How Would You Rank The Kharaa Abilities?

RazorClawRazorClaw Join Date: 2002-11-06 Member: 7413Members
<div class="IPBDescription">...might have been asked before but...</div> ...I can't be bothered to search.

Defensive
-Carapace
-Regeneration
-Redemption

I would never use redemption myself, most aliens die so fast that it usually doesn't kick in before you're dead anyway. I would hardly ever choose regeneration either, only if there were no defensive chambers any where close to the front line, then maybe. Aliens are just too weak without carapace, one lucky spray with a HMG and you're dead.

Movement
-Adrenaline
-Celerity
-Silence

I like both adrenaline and celerity but silence is really a waste of resouces, once they spot you it doesn't make any differeance if you make sound or not. I really like celerity though, you're so speedy. Adrenaline is good for pounding bases though.

Sensor
-Cloaking
-Scent of Fear
-Enhanced sight

I honestly don't like any of the sensor upgrades, I don't have the patience to camp in a corner till a marine happen to run by,... so I actually mostly choose scent of fear. I never choose enhanced sight though that's plain garbage. Makes it harder to see marines if anything when every object is glowing, just messes up the view.

Comments

  • Boy_WonderBoy_Wonder Join Date: 2002-11-11 Member: 8226Members
    Yea i agree enhanced site is pretty **obscenity**... only good use is when marines are camping in dark spots but when its the end of the game there wont be any dark spots to camp... scent of fear i like and cloak i disagree is very good because you can evade an attack tahts going on which is usefull when trying not to waste a 70 recource onos who is almost dead. About the defence chambers... i think all of them are equal except carapace can be useless against hmg. First off regen is great when hiding after a battle, Redemption is also great because sure the marines can kill you fast but if you are an onos and you are down pretty far, on the verg to a death you would be teleported back and you would have saved 70 recources and time. Carapace absorbes 33%dmg and adds 25 armor i like it when skulk rushes and beggining of game just gives that much of an advantage but when it comes to end game 25 armor and 33% absorb is useless against a hmg or gren
  • scioskulkscioskulk Join Date: 2002-11-30 Member: 10273Members
    <span style='font-size:8pt;line-height:100%'>Problem is, the ranking most likely changes based on which alien form you are playing as. But here are my rankings in general.

    <b>Defensive</b>
    1. <i>Carapace</i>: For important assault missions and such, carapace is my shield. (used 60% of time)
    2. <i>Regeneration</i>: If I need to terrorize or hold a certain area for an extended period of time without gorge backup, I go with regen. (used 40% of time)
    3. <i>Redemption</i>: Believe it or not, I've never used redemption. Ever. (used 0% of time)

    <b>Movement</b>
    1. <i>Adrenaline</i>: For any of the higher forms (lerk and up) Adrenaline is invaluable. (used 65% of time)
    2. <i>Celerity</i>: Aliens' melee attacks love increased movement speed. (used 30% of time)
    3. <i>Silence</i>: Good for early game, but once motion tracking is up, seems useless. (used 5% of time)

    <b>Sensor</b>
    1. <i>Scent of Fear</i>: SoF seems to be underrated. I use it ALWAYS as a fade or lerk. It's so very, very useful. Great for late game. (used 70% of time)
    2. <i>Cloaking</i>: Cloaking is a nice addition at times. Really, positioning is all a good ambush needs. Pretty nice for early game. (used 30% of time)
    3. <i>Enhanced sight</i>: Like Redemption, I've never used ES either. Weird. (used 0% of time)</span>
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