Arctic DLC concept art megathread

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  • RowletAlexRowletAlex Eleventy-seven Nonexistent Street, Nowhereville, Outer Space. Join Date: 2018-03-16 Member: 239126Members Posts: 33 Advanced user
    A new creature has been teased!
    7a9ejgno81cu.jpeg
    It’s called the Squidshark, and it’s supposed to be the boneshark-sized aggressive predator of the Arctic biome. While it DOES look like a Leviathan, they’ve probably got something even scarier in the works (arctic reaper pls)
    I like it, but I gotta say, Alex Ries is rather fond of making creatures that look cute until they open their mouths, and then they’re nightmare fuel.

    One thing about this puzzles me, though. I expected the Pinnicarid would be the standard aggressive shark creature for the Arctic more or less, but the squidshark has clearly taken that role, so what will the pinnicarid do?
    I could see them being the Rabbitrays of the arctic, or maybe they’re neutral and only attack if you attack them first. And maybe my theory will be correct and they ARE the 4546B equivalent of seals.

    Also baby alien penguins.
    y5quiak4bb1e.jpeg
    TenebrousNovaShuttleBug
  • Isummon_DurtIsummon_Durt Lower MiddleEarth Join Date: 2017-12-09 Member: 234349Members Posts: 301 Advanced user
    Snoutchi wrote: »
    I know this concept was intended to be the P.R.A.W.N. suit at the begening of Subnautica but I think it would be cool to see a new one and this one looks absolutly awsome!
    oz5gtx8uhtkx.jpg
    I really like the one on the right!

    why not give it three legs and call it a night.
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    BlueBottle
  • SnoutchiSnoutchi Join Date: 2017-11-27 Member: 234144Members Posts: 18 Advanced user
    edited May 13

    I don't get that one...
  • kingkumakingkuma cancels Work: distracted by Dwarf Fortress Join Date: 2015-09-25 Member: 208137Members Posts: 823 Advanced user

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    Icepummeler
    I am Kingkuma, Leader of the PH/SP , Slayer of Cuddlefish, Conspiracy theorist , Humanizer of warpers , Shifter of sands , Creator of Fanart , Enemy of Crabsquids , Hater of Lava Larvae , Winner of the great stalker bar brawl of 2017 , Creator of flowcharts , Killer of time , Romancer of warpers ,and head designer for the ALTERRA 5th airborne division.

    I have a webcomic. It involves Tsundere Nereids, Canadians, magic, girls wielding crossbows, and possibly Scott Pilgrim. It updates every Wednesday at 4 pm EST. Check it out. (No, please, check it out.)

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  • RowletAlexRowletAlex Eleventy-seven Nonexistent Street, Nowhereville, Outer Space. Join Date: 2018-03-16 Member: 239126Members Posts: 33 Advanced user
    And we’ve got a new design for the alien penguin!
    a02yq3htic9s.jpeg
    Not much has changed besides the color and the addition of big ugly nostrils, but I’m definitely gonna miss the previous design. I can understand why they changed the color though, the previous design was remarkably similar to earth penguins.
    I’m hoping the color change means we get pinnicarid C (who has a similar color scheme to the previous alien penguin) which is my favorite by far.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,653 Advanced user
    kingkuma wrote: »
    6imw9hodfz25.png
    Icepummeler

    So it went went ultra instinct super puncher blue?

    Guardian of the "magic cookiejar" AdminModerator

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  • RowletAlexRowletAlex Eleventy-seven Nonexistent Street, Nowhereville, Outer Space. Join Date: 2018-03-16 Member: 239126Members Posts: 33 Advanced user
    edited June 9
    Ok, so this isn’t creature concept art, but we’ve got our first proper concepts for biomes:

    56amqnd6ah44.jpeg
    Firstly, we have a regular old iceberg zone. This is probably the standard biome (our safe shallows maybe?) but most interestingly, there is a leviathan class animal in the water. I’m excited to see what the whole thing looks like!
    One other thing: This art confirms that the regular PRAWN is coming back.

    z34a3wfdx9r7.jpeg
    TWISTY BRIDGES CONFIRMED!!! Super excited about this one. I like the changes they made, except that it’s now deeper. I think that the flora changes more than compensate, however. I’ll be happy as a crashfish if I can grow those giant maroon sea apples in growbeds. No sign of the pink lizard dude, so he might’ve been cut, which is sad.

    (BTW sorry this is so late, I’ve been pretty busy the last few days)
    FlametuskChenTheGuyBlueBottle
  • ShuttleBugShuttleBug USA Join Date: 2017-03-15 Member: 228943Members Posts: 566 Advanced user
    Would anyone be fine if whoever is behind the concept art kept drawing different biomes/ creatures that could exist in other parts of the subnautica world? I’m sad that once the game is done, we won’t see any new concept art, unless a fan drew it.
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  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,653 Advanced user
    I only have cold feelings for this art...

