Tremulous/NS/Gloom

SystemSystem Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond Posts: 345 vanilla

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  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members Posts: 2,219 Auto Verified
    @RevanCorana

    It's not the same, but it's quite similar: Tremulous (Open-source, completely free, and I suspect NS2 may have been inspired by it)
    Install v1.1, then GPP (v1.2), and then unzip the SVN backport to the Tremulous folder (\Program Files (x86)\Tremulous\ by default, and the downoad's in the box at the right on that page)

    This will give you v1.1, modified to be able to accept the newer maps & some patches, as well as the v1.2 (a bit different gameplay)

    It's pretty cool, check it out!




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  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,233 Auto Verified
    edited February 4
    0x6A7232 wrote: »
    (Open-source, completely free, and I suspect NS2 may have been inspired by it)
    [/spoiler]

    NS, the game before NS2, predates tremulous by a few years.

    @MicroMacXPX, I hope you continue playing the game. I think many here would be interested in a brief addition and or revision of your thoughts in 6 months, or a year if you don't play much.

    When you aim for perfect balance, you discover it's a moving target.
    Perfect balance is not attainable, but if we chase perfection we can catch excellent gameplay.
    NS2 is a moving, breathing thing. We have to be willing to constantly evolve. Perfect balance is constant transformation.
    0x6A7232coolitic
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members Posts: 2,219 Auto Verified
    edited February 4
    Nordic wrote: »
    0x6A7232 wrote: »
    (Open-source, completely free, and I suspect NS2 may have been inspired by it)
    [/spoiler]

    NS, the game before NS2, predates tremulous by a few years.

    @MicroMacXPX, I hope you continue playing the game. I think many here would be interested in a brief addition and or revision of your thoughts in 6 months, or a year if you don't play much.

    https://en.wikipedia.org/wiki/Natural_Selection_(video_game)
    https://en.wikipedia.org/wiki/Tremulous#Development


    Hmm. Interesting. I wonder if they were both based on Gloom?
    Crashing, lag problems? Or maybe your old save didn't get the latest update? Upload your saved game folder to help the devs troubleshoot, then try clearing your cache directories | Automatic Cache cleaning tool here
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    Subnautica launches in a tiny window? Use Task Manager to Maximize it (Thanks FlippingPower) | How to place your Moonpool so it connects correctly (includes diagrams) | Want to hang out with fellow players and the devs? Subnautica Discord server <- swing on by! | Subnautica mods <- Hey look! Mods! | Humans don't crush at the depths you might think
    Joystick problems? | Xpadder | UJR / vJoy | JoyToKey | Get detailed info for troubleshooting: CPU-Z | GPU-Z | HWiNFO64 | Speccy | Pastebin | Recover the data on your crashed hard disk! | I'm a Total Geek
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,233 Auto Verified
    I have heard NS was inspired by gloom in some ways. I am not an old NS player. Others might be able to say more.
    When you aim for perfect balance, you discover it's a moving target.
    Perfect balance is not attainable, but if we chase perfection we can catch excellent gameplay.
    NS2 is a moving, breathing thing. We have to be willing to constantly evolve. Perfect balance is constant transformation.
  • G_of_the_JG_of_the_J Join Date: 2013-08-12 Member: 186764Members Posts: 57 Auto Verified
    edited February 5
    OFFTOPIC

    Gloom public beta came late -98. Played it from the start. Sadly it died around 2010.

    It was developed by Team Reaction.
    http://www.quakewiki.net/archives/teamreaction/about.shtml
    http://www.quakewiki.net/archives/teamreaction/gloom/news.htm
    http://mankovic.tripod.com/news.html
    Nov 15, 1998---Tonight, the much anticipated Public Beta version of Gloom is to be released at 6pm during the IRC release party. So get there early and grab you a seat..join "irc.3dnet.net" channel #gloom....see you there..:)

    There is much of similarities. Like breeder - Gorge
    breeder.jpg
    176px-Gorge_Render_01.jpg

    Drone - Fade
    drone.jpg
    111px-NS2-Closed-Beta-Fade_render.jpg

    Mech - Exo
    Mechg.jpg
    Exo_spawn.gif

    And other stuff, but gameplay was very different compared to ns.

    /OFFTOPIC
    Where it all began...? Gloom
    0x6A7232
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,233 Auto Verified
    edited February 6
    I see the similarity between mech and exo, but in NS1 they had heavies instead of exo's. Heavies were more like the lategame humans/marines in tremulous if I understand it correctly.

    Tremulous also has lifeforms with similar roles as the skulk, gorge, and onos. Somewhat with the fade, but I think the comparison is less valid. I have limited experience with tremulous or NS1, and I have never played gloom.
    When you aim for perfect balance, you discover it's a moving target.
    Perfect balance is not attainable, but if we chase perfection we can catch excellent gameplay.
    NS2 is a moving, breathing thing. We have to be willing to constantly evolve. Perfect balance is constant transformation.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members Posts: 2,219 Auto Verified
    edited February 6
    Sorry about that.

