Best Game Ever

NinjaBurgerNinjaBurger Join Date: 2002-11-25 Member: 9931Members
<div class="IPBDescription">And we built *sensory* first</div> Nothing. Four marines, two aliens (due to people leaving shortly after the map started).

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Vastly outnumbered, the game unbalanced, we expect to get slaughtered. But we press on. Starting in Viaduct helps some, as it keeps the marines off our backs for a few precious minutes.

The other alien goes Gorge, and asks what he should build. I say "Since there's only two of us, we could really use Cloaking. So build Sensory and then go after RT's." He does.

It turned out to make all the difference.

While the marines charged about doing their thing, one Gorge and one Skulk were able to effectively sneak around, destroy their resources and build up our own, staying alive and stalling for long enough for us to get a second hive up after about 10 minutes. Just long enough for a few more people to join the game and even things out. Not one of the new aliens complained that we had Sensory first, Defense second. They just went with it as they Faded, and changed tactics accordingly.

Even though the marines were pressing on and took Power Silo, we were able to take it back through stealth instead of adrenalized power.

The teams grew as people joined, and by the time we got Hive 3 and went Onos, it was 7 v 7, up from the 4 v 2 we started with.

End result: Despite starting with only 2 aliens, vastly outnumbered, in a game that should have been over in 5 minutes, we were able to out-think the marines, stretching the game out to about an hour of play time and pulling out a win.

Most fulfilling win I've ever experienced. And proof that yes, Virginia, there is a time when Sensory first is the way to go.

Comments

  • Hozart1Hozart1 Join Date: 2002-12-14 Member: 10820Members
    Sensory and Defense 2nd?! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> I'd love to see that work, I'd be so surprised and probably think the marines were terribly noobed.
  • nethyrnethyr Join Date: 2002-12-23 Member: 11405Members
    i've gotta say i was strangely amused when some kid built sensory 2nd after defense on bast the other day. i sat as fade with scent of fear below the marine lift and every once in a while launched an acidrocket at the underside of the lift, usually nothing happened but once in a while a big orange circle comes up near where i shot. i plaster that circle instantly with 3 more rockets and boom, dead marine and i never even had to see his ugly face <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> mind you the lack of adrenaline sucked, but was intriguing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • snakpaksnakpak Join Date: 2002-11-22 Member: 9634Members
    whats funny, is sensory is a great chamber to use. especially if you place them near a marine spawn. most people dont forget/dont realize that the sensory chamber parasites all marines who move within a certain range of it. if a marine comes out of marine spawn and runs by the chamber, BOOM, parasited so you can track his movements. if a marine tries to kill it, BOOM parasited, so you can track his movements.

    its a great tool to use, especially if you know how.

    cloaking is one of my favourite upgrades too, its just so fun to hide in a little known corner and kill someone with healthspray.
  • SootySooty Join Date: 2002-12-23 Member: 11416Members
    My greatest game is...

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=15842&st=15' target='_blank'>http://www.unknownworlds.com/forums/in...1&t=15842&st=15</a>

    I described it here, quite long <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • MarineSGTMarineSGT Join Date: 2002-11-12 Member: 8312Members
    Actually...Sensory Chambers first works 9 out of ten times. Clan scrimms, 3 clans in a scrim tourny, each plays as aliens 2-3 times...EVERY time they would use Sensory/cloaking first, THEY WIN!

    Think about it. You can hide outside the marine base or even right next to marines and they don't even know it. You attack from places they looked and thought were empty. Your Gorges stay alive, because well...the marines can't see them! Your gorge even cloaks when he is building a structure!....so even if a marine walks in on him building...most likely the marine will go to kill the build or walk past not wanting to give his position away.

    Sensory chamber first DOES make sense. It allows you to sneak around, taking out marine res points...and build. This allows your team to more effectively slow the marines and get that second hive...

    In fact, I've played many clan scrims where we never even had D chambers! And we win! Why? because anytime a fade needs health he just steps back, cloaks, and his little cloaked gorge buddy heals him.

    O chambers do a fine job of slowing marines long enough (if used properly in choke points) that your team should be able to counter any moves on your hives without the use of D chambers.
  • netfool7netfool7 Join Date: 2002-11-04 Member: 6924Members
    It sure is nice to hear that more people are <b>finally</b> realizing Sensory is a perfectly fine 1st chamber (or 2nd or 3rd) if they can just learn to - change there playing style.
  • hoju2hoju2 Join Date: 2002-11-04 Member: 6873Members
    As a stalking Kharaa as opposed to playing Kharaa just like a fast Marine, I actually prefer the Gorges to make Sensory first or Second. I find this more fun, but I also see many advantages to it such as ambushes and the cloaked Gorges.