    Guardian of the "magic cookiejar" AdminModerator

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  • RowletAlexRowletAlex Eleventy-seven Nonexistent Street, Nowhereville, Outer Space. Join Date: 2018-03-16 Member: 239126Members Posts: 33 Advanced user
    Oh, here’s more biome concept art:
    gzx844vdr05f.jpeg
    It’s clearly of a big icy canyon leading to a glowing cave. However, two small but potentially very important details I noticed:

    1, there’s a Cyclops. This could mean that we won’t be getting a new cyclops-size submersible. It’s a shame, but it could also mean they HAVE figured out something a new vehicle could provide. I expect it’ll be the Hovercraft the devs have been toying around with.

    2, Skyrays return. This doesn’t mean much except that it provides more evidence to my theory that alien penguins are big fat land skyrays.
    FlametuskBlueBottleShuttleBug
  • BlueBottleBlueBottle Australia Join Date: 2018-02-03 Member: 236674Members Posts: 149 Advanced user
    edited June 30
    Wow, it's gonna be a nice looking game! I wonder if they'll make a dynamic landscape - with moving bergs, ravines that open and close etc.
  • SnoutchiSnoutchi Join Date: 2017-11-27 Member: 234144Members Posts: 18 Advanced user
    BlueBottle wrote: »
    Wow, it's gonna be a nice looking game! I wonder if they'll make a dynamic landscape - with moving bergs, ravines that open and close etc.

    I personnaly think they won't because subnautica as always been a very "stable" game when we are talking about it's environement. Plus I think this would get us (or at least me) confused about where we are going since it would never actually be the exact same place.
  • BlueBottleBlueBottle Australia Join Date: 2018-02-03 Member: 236674Members Posts: 149 Advanced user
    edited June 30
    Indeed 100% of Subnautica games so far!
  • SnoutchiSnoutchi Join Date: 2017-11-27 Member: 234144Members Posts: 18 Advanced user
    100% of the game so far is what?...
  • BlueBottleBlueBottle Australia Join Date: 2018-02-03 Member: 236674Members Posts: 149 Advanced user
    Soz Snoutchi, I thimk whatever they come up with is likely to be pretty engaging.
    ShuttleBug
  • SnoutchiSnoutchi Join Date: 2017-11-27 Member: 234144Members Posts: 18 Advanced user
    Yeah, I'm pretty sure it will be!
  • Hunter387Hunter387 Join Date: 2018-07-01 Member: 241853Members Posts: 50 Fully active user
    Anybody else find the spike trap kinda terrifying...
  • BlueBottleBlueBottle Australia Join Date: 2018-02-03 Member: 236674Members Posts: 149 Advanced user
    edited July 3
    RowletAlex wrote: »
    And we’ve got a new design for the alien penguin!
    a02yq3htic9s.jpeg
    Not much has changed besides the color and the addition of big ugly nostrils, but I’m definitely gonna miss the previous design. I can understand why they changed the color though, the previous design was remarkably similar to earth penguins.
    I’m hoping the color change means we get pinnicarid C (who has a similar color scheme to the previous alien penguin) which is my favorite by far.

    ep2iox8fauqb.jpg


    If these little guys are just cutsie penguin-size does this mean we're in for piranha style mob attacks? (come on, you know you really want that)
  • Hunter387Hunter387 Join Date: 2018-07-01 Member: 241853Members Posts: 50 Fully active user
    BlueBottle wrote: »
    RowletAlex wrote: »
    And we’ve got a new design for the alien penguin!
    a02yq3htic9s.jpeg
    Not much has changed besides the color and the addition of big ugly nostrils, but I’m definitely gonna miss the previous design. I can understand why they changed the color though, the previous design was remarkably similar to earth penguins.
    I’m hoping the color change means we get pinnicarid C (who has a similar color scheme to the previous alien penguin) which is my favorite by far.

    ep2iox8fauqb.jpg


    If these little guys are just cutsie penguin-size does this mean we're in for piranha style mob attacks? (come on, you know you really want that)

    You have lost your mind if you think that I want something like that it was terrifying enough going through the ILZ but now your adding something that is going to be there all the time, nah uh. But they might be like the crash fish of the dlc. Like the only thing to be scared of in the SS but for the dlc?
  • Isummon_DurtIsummon_Durt Lower MiddleEarth Join Date: 2017-12-09 Member: 234349Members Posts: 301 Advanced user
    edited July 5
    BlueBottle wrote: »
    RowletAlex wrote: »
    And we’ve got a new design for the alien penguin!
    a02yq3htic9s.jpeg
    Not much has changed besides the color and the addition of big ugly nostrils, but I’m definitely gonna miss the previous design. I can understand why they changed the color though, the previous design was remarkably similar to earth penguins.
    I’m hoping the color change means we get pinnicarid C (who has a similar color scheme to the previous alien penguin) which is my favorite by far.

