Weapon Pick-upping

MaximuzMaximuz Join Date: 2002-12-04 Member: 10474Members
edited December 2002 in New Player Forum
<div class="IPBDescription">One more question</div> How can I prevent marine to pick up any better weapon on the ground. It getting **obscenity** off. When I am shooting some aliens at base then accidentally I pick-up shotgun or hmg.

There are no option like that in customize menu. :|

Comments

  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited December 2002
    <!--QuoteBegin--Maximuz+Dec 15 2002, 10:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maximuz @ Dec 15 2002, 10:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How can I prevent marine to pick up any better weapon on the ground. It getting **obscenity** off. When you are shooting some aliens at base then accidentally marine pick-ups shotgun or hmg.

    There are no option like that in customize menu. :|<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If you dont want your teammates to pick up weapons..dont drop them
    i personally would be glad to suddenly have a HMG appear in my hand as i was blasting aliens....and id thank the commander too...

    *Those nice and "opinionated" sections have been removed*
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--Maximuz+Dec 15 2002, 10:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maximuz @ Dec 15 2002, 10:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How can I prevent marine to pick up any better weapon on the ground. It getting **obscenity** off. When I am shooting some aliens at base then accidentally I pick-up shotgun or hmg.

    There are no option like that in customize menu. :|<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You should be glad that your commander is helping you out. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    If you think the LMG and pistol can handle the aliens, you're mistaken. You should experiment with all the different weapons and see which ones are better at certain situations. You'll be a better player when you're versatile.
  • MaximuzMaximuz Join Date: 2002-12-04 Member: 10474Members
    edited December 2002
    Yes, yes i know. But I don't mean that the comm dropping weaopon on me. It's just lying on the ground and i accedently pick up it. How i can prevent it from happening. I can pick up my self it by dropping LMG first.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--Maximuz+Dec 16 2002, 12:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maximuz @ Dec 16 2002, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes, yes i know. But I don't mean that the comm dropping weaopon on me. It's just lying on the ground and i accedently pick up it. How i can prevent it from happening. I can pick up my self it by dropping LMG first.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You can either avoid it, or press the "drop" key to drop it. Just be sure that there's still a gun left on the ground for you to pick up before you drop your current one. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Weapons dropped by marines only stay down for 30 seconds or so. I only drop when I accidently pick up a weapon that someone else was begging for.
  • MaximuzMaximuz Join Date: 2002-12-04 Member: 10474Members
    **obscenity** automatic pick-up systems <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    Most games are like that. If you run over a weapon in HL, Quake, or anything else, you pick it up.
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    But most times you can choose in a menu if you want to pick better weapons up or not.
  • textex Join Date: 2002-11-13 Member: 8469Members
    i too find it the auto pickup annoying and yes most games have it, but there's usually a way to turn it off. it's nice if the better weapons are next to the armory, but if you just run across a stray gun, it is often at an inopportune time and the gun is usually empty.

    counter-strike/or hl has a variable cl_autowepswitch "0"

    might try that, i don't know if it will work with ns. i'll give it a try later on ns and see if it works.
  • MirageMirage Join Date: 2002-11-01 Member: 1993Members
    Nothing is more annoying than auto-picking up an empty gun in the middle of a fight.

    There <i>should</i> be an option to turn it off.
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    what really sucks is

    1) If you WANT to use a shotgun, but it picks up HMG
    -- yes it happends

    2) If you pick up another gun ( accident ) and then you want your other gun back, both guns will only have 1 clip
    IE: you have a LMG with Max ammo.. and you have a lot of enemies attacking you.. you WANT the ammo. you walk over a HMG with 1 clip.. you lose a bunch of that ammo

    (If you drop a gun it automatically only has 1 clip i believe.. so if you drop it.. you are SCREWED)
  • EosEos Join Date: 2002-06-08 Member: 738Members
    <b>How to prevent from picking up a different gun in a firefight:</b>

    Look where you are going to walk!
  • ElricElric Join Date: 2002-11-13 Member: 8448Members
    _cl_autowepswitch "0"