    Nothing like blocking a Marine while your cloaked on the floor and watching him walk around all confused.
  • GuardianGuardian Join Date: 2002-11-01 Member: 2335Members
    I really have no preference for chamber order. I'll take anything. It would be nice though if people on pubs would be a little more accepting to changing the order, that way we could have some fun with sensory or movement first.

    As it is, if I even [I]suggest[U] sensory first, I get spammed. "N00b, def first retard!" or "Someone kick the newb gorge, we are gonna lose."

    I find if there are fewer people on the team, they are more likely to accept sensory first.
  • kaxmankaxman Join Date: 2002-11-02 Member: 4149Members
    You guys reminded me of THE most tense NS moment I've ever experienced. Sitting in the middle of a wide-open room, gorge, as five marines troop through there, passing literally withing inches of me on either side. It was the funniest thing ever, they all marched past on their way to assault some hive or another, looking around, and not seeing a THING. Sensory, simply put, can provide you with WAY more entertainment, and strike WAY more fear into the marines. I'd hate to be one when that chuckle comes out of nowhere...
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    I'm gonna drop a sensory first next time just to check it out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <!--QuoteBegin--NinjaBurger+Dec 23 2002, 12:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NinjaBurger @ Dec 23 2002, 12:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Nothing. Four marines, two aliens (due to people leaving shortly after the map started).

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->  <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->  <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->  <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->  <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->  

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    Vastly outnumbered, the game unbalanced, we expect to get slaughtered. But we press on. Starting in Viaduct helps some, as it keeps the marines off our backs for a few precious minutes.

    The other alien goes Gorge, and asks what he should build. I say "Since there's only two of us, we could really use Cloaking. So build Sensory and then go after RT's." He does.

    It turned out to make all the difference.

    While the marines charged about doing their thing, one Gorge and one Skulk were able to effectively sneak around, destroy their resources and build up our own, staying alive and stalling for long enough for us to get a second hive up after about 10 minutes. Just long enough for a few more people to join the game and even things out. Not one of the new aliens complained that we had Sensory first, Defense second. They just went with it as they Faded, and changed tactics accordingly.

    Even though the marines were pressing on and took Power Silo, we were able to take it back through stealth instead of adrenalized power.

    The teams grew as people joined, and by the time we got Hive 3 and went Onos, it was 7 v 7, up from the 4 v 2 we started with.

    End result: Despite starting with only 2 aliens, vastly outnumbered, in a game that should have been over in 5 minutes, we were able to out-think the marines, stretching the game out to about an hour of play time and pulling out a win.

    Most fulfilling win I've ever experienced. And proof that yes, Virginia, there is a time when Sensory first is the way to go.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This is a <i>very lousy</i> example of a Sensory first win and it far from proves that you won <i>because</i> of sensory.

    The Marines you played against were not very smart. As far as I'm concerned the Marines could have won without capping a single node.

    After they put up 1 IP, 1 Tfac, 1 Sensor and a couple Turrets at Base they should have just team rushed your Hive. Get the commander to sweep both the hives so the Marines know which Hive to rush to and while on route command backs them up with health and ammo packs.

    If the Marines were feeling 'generous' and they wanted to toy with you a bit they could have left you alone and rushed an unoccupid hive and lock it down. With potentially 2 Skulks on the map you don't even have to build a backup Tfac or any more then 3 Turrets, lock down would involve capping the node, 1 tfac, 3 turrets, and 1 gate (optional).

    When you were chomping on a Tfac they would have gotten the "Resource Under Attack" Message. Think about it, they get a message that one of their nodes are under attack, they look at the scoreboard and see that there are only 2 Aliens on the other team. First thing that would have come to my mind is that right now there is 1 Alien (More then likely Skulk) occupid in an attack which means there is only one other alien guarding the main hive. Chances are that that alien is a gorge and is off capping nodes so their main hive is probably empty!

    It took you 10 minutes to nab a 2nd hive (Long time), it shouldn't have taken the marines any more then 5 minutes to kill your hive if they used their brain.

    No, your victory wasn't a case of superior chamber strategy, it was a case of inferior Marine Team.
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    Oh shut up. If his team had gone defense first, they would have been slaughtered. Every time a skulk showed his ugly little face, he would have been plastered by superior marine numbers. With cloaking, you can reliably ambush and take out an entire squad, usually not taking more than a couple of hits.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--Berger+Dec 25 2002, 03:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Berger @ Dec 25 2002, 03:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh shut up. If his team had gone defense first, they would have been slaughtered. Every time a skulk showed his ugly little face, he would have been plastered by superior marine numbers. With cloaking, you can reliably ambush and take out an entire squad, usually not taking more than a couple of hits.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    true. true.

    ambushing skulk is nearly equivalent to a group of 2 to 4 marines lightly armored. a ambushing fade is equivalent to a HA with a HMG... sometimes.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <!--QuoteBegin--Berger+Dec 24 2002, 10:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Berger @ Dec 24 2002, 10:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh shut up. If his team had gone defense first, they would have been slaughtered. Every time a skulk showed his ugly little face, he would have been plastered by superior marine numbers. With cloaking, you can reliably ambush and take out an entire squad, usually not taking more than a couple of hits.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Shut up?

