Island food chain Habitat suggestion and other things
Araikawa
Join Date: 2017-01-02 Member: 225939Members
first of all, i should thank to the developer for making this great game.
now for the suggestion when i go to floating island i see something odd there, there is rust on the abandoned bases and a land slide but there is no rain while iam playing this game so i will start with that.
1. Rain
sometime on day or night but not too often there will be a rain or even storm, the player can collect this rain water to get fresh water (lab container or something that can contain water will be needed).
pros : that land slide on