    Should be in your config file somewhere.
  • coldfusecoldfuse Join Date: 2002-11-02 Member: 3929Members
    <!--QuoteBegin--Eos+Dec 17 2002, 06:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eos @ Dec 17 2002, 06:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>How to prevent from picking up a different gun in a firefight:</b>

    Look where you are going to walk!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Most people aren't really worried about looking at the ground, but rather looking at the blue circles and spraying for thier lives, usually I look around if there's some backup with me
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    (Fixing incorrect topic date due to server issue)
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    uhh

    here's how it should work

    You have a gun in your hand
    another gun is on the ground

    you walk over it, and nothing happends; you keep your gun


    if you have no gun, and walk over one
    it picks up the one under you


    so instead of having a "throw, get" key
    you only have a throw key, and your gun won't get replaced if you already have one
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    hehe...this post is so pointless....
    is it really such a big deal? the advantages really do overrun the disadvantages that you all have mentioned.
    i mean, if you disabled the option to autopick up, you would have to bend over and press a key to pick a better one up, yes?
    i personally wouldnt want to do that when im under attack...

    it only happened to me once...dam shotgun appeared in me hand when i was shooting skulks...and you know how slow they fire....
  • MaximuzMaximuz Join Date: 2002-12-04 Member: 10474Members
    supernorn2000 and eos, i dont need the stupid advices from idiots like you. Yes it is really big deal if the auto weapon pick-upping on or off. Lets take for example cs (yes it is stupid mod, but anyway). When you are running with desert eagle (without primary weapon) and accidently you pick up colt with no ammo, and there is an enemy ahead. Is it big deal? Yes, it is, ffs!

    Before posting an answer on forum think what you are typing.
  • EzekielEzekiel Join Date: 2002-11-01 Member: 3006Members
    just drop it quickly or switch back to the deagle, its not that hard
  • n00bletn00blet Join Date: 2002-11-14 Member: 8593Members
    Ok people who are claiming this is a non-issue, here's a quick summary of the problem. If you're in an active firefight with one or more aliens, the lag time between the moment you pick up a new weapon to the time you can actually fire it gives the aliens time to do anything whether it's get a few more hits in or flee out of sight before you could finish it off.

    The new weapon could come from a number of different places - already on the ground, commander dropped, or a teammate dying on top of you and dropping his weapon into your lap. Only one of those situations you can control whether or not you pick up the weapon, and in _any_ situation you don't know how much ammo the gun has. Now you get to fumble with the safety and **obscenity** the damn thing, all the while hoping that alien you were fighting hasn't torn you a new one yet.

    Also - the welder triggers autoweapon switch just like a shotgun or HMG. How would you like to be fending off an alien only to have your drawn weapon turn into a welder?

    Elric already provided us with a solution: _cl_autowepswitch "0" But that's only for secondary weapons if you've got your LMG drawn. The obvious solution would be to go the CS-route where you have to manually drop your primary weapon in order to pick up another primary weapon. That way there's no more tripping over discards.
  • Home_Star_RunnerHome_Star_Runner Join Date: 2002-12-12 Member: 10612Members
    i agree, this is annoying. i was in a fire fight once, then i pick up an empty HMG. gee that was useful. like i feel like finding my gun on the ground instead of shooting. needless to say i died.
  • Alpha_1Alpha_1 Join Date: 2002-12-18 Member: 11041Members, Constellation
    Hello all,

    First post here so be gentile. Personally I too would prefer not to have a weapon autopickup unless it is my choice. As has been stated earlier, unlike CS you lose all the ammo that was assigned to your weapon that gets dropped, and in a fight this can kill you. I also do not see why a 30 second time limit is set for weapons dropped.

    Is it to offset the aliens death when all hives die, or is there another purpose for that? I'd like to see the time raised to at least 60 seconds, but thats just my own personal want.

    NS is by far the most inovative mod to come along for HL (IMHO), I'd love it if it got picked up for retail and perhaps became a choice for a HL2 mod. Keep up the good work guys, I can't wait for the next rev.
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