Noticed The More Often Server Crashes?

SimulationSimulation Join Date: 2002-11-01 Member: 3603Members
Did you notice server crashes more and more.
I know for sure it has to do with the For the "aliens becoming marines" thing. Lots of People use the bug in the readyroom (its harmless and fun in the rr).

After i installed the metamod plugin <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=8&t=16626' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=8&t=16626</a>
my server didnt crash anymore. So i am 80% sure it has to do with this bug.

Comments

  • BrutusBrutus Join Date: 2002-10-20 Member: 1555Members
    I used the Linux compile of bugfix, and I got a lot of crashes.

    I used the Spider Monkey one and it seems fine.
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    I have no clue why its unstable in linux, so i guess just use spidermonkey's
  • saubloedsaubloed Join Date: 2002-11-02 Member: 3996Members
    edited December 2002
    If you use the stopcommander bug in readyroom the server sometimes crashes.
    Just install the bugfix and/or wait for 1.04.
  • GoleXGoleX Join Date: 2002-11-07 Member: 7681Members
    Yep, my server was crashing a whole lot once people all knew about the bug... but now that I have the bugfix mm plugin installed, all is well.
  • HtNickoliHtNickoli Join Date: 2002-11-24 Member: 9786Members
    edited December 2002
    I also added the linux compiled bugfix.so version. I havent noticed any real increase in crashes. I usually get anywhere from 1-2 crashes a day on average. The only exception, being the 19th for some reason.

    (Just logs creation dates made by halfd whenever a crash occurs. From the last 10 days or so.)

    Dec 11 19:24 1039652646.log.gz
    Dec 12 01:29 1039674590.log.gz
    Dec 12 08:38 1039700331.log.gz
    Dec 13 23:23 1039839826.log.gz
    Dec 14 21:28 1039919297.log.gz
    Dec 16 17:29 1040077792.log.gz
    Dec 16 20:14 1040087641.log.gz
    Dec 17 00:52 1040104339.log.gz
    Dec 17 02:59 1040111993.log.gz
    Dec 18 03:52 1040201559.log.gz
    Dec 18 18:55 1040255759.log.gz
    Dec 19 00:47 1040276873.log.gz
    Dec 19 02:28 1040282921.log.gz
    Dec 19 12:40 1040319606.log.gz
    Dec 19 14:34 1040326458.log.gz
    Dec 19 15:12 1040328764.log.gz
    Dec 19 21:52 1040352778.log.gz
    Dec 20 00:01 1040360510.log.gz
    Dec 20 03:11 1040371884.log.gz
    Dec 20 20:49 1040435356.log.gz
    Dec 21 01:39 1040452781.log.gz
    Dec 22 17:34 1040596483.log.gz
    Dec 22 23:08 1040616505.log.gz

    But I've also noticed it always crashes on the same maps. Caged being a prime example. And always sometime near the endgame of the map. Usually just as the marines are about to win. So i would think, caged anyways, has some type of glitch concerning alot of marine structures. But I've also had it crash alot of times. just after a round start. SO meh, who knows. But seeing how bad the linux servers codeing is, I kinda expect 2-3 crashes a day. So I'm not overly upset about it. And think its quite reasonable for a beta1 release of a game. Especially when u concider its under a heavy load and usually full 18-24 hours a day.
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