    ep2iox8fauqb.jpg


    If these little guys are just cutsie penguin-size does this mean we're in for piranha style mob attacks? (come on, you know you really want that)

    That mouth doesn't look that good for biting into anything large. They're hooked and inward-facing for keeping small prey from escaping; and once more, in order for the beak to close entirely, the teeth would need to fold inwards. This would also allow the pingu to draw small prey towards its gullet without a tongue like fish (check out the freshwater eel for example). However, if that is a beak, the player will likely experience a number of well-aimed bludgeoning missile strikes from extremely hydrodynamic and person-sized territorial sources. Imagine that.

    Something to note about this design is how there are two different sets of teeth. Not that this is very strange in most terrestrial creatures but how this creature's teeth sets are reflected. Specifically, on one jaw, it has its small little jagged slashers next to its long spiky harpoons. On the other jaw, the spiky harpoons are across from the other side's jagged slicers and vice versa. Now I don't know exactly how unlikely it is that a species evolve to be this asymmetrical (as even the flounders are sideways and not criss-crossed), but I know that as far as I know, no species on earth have such screwed up physiology. I just hope that it isn't product of the precursors screwing around with genetics and frankenstienology.

    Something else is the muddled countershading. It does have counter-shading, but the top is blue rather than black like it is on earth; which makes sense since the water in subnautica is much clearer than earth's and so I guess that it might reflect the sky better. Although this might also mean that 4546B's oceans are relatively shallow compared to our own. Who knows. But as for the green and orange bits, this might suggest that the pingus range from multiple climates; from freezing cold to tropical twisty bridges and reefs. Maybe the waters are full of luminescent pho and zoo plankton which glow green and orange- which would be pretty cool.

    Also, the pingu looks kinda' like the Subnautica concept art which I can never seem to find a valid image link for. You know, the one with the orange submarine fleeing from the giant snaggletooth monster.
    Post edited by Isummon_Durt on
    ________
    |\ \ \ \ \ \\ WE ARE THE BORG.
    ||\__|__|_\ YOUR BIOLOGICAL AND TECHNOLOGICAL DISTINCTIVENESS
    | \| || | ||| | WILL BE ADDED TO OUR OWN.
    \| | | | |||| |
    | \|__|__|_| R E S I S T A N C E I S F U T I L E
  • Morph_GuyMorph_Guy Join Date: 2016-04-21 Member: 216034Members Posts: 478 Advanced user
    RowletAlex wrote: »
    Oh, here’s more biome concept art:
    gzx844vdr05f.jpeg
    It’s clearly of a big icy canyon leading to a glowing cave. However, two small but potentially very important details I noticed:

    1, there’s a Cyclops. This could mean that we won’t be getting a new cyclops-size submersible. It’s a shame, but it could also mean they HAVE figured out something a new vehicle could provide. I expect it’ll be the Hovercraft the devs have been toying around with.

    2, Skyrays return. This doesn’t mean much except that it provides more evidence to my theory that alien penguins are big fat land skyrays.

    Actually if you read what Obraxis posted along side that image, you'd see that the Cyclops has actually been deconfirmed and probably won't be appearing in the expansion.


  • BlueBottleBlueBottle Australia Join Date: 2018-02-03 Member: 236674Members Posts: 149 Advanced user
    Hey @Morph_Guy got a link to that post?
  • RowletAlexRowletAlex Eleventy-seven Nonexistent Street, Nowhereville, Outer Space. Join Date: 2018-03-16 Member: 239126Members Posts: 33 Advanced user
    Morph_Guy wrote: »
    RowletAlex wrote: »
    Oh, here’s more biome concept art:
    gzx844vdr05f.jpeg
    It’s clearly of a big icy canyon leading to a glowing cave. However, two small but potentially very important details I noticed:

    1, there’s a Cyclops. This could mean that we won’t be getting a new cyclops-size submersible. It’s a shame, but it could also mean they HAVE figured out something a new vehicle could provide. I expect it’ll be the Hovercraft the devs have been toying around with.

    2, Skyrays return. This doesn’t mean much except that it provides more evidence to my theory that alien penguins are big fat land skyrays.

    Actually if you read what Obraxis posted along side that image, you'd see that the Cyclops has actually been deconfirmed and probably won't be appearing in the expansion.
    Oh! I get the art from the wiki so I don’t see the developer statements. Good to hear we might get a new large submarine!

