Does Ns_bast Need Serious Changes?

reborebo Join Date: 2002-11-01 Member: 2734Members
After quite a bit of play on ns_bast I have come to the conclusion it is basically unplayable as long someone on the marine side knows the siege positions. Previously i thought you had to make a siege in the vent outside of the spawn to kill the engine room hive, this is infact wrong. You can siege the hive itself from the spawn!

Secondly there is another vent leading directly from the spawn that reaches feedwater. It is impossible for aliens to prevent this and a group of marines who even had poor aim can manage to kill all oncomming aliens.

So to recap, 1. hive directly siegeable from spawn, 2. another hive siegeibly from a 5 second crawl down the vent.

This is in addition to being able to control 8 resource nodes from the spawn.

This map needs serious change.

Comments

  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    I've tried sieging it from spawn, never worked. But yes, there is that little vent. I wish they'd just extend it a little bit more, because if the aliens start there, it's usually an instant loss because of the marine rush. Hardly ANYWHERE to hide in there. Refinery has to be the best spot though, since it comes with three nozzles, and it's HUGE! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    trust me you can siege it from the spawn. Did it today, you have to make the siege halfway in the wall in the corner.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    edited December 2002
    May I remind you that those vents are two-way? There is a vent from Tram Maintenance to the marine elevator; and there is a vent from the Engine Room to the marine elevator. Especially in late game, the marines actually want to <i>weld off</i> those vents, because if I were a Fade, I would sure loooove a vent straight from my home to one of the marine's only exits.

    The siege bug/exploit/annoyance is sure irritating at times, but little can be done to fix it, what with map requirements and all. It's not laziness, it's the fact that no more can literally be added to Bast without exceeding game limits. The siege thing perhaps can be fixed by tweaking the siege's radius or vertical limits, but not much more can be done.

    Basically, this has all been discussed before and with the same results. Personally, I think I have never seen an alien LOSS on Bast since 1.01, so this sure doesn't seem to make it "unplayable" as an alien. And yes, I've played games where the Engine Hive room was being seiged.
  • DarkhandDarkhand Join Date: 2002-11-01 Member: 3012Members
    <!--QuoteBegin--rebo+Dec 4 2002, 07:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rebo @ Dec 4 2002, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->After quite a bit of play on ns_bast I have come to the conclusion it is basically unplayable as long someone on the marine side knows the siege positions. Previously i thought you had to make a siege in the vent outside of the spawn to kill the engine room hive, this is infact wrong. You can siege the hive itself from the spawn!

    Secondly there is another vent leading directly from the spawn that reaches feedwater. It is impossible for aliens to prevent this and a group of marines who even had poor aim can manage to kill all oncomming aliens.

    So to recap, 1. hive directly siegeable from spawn, 2. another hive siegeibly from a 5 second crawl down the vent.

    This is in addition to being able to control 8 resource nodes from the spawn.

    This map needs serious change.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I already brought this up and coil said the team was aware of it. So your concerns are being addressed in some form.
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    Well, either ns_bast needs a change or the siege cannon does.

    And if you change the siege cannon, you need to change the alien chambers. And if you change the alien chambers, you must change the marine weapons. And if you...

    Etc.
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Personally, I think I have never seen an alien LOSS on Bast since 1.01
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    You must be playing on different servers to me! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • ZedZed Join Date: 2002-11-08 Member: 7761Members
    bast needs removing from NS full stop.

    its got serious issues.

    if aliens start in freedwater hive there is very little preventing the marines from putting down a phase gate in the tram tunnel early on and just storming hive till its dead, and usually at this point many skulks are far out so a full on marine rush is near impossible to beat. with a regular public server team. Add to this the easy sieging, and other issues and you have one totally screwed up map.

    I can see no way at all the map can be fixed.
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    <!--QuoteBegin--rebo+Dec 4 2002, 07:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rebo @ Dec 4 2002, 07:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Personally, I think I have never seen an alien LOSS on Bast since 1.01
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    You must be playing on different servers to me! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I could say the same thing,95% of the games ive played on bast = alien wins.

    Tried seiging hive,didnt work,placed it as far as i could,cant.

    Vent at the hive - Everytime i try to put a building down in ANY vent,it falls through the floor,so i cant very this.
  • Lt_WarhoundLt_Warhound Join Date: 2002-11-07 Member: 7654Members
    Yes its possible to siege the engine room from the marine spawn, but I don't recall ever seeing a marine spawn siege that could reach the hive. Siege the rest of the room, the resource nozzle, yes, but not the hive.

    And I've had to clear more than one marine base out of the vents in Bast. Entire secondary bases, CC, spawn portals, armory, phase gate, beer fridge, turrets, they had it all in there. So, its likely that a base in the vents there could siege the entire engine room hive.

    As far as the aliens not being able to defend feedwater as a starting hive *shrug* never had the problem myself, except when my team was full of idiots.

    Its rather silly to be demanding sweeping changes to the game based on pub play. There is no way to balance the skill out there in the pub wastelands, so just play the silly game and have fun. Not having fun? Stop playing.
  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    If u put the siege in the right spot it will hit the hive, if it wont reach, theirs a tall vent able enouhg room to stand a marine in, you can place it in their with turret factory in main base, just need a good comm. <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I increased the siege range on Relic25, so sieging from the marine start suddenly became more viable. I haven't seen siege of the hive, but I have seen sieging of the engine resource node (perfectly fine by my book). If someone e-mails me a short demo showing the siege placement to hit the engine hive, I'll address it.
  • littlewildlittlewild Join Date: 2002-11-20 Member: 9467Members
    <!--QuoteBegin--Zed+Dec 4 2002, 09:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zed @ Dec 4 2002, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->bast needs removing from NS full stop.

    its got serious issues.

    if aliens start in freedwater hive there is very little preventing the marines from putting down a phase gate in the tram tunnel early on and just storming hive till its dead, and usually at this point many skulks are far out so a full on marine rush is near impossible to beat. with a regular public server team. Add to this the easy sieging, and other issues and you have one totally screwed up map.

    I can see no way at all the map can be fixed.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And I thought NS_Eclipse has issues.

    If the Alien spwans in Maintenance, a marine rush with portal at the ladder side is almost unstopable.
  • trueetruee Join Date: 2002-12-02 Member: 10387Members
    yeah I dislike this map <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    Ive only played marine on this map so far, but its hard as hell. I do like how you can go underwater near the engine hive, thats quite cool and I havent seen it on another map, but the map itself isnt worth having on a server rotation.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    edited December 2002
    can any one tell me how to record a demo? (I can now reliably siege the engine room)

    this realy aint good

    ok, I found out how to make them and sent one off
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    Thanks Thansal saved me the effort <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
    edited December 2002
    <!--QuoteBegin--Flayra+Dec 5 2002, 12:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Dec 5 2002, 12:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I increased the siege range on Relic25, so sieging from the marine start suddenly became more viable.  I haven't seen siege of the hive, but I have seen sieging of the engine resource node (perfectly fine by my book).  If someone e-mails me a short demo showing the siege placement to hit the engine hive, I'll address it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Wait a second - the ability to siege half the resource nodes on the map from the safety of the main base is "perfectly fine in your book"? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
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