    @Foxy - does your magic extend to the NS2 forums, if so, can you split my derail out, pretty please?
    EDIT: @Kouji_San You have magical powers too? I noticed you closed a thread in the Subnautica forums, I guess I'm blind as I hadn't noticed that before. Whichever of you sees this first between you and Foxy, please fix my transgressions. xD
    Post edited by 0x6A7232 on
    Crashing, lag problems? Or maybe your old save didn't get the latest update? Upload your saved game folder to help the devs troubleshoot, then try clearing your cache directories | Automatic Cache cleaning tool here
    Slow loading / textures popping in? Try moving Subnautica to an SSD | How to switch Subnautica to Experimental mode (clear cache afterwards) | How to run chkdsk on your drive | How to verify integrity of your game cache (in the "Installation" section)
    Subnautica launches in a tiny window? Use Task Manager to Maximize it (Thanks FlippingPower) | How to place your Moonpool so it connects correctly (includes diagrams) | Want to hang out with fellow players and the devs? Subnautica Discord server <- swing on by! | Subnautica mods <- Hey look! Mods! | Humans don't crush at the depths you might think
    Joystick problems? | Xpadder | UJR / vJoy | JoyToKey | Get detailed info for troubleshooting: CPU-Z | GPU-Z | HWiNFO64 | Speccy | Pastebin | Recover the data on your crashed hard disk! | I'm a Total Geek
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,233 Auto Verified
    What more is there to say? He left great feedback. There is not much to respond to about it. Conversation veered. I too want to grab the attention of @Foxy
    When you aim for perfect balance, you discover it's a moving target.
    Perfect balance is not attainable, but if we chase perfection we can catch excellent gameplay.
    NS2 is a moving, breathing thing. We have to be willing to constantly evolve. Perfect balance is constant transformation.
    0x6A7232coolitic
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,233 Auto Verified
    Thank you for seperating this @Foxy. If anyone else wants to thank foxy, just quote my post. Each quote will ping foxy again.
    When you aim for perfect balance, you discover it's a moving target.
    Perfect balance is not attainable, but if we chase perfection we can catch excellent gameplay.
    NS2 is a moving, breathing thing. We have to be willing to constantly evolve. Perfect balance is constant transformation.
  • TinCanTinCan Join Date: 2006-12-11 Member: 59010Members Posts: 331 Auto Verified
    Nordic wrote: »
    Thank you for seperating this @Foxy.


    Nordic
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 13,648 Auto Verified
    edited February 7
    0x6A7232 wrote: »
    Nordic wrote: »
    0x6A7232 wrote: »
    (Open-source, completely free, and I suspect NS2 may have been inspired by it)
    [/spoiler]

    NS, the game before NS2, predates tremulous by a few years.

    @MicroMacXPX, I hope you continue playing the game. I think many here would be interested in a brief addition and or revision of your thoughts in 6 months, or a year if you don't play much.

    https://en.wikipedia.org/wiki/Natural_Selection_(video_game)
    https://en.wikipedia.org/wiki/Tremulous#Development


    Hmm. Interesting. I wonder if they were both based on Gloom?

    Tremulous development may have "begun" before Natural Selection, but Natural Selection was actually released on Halloween 2002, where as Tremulous wasn't officially released a full three years later. Both were heavily inspired by Gloom and the NS aliens were initially supposed to be designed as organs in a body defending against foreign bodies (marines). Good thing that was abandoned, cause now we have the iconic Skulk, Gorge, Lerk, Fade and Space Cow :tongue:

    During NS2 development, I've noticed a lot of inspiration taken from NS:Combat taken into the NS:classic gameplay. NS2 is a bit of a hybrid of those two game modes. I can see why people think NS2 is inspired by Tremulous, but trust me that is just superficial as Tremulous and Combat share a lot of similarities. If anything, it would be more logical to say that NS:Combat was inspired by Tremulous, which is also not true :)


    UWE/NS/NS2 history video I made a while back up to NS2 release
    0x6A7232 wrote: »
    Sorry about that.

    @Foxy - does your magic extend to the NS2 forums, if so, can you split my derail out, pretty please?
    EDIT: @Kouji_San You have magical powers too? I noticed you closed a thread in the Subnautica forums, I guess I'm blind as I hadn't noticed that before. Whichever of you sees this first between you and Foxy, please fix my transgressions. xD

    Retired o/ Also what seems to be the problem, I see no infraction yo... got fixed already hmm...

    Guardian of the "magic cookiejar" AdminModerator

    Existence Unknown

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  • 2cough2cough Rocky Mountain High Join Date: 2013-03-14 Member: 183952Members, Reinforced - Shadow, WC 2013 - Supporter Posts: 996 Auto Verified
    I'm evolving to liver
    Kouji_Sancoolitic
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 13,648 Auto Verified
    2cough wrote: »
    I'm evolving to liver

    Don't go to Onos Bar, not good for yer liver

    Guardian of the "magic cookiejar" AdminModerator

    Existence Unknown

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
    Retired EUPT Deputy | Moral Support | Squad 5 Blue
    102 1HP Skulk escapes and counting | Play the Latest Version of Booster Z-Frame
    YouTube NS2 Playlists: Unusual Selection | NS2 Stuff | NS2PT | NS2 Tuts

    2cough
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members Posts: 2,219 Auto Verified
    edited February 7
    Nordic wrote: »
    Thank you for seperating this @Foxy. If anyone else wants to thank foxy, just quote my post. Each quote will ping foxy again.