    BlueBottle wrote: »
    RowletAlex wrote: »
    And we’ve got a new design for the alien penguin!
    a02yq3htic9s.jpeg
    Not much has changed besides the color and the addition of big ugly nostrils, but I’m definitely gonna miss the previous design. I can understand why they changed the color though, the previous design was remarkably similar to earth penguins.
    I’m hoping the color change means we get pinnicarid C (who has a similar color scheme to the previous alien penguin) which is my favorite by far.

    ep2iox8fauqb.jpg


    If these little guys are just cutsie penguin-size does this mean we're in for piranha style mob attacks? (come on, you know you really want that)

    That mouth doesn't look that good for biting into anything large. They're hooked and inward-facing for keeping small prey from escaping; and once more, in order for the beak to close entirely, the teeth would need to fold inwards. This would also allow the pingu to draw small prey towards its gullet without a tongue like fish (check out the freshwater eel for example). However, if that is a beak, the player will likely experience a number of well-aimed bludgeoning missile strikes from extremely hydrodynamic and person-sized territorial sources. Imagine that.

    Something to note about this design is how there are two different sets of teeth. Not that this is very strange in most terrestrial creatures but how this creature's teeth sets are reflected. Specifically, on one jaw, it has its small little jagged slashers next to its long spiky harpoons. On the other jaw, the spiky harpoons are across from the other side's jagged slicers and vice versa. Now I don't know exactly how unlikely it is that a species evolve to be this asymmetrical (as even the flounders are sideways and not criss-crossed), but I know that as far as I know, no species on earth have such screwed up physiology. I just hope that it isn't product of the precursors screwing around with genetics and frankenstienology.

    Something else is the muddled countershading. It does have counter-shading, but the top is blue rather than black like it is on earth; which makes sense since the water in subnautica is much clearer than earth's and so I guess that it might reflect the sky better. Although this might also mean that 4546B's oceans are relatively shallow compared to our own. Who knows. But as for the green and orange bits, this might suggest that the pingus range from multiple climates; from freezing cold to tropical twisty bridges and reefs. Maybe the waters are full of luminescent pho and zoo plankton which glow green and orange- which would be pretty cool.

    Also, the pingu looks kinda' like the Subnautica concept art which I can never seem to find a valid image link for. You know, the one with the orange submarine fleeing from the giant snaggletooth monster.
    I imagine that the asymmetrical teeth is just because its concept art and doesn’t need to be perfect. It’ll probably be corrected later in development.

    You’re probably right on both points. 4546B has far shallower oceans than earth (aside from the Void) and this combined with the perfectly clear seas we see in most cases makes blue countershading more viable.

    The stripes are probably EXACTLY what you suggested, camouflage in colorful reefs. We don’t know what underwater looks like where they spawn so it could be rather lush.
  • lorcogothlorcogoth belgium Join Date: 2015-09-14 Member: 207943Members Posts: 105 Advanced user
    does anyone else see the resemblance between the squid shark and those unnamed creatures that were supposed to be for the coral/rapid currents zone?
  • RowletAlexRowletAlex Eleventy-seven Nonexistent Street, Nowhereville, Outer Space. Join Date: 2018-03-16 Member: 239126Members Posts: 33 Advanced user
    More biome concept art!
    g899il0akus7.jpeg
    This one is of the surface. There are lots of odd coral things which I really want to decorate a base with. Also, GIANT SKYRAYS ARE BACK.
    Skope
  • Hunter387Hunter387 Join Date: 2018-07-01 Member: 241853Members Posts: 50 Fully active user
    What about the spike trap anybody think that’s cool...
  • SnoutchiSnoutchi Join Date: 2017-11-27 Member: 234144Members Posts: 18 Advanced user
    edited July 6
    Hunter387 wrote: »
    What about the spike trap anybody think that’s cool...

    Hahaha do you have a fixation on these freaking spike traps?

    P.S: I do find them scary
  • Hunter387Hunter387 Join Date: 2018-07-01 Member: 241853Members Posts: 50 Fully active user
    edited July 6
    Snoutchi wrote: »
    Hunter387 wrote: »
    What about the spike trap anybody think that’s cool...

    Hahaha do you have a fixation on these freaking spoke traps?

    P.S: I do find them scary

    I kinda just wanted to talk about them and yeah their bigger then the player I had a mini heart attack when I saw it.
  • BlueBottleBlueBottle Australia Join Date: 2018-02-03 Member: 236674Members Posts: 149 Advanced user
    Of what 'spike trap' do you speak?
  • SnoutchiSnoutchi Join Date: 2017-11-27 Member: 234144Members Posts: 18 Advanced user
    BlueBottle wrote: »
    Of what 'spike trap' do you speak?

    Well if I am not mistaken we can see it in the developement following thing found on this web site but it's been a while since I didn't look at it so I'm not sure if it is not somewhere else too
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