after that item/function.
If you count Walls and windows to unique stuff you have a problem.
<b>www.thesaurus.com helps turning words into something "special".</b>
Then there's the opposite end of the spectrum where you have names like 'Miasma Walkway' 'Ominous Kismet' and 'Room With Things' which are easy names to remember, because they're so unique, but are somewhat difficult to tie to a specific place.
Some things to keep in mind:<ul>
<li>People will always remember the names you give hive rooms, because they are used most frequently, and they're always on screen when you're an alien.
<li>A Greek letter can make any generic room name sound better (cargo bay vs. cargo bay delta).
<li>Don't be afraid to go crazy, but try to keep some semblence of order.
</ul>
for a bad example, you would not want to name a room "assimlation center", or "sextuplet connection" - you KNOW what they will be abbrievated into.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
For example, in the map I'm making now, I have a hive called "Liquid Sample Containment" which has some shallow pools of water and 3 large tanks. I have another room called "Emergency Coolant Reservoir" which is a pool with catwalks over it. I'm sure these will be shortened to "liquid hive" and "reservoir" but that's a good thing. Another room is called "Heavy Equipment Depot", and it has rows of large crate-like objects.
should a hive be named
The Viaduct Hive
or
The Great Viaduct - Hive
...but hard to remember. Try playtesting it for a while without location names and then see what people come up with while you're playing.
=D
anyway, try to combine functionality and coolness. you said Quadratic had four big pipes, huh? Combine it: call it "Quadratic Pneumatizer" or something. (most people seem to know what "quad" means, so if the presence of 4 pipes is obvious, leave it like 'Quadratic.') "Polaris" was skylights? "Polaris viewport," then.