How Would You Rank The Kharaa Abilities?
RazorClaw
Join Date: 2002-11-06 Member: 7413Members
<div class="IPBDescription">...might have been asked before but...</div> ...I can't be bothered to search.
Defensive
-Carapace
-Regeneration
-Redemption
I would never use redemption myself, most aliens die so fast that it usually doesn't kick in before you're dead anyway. I would hardly ever choose regeneration either, only if there were no defensive chambers any where close to the front line, then maybe. Aliens are just too weak without carapace, one lucky spray with a HMG and you're dead.
Movement
-Adrenaline
-Celerity
-Silence
I like both adrenaline and celerity but silence is really a waste of resouces, once they spot you it doesn't make any differeance if you make sound or not. I really like celerity though, you're so speedy. Adrenaline is good for pounding bases though.
Sensor
-Cloaking
-Scent of Fear
-Enhanced sight
I honestly don't like any of the sensor upgrades, I don't have the patience to camp in a corner till a marine happen to run by,... so I actually mostly choose scent of fear. I never choose enhanced sight though that's plain garbage. Makes it harder to see marines if anything when every object is glowing, just messes up the view.
Defensive
-Carapace
-Regeneration
-Redemption
I would never use redemption myself, most aliens die so fast that it usually doesn't kick in before you're dead anyway. I would hardly ever choose regeneration either, only if there were no defensive chambers any where close to the front line, then maybe. Aliens are just too weak without carapace, one lucky spray with a HMG and you're dead.
Movement
-Adrenaline
-Celerity
-Silence
I like both adrenaline and celerity but silence is really a waste of resouces, once they spot you it doesn't make any differeance if you make sound or not. I really like celerity though, you're so speedy. Adrenaline is good for pounding bases though.
Sensor
-Cloaking
-Scent of Fear
-Enhanced sight
I honestly don't like any of the sensor upgrades, I don't have the patience to camp in a corner till a marine happen to run by,... so I actually mostly choose scent of fear. I never choose enhanced sight though that's plain garbage. Makes it harder to see marines if anything when every object is glowing, just messes up the view.
Comments
<b>Defensive</b>
1. <i>Carapace</i>: For important assault missions and such, carapace is my shield. (used 60% of time)
2. <i>Regeneration</i>: If I need to terrorize or hold a certain area for an extended period of time without gorge backup, I go with regen. (used 40% of time)
3. <i>Redemption</i>: Believe it or not, I've never used redemption. Ever. (used 0% of time)
<b>Movement</b>
1. <i>Adrenaline</i>: For any of the higher forms (lerk and up) Adrenaline is invaluable. (used 65% of time)
2. <i>Celerity</i>: Aliens' melee attacks love increased movement speed. (used 30% of time)
3. <i>Silence</i>: Good for early game, but once motion tracking is up, seems useless. (used 5% of time)
<b>Sensor</b>
1. <i>Scent of Fear</i>: SoF seems to be underrated. I use it ALWAYS as a fade or lerk. It's so very, very useful. Great for late game. (used 70% of time)
2. <i>Cloaking</i>: Cloaking is a nice addition at times. Really, positioning is all a good ambush needs. Pretty nice for early game. (used 30% of time)
3. <i>Enhanced sight</i>: Like Redemption, I've never used ES either. Weird. (used 0% of time)</span>