    Did I say once that he should have built a DC first? I'm saying that his team should have been dead <b><i>regardless</i></b> of his chamber strategy. Obviously the Marine team wasn't working well with each other or they would have won it as soon as they finished the initial setup (ip, tfac, 3 turrets, sensor).

    This is <b>1 skulk</b> against <b>3 Marines backed-up by a commander</b> deploying health and ammo. Defence, Sensory, Movement... I don't think any one of the upgrades provided by these chambers can give the 1 skulk enough of an advantage to turn away the Marines if they were working together. You still have to collect and build 3 of those chambers before your skulk can utilize them.

    When I read his story it gives me the impression that the Marines were not working very well together, probably not at all. Yes, building sensory first made things easier for him but if they were just DMing Marines and he is anything close to a competent Skulk player I bet the aliens could have held the Marines off without <i>any</i> chambers. DMing Marines are Skulk bait.

    This is not a 'Defence First' argument. Why I am so convinced is because my opinion on chamber order is open. On the servers I play on the gorges do 2nd Hive Rush with no chambers until 2nd Hive is up. That has always been my gorge strategy, it's quick and efficient when you got good skulk support.

    Now take back that rude "Oh shut up" and read the posts before you go shooting off.

    I assume Ninjaburger put up this Thread to show an example of Sensory first being a good strategy. I'm telling him that this is <i>not</i> a good example of Sensory first winning the game because any strategy could have won the game.

    Let me hammer my point again.

    <b>10 minutes</b>, he said it took them around <b>10 minutes</b> to get the second hive up. 3 marines working together with commander support should be able to take on a skulk (with full upgrade of whatever) and a gorge in less then 10 mintues. This was a very sucky marine team ninjaburger was facing.

    Not a Anti-Sensory First post.
  • ZerglinZerglin Join Date: 2002-12-13 Member: 10754Members
    It's not like he provided an in-deph review of his match. How can you say the marines didn't perfrom properly when you don't even have an account of any marine actions? It's all too easy to say what could've/should've been done.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <!--QuoteBegin--Zerglin+Dec 25 2002, 02:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zerglin @ Dec 25 2002, 02:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's not like he provided an in-deph review of his match. How can you say the marines didn't perfrom properly when you don't even have an account of any marine actions? It's all too easy to say what could've/should've been done.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    According to Ninjaburger, 1 Alien and 1 Gorge took 2nd Hive in 10 minutes against 3 Marines and a Commander.

    Tell me something, do <i>you</i> think 1 skulk and 1 gorge (with full upgrades of whatever) could have taken on 3 Marines and a Commander <i>if</i> they were smart and worked together?

    What could the Aliens have done? From my experience there is not much the aliens can do. If the aliens can irk out a win from such a disadvantaged opening game the Marines are either all newbies, all solo DMing and not working togethr, or their commander is new or not helping the team out.

    This victory that Ninja described has <i>little</i> to do with the Sensory Chamber being built first, the victory has to do with the fact that the Marines had <b>10 minutes</b> to capture or at least hold the two hives and they didn't.

    I have no doubt sensory helped, but the fact that the marine team didn't or couldn't do what they had to do (Take and Hold 2 Hives) with so little resistance and so much time is the main reason why Ninjaburger's team won.
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    Well, I have to agree with Fantasmo on that sensory part. It doesn't really matter what structures you build first if the marine team is full of idiots. Sure, sensory *might* be good (never really tried), but if a team of 3 guys can't take out a skulk, it means the skulk is uber or all the marines suck (sensory, DC, whatever). 3 decent (okay, "good", but no UPGRADES!) marines shouldn't even have trouble against a fade! You really should try building sensories in 16+ player public servers about 20 times before you can say it can beat the crap out of DC. 1-3 times victory with sensory is hardly any "proof" one way or the other.
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What could the Aliens have done? From my experience there is not much the aliens can do. If the aliens can irk out a win from such a disadvantaged opening game the Marines are either all newbies, all solo DMing and not working togethr, or their commander is new or not helping the team out.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Even if, as you state, the marine team were not working together/noobs, then Sensory is most likely what allowed him and his teammate to hold out. One or two lone, DMing, l33t-spouting marines can certainly kill a single carapaced or celeritied skulk one half of the time.

    However, with sensory/cloaking, they don't stand a chance. Noob players simply don't know how to react and protect themselves from an invisible skulk. Teamwork is necessary to counter that. I believe that the point of NinjaBurger's post was that sensory can certainly be the most viable first chamber, depending on the situation.
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