JesusTheBird wrote: »
theres a few ways I would like this implemented
1: if you want small storage...have a mini fridge. 12 slots, low power/build requirements with medium spoil rate.
2: mid game...dryer/smoker. 8 slots. medium power/build requirements with slow spoil rate.
3: mid to late game..a large freezer. 18-32 slots. large power/build requirements with slow spoil rate.
you could make a table for spoil rates considering what food you are using and what method you are using. If you combine methods...say.. smoker and freezer. you could add a multiplier to the spoil rate...or negative spoil rate depending on how you perceive this.
raw fish in a freezer could last 3-5 days
dried fish(smoker) put in the freezer could last 9-15 days
maybe thats a bit OP..but im sure balancing could be done with relative ease
Naughty_Naut wrote: »
Food goes bad to prevent people from hoarding and ruining their experience with a full inventory. It's a hint, how NOT to play.
But if people insist on playing house a fridge could be added, but with huge permanent power draw. This could be a second hint coupled with the life lesson, how fridges tend to be single biggest energy hungry appliance. Of about 1000 kWh per person per year about 200 kWh is spent on a Fridge.