Perhaps some ideas. Please add your own in the comments
Sir_Aflack
Join Date: 2017-04-02 Member: 229379Members
I don't know if this is a place where developers and such can see this kind of thing, (so other consumers please repost this where it will be effective if you like it.). I would personally like to see Weather changes, maybe even seasons long term, (though not 365 days in game maybe every 20 in game days a season change? with random weather?). I would also like to see more aggressiveness in well, aggressive creatures, they are simply too easy to avoid. Also, (and I'm sure everyone has heard this one) I really want to see more focus on actual SURVIVAL. Not just avoiding creatures and making sure those food/water/oxygen levels are topped off, but more survival in the sense. Yes more on the food/water/oxygen concept but also maybe the Bends, and sickness, and getting tired after a few days, and more hostility in the local life, (I'm not saying I want something/everything to attack me every 10 seconds but honestly you are supposed FOOD to these animals.) I'm certain I'm not the first to have these ideas, but I haven't come across them posted before, (not saying they haven't been posted, just that I haven't seen them). Sir_Aflack
Comments
A sub in-between the Seamoth and the Cyclops, sort of like a shuttle from Star Trek.
A larger sub besides the Cyclops that is basically a combat sub in case you have creatures attacking the base or you are exploring deep
Changing the bridge of the Cyclops to be more bridge-like
Adding a rail system that submarines lay the track for. This rail system would travel three times as fast as a sub.
A Cyclops dry-dock which is added on to the base. Not only will the cyclops be docked, but yoCu can add things like turrets or extra engine pods to the outside.
Prawn Suit docking for Cyclops. (The seamoth can dock but the PrawnSuit can't)
Add a base module like a command center.
And those are my humble ideas.
(Nite to self; tying while handn is. A sleep is a bad idea)
I'd like to comment on some of them. I will put in some spoilers which you should avoid if you are still very new and don't won't to know in advance. Compared to other survival games I know, you pretty much have the same level of Survival aspect. There may be some more out there with even more survival aspects but the average survial-ish game has not more aspects covered then food/water/shelter. The last beeing an optional point in Subnautica. The aggro range of creatures is currently beeing disucussed by the community (At least I appears to be so) because with the last update that came out it becamo more obvious, that the player as a single diver creates more aggro at greater ranges then the Cyclops in it's silent running mode. The moment you exit your Cyclops you pull aggro from nearby creatures, in one case even that of a Leviathan class creature.
That beeing said imo the aggro range is far from too small and since you only have a knife and later on
"The bends" is left out on purpose to simplify the diving experience for an overall smoother gameplay. The sickness aspect is on some level already covered by the game.
Weather is a often requested feature that has a chance to be implemented after release maybe. We will have to wait and see what the devs will add or not add.
My suggested solution to this would be some kind of Anti Warper module for the Seamoth and Prawn. It could be very hard to make and take up a module slot, like maybe you unlock it when you scan the warper in the virus research lab, and it takes lots of rare resources to make, but it stops warpers warping you out of your submarine, because if a warper instantly kills you all the way down in the inactive lava zone you basically just need to reload a save, and if you weren't expecting it and haven't saved in a while you could potentially lose hours of progress. I don't know if anyone has thought of this idea before, but I thought it was worth sharing.
You make some excellent points @ThePassionateGamer
No I mean along with it. Seamoth for protected movement, and PRAWN for interacting with the enviroment. There is definitly enough room in the Cyclops to fit both.