    Also, @Kouji_San
    Kouji_San wrote: »
    2cough wrote: »
    I'm evolving to liver

    Don't go to Onos Bar, not good for yer liver

    So, should we ping you if we feel Foxy is getting overworked?
    Crashing, lag problems? Or maybe your old save didn't get the latest update? Upload your saved game folder to help the devs troubleshoot, then try clearing your cache directories | Automatic Cache cleaning tool here
    Slow loading / textures popping in? Try moving Subnautica to an SSD | How to switch Subnautica to Experimental mode (clear cache afterwards) | How to run chkdsk on your drive | How to verify integrity of your game cache (in the "Installation" section)
    Subnautica launches in a tiny window? Use Task Manager to Maximize it (Thanks FlippingPower) | How to place your Moonpool so it connects correctly (includes diagrams) | Want to hang out with fellow players and the devs? Subnautica Discord server <- swing on by! | Subnautica mods <- Hey look! Mods! | Humans don't crush at the depths you might think
    Joystick problems? | Xpadder | UJR / vJoy | JoyToKey | Get detailed info for troubleshooting: CPU-Z | GPU-Z | HWiNFO64 | Speccy | Pastebin | Recover the data on your crashed hard disk! | I'm a Total Geek
    Nordic
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 13,648 Auto Verified
    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly

    Guardian of the "magic cookiejar" AdminModerator

    Existence Unknown

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
    Retired EUPT Deputy | Moral Support | Squad 5 Blue
    102 1HP Skulk escapes and counting | Play the Latest Version of Booster Z-Frame
    YouTube NS2 Playlists: Unusual Selection | NS2 Stuff | NS2PT | NS2 Tuts

    coolitic
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,233 Auto Verified
    @0x6A7232 You don't know this, but @Foxy is never overworked. We need to ping him often, especially on discord. It makes him feel loved.
    When you aim for perfect balance, you discover it's a moving target.
    Perfect balance is not attainable, but if we chase perfection we can catch excellent gameplay.
    NS2 is a moving, breathing thing. We have to be willing to constantly evolve. Perfect balance is constant transformation.
    Kouji_Sancoolitic
  • F0rdPrefectF0rdPrefect Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver Posts: 3,075 Auto Verified
    Nordic wrote: »

    @Foxy notice me senpai

    (Am I doing this right?)
    aka Vetinari

    Sneaky devils promoted me to Squad 5 Blue and nobody told me
    Nordiccoolitic
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow Posts: 1,441 Auto Verified
    @Foxy I've been meaning to tell you something very personal for awhile.
    i liek poop
    There, I said it!
    For each word spoken, one forgotten. For every thought, a memory rotten. I LIKE POOP
    NordicIronHorse
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue Posts: 4,175 Auto Verified
    edited February 8
    There's a quote from Charlie somewhere where he mentions gloom as an inspiration for NS, but one of many..

    I also believe If I remember correctly, that development of NS began around 2000. There was a story somewhere talking about the early days of development and LAN testing etc.

    Really wish I could find it again, it was very informative.
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
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    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • cooliticcoolitic Right behind you Join Date: 2013-04-02 Member: 184609Members Posts: 1,552 Auto Verified
    edited February 9
    At least appearance-wise:
    Skulk = Zergling, Lerk = Mutalisk, Fade = Hydralisk, Onos = Ultralisk

    and ofc, Gorge is special ;)
    When life gives you lemons, throw it back and demand chocolate.


  • SteelcapSteelcap Join Date: 2010-11-19 Member: 75049Members, NS2 Playtester Posts: 18 Auto Verified
    I miss Gloom so much.

    I must have played a solid 3-4 hours a day for like 2 years.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,233 Auto Verified
    Steelcap wrote: »
    I must have played a solid 3-4 hours a day for like 2 years.
    Rookie. When I started NS2 I played 4-8 hours a day for like 2 years. :tongue:
    When you aim for perfect balance, you discover it's a moving target.
    Perfect balance is not attainable, but if we chase perfection we can catch excellent gameplay.
    NS2 is a moving, breathing thing. We have to be willing to constantly evolve. Perfect balance is constant transformation.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 13,648 Auto Verified
    edited February 11
    I'll just leave this here

    Guardian of the "magic cookiejar" AdminModerator

    Existence Unknown

    Retired forum Admin, I mostly used a flamethrower tank for disputes... Mostly
    Retired EUPT Deputy | Moral Support | Squad 5 Blue
    102 1HP Skulk escapes and counting | Play the Latest Version of Booster Z-Frame
    YouTube NS2 Playlists: Unusual Selection | NS2 Stuff | NS2PT | NS2 Tuts

    Mouse
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