Mip:aliens H&k Vp70 Pistol

MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
<div class="IPBDescription">H&K vp70</div> i cooked this up in a few hours cause no one has made the aliens pistol that was used in the movie, polycount is a bit high at 944, not really too much work has gone into optimizing, just the deletion of a few polies here and there.

Comments

  • MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited December 2002
    Do you really need the "canyon-lines" on both sides, or wouldn't a bump-like texture be better because of polygon count?
    The curved parts of the trigger can be polygon reduced too, of course.
    great style.
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    *ahem* look harder <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=16985' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=19&t=16985</a>
  • UnknownUnknown Join Date: 1970-01-01 Member:
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    edited December 2002
    Only 944? I'm a poly-hound. :\

    I find Blue's more interesting because of that.

    It is good that you're working on it, though. It may turn out better than Blue's, on-screen. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    More poly = More fun

    Can't you guys save up $140 this Christmas and buy a GeForce 4 Ti4200? Then you won't complain about polycount.
  • Dun_LeavyDun_Leavy Join Date: 2002-11-25 Member: 9953Members
    Nice man, Can't wait to see it
  • DesolationDesolation Join Date: 2002-11-03 Member: 5799Members
    looks good, yours or blue'sit'll probably come down to ingame preferences like wolf said
  • MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
    well, since i remember my days with the voodoo3, my heart goes out to those users as i make models....
    anyway, i will most likely attempt to skin it sometime
    will make changes to the model along the way too, most likely taking off polies in the front as they arent sen ingame

    and yes...blue's model is very nice looking
    does anyone know the polycount on that?
  • MCN00bMCN00b Join Date: 2002-12-12 Member: 10693Members
    oh and as a little addendum....my post was about 2 hours earlier than the post with blue's work
    so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    the poly count on my version? lemme chk............................its 791 exactly. no i havent removed any backfaces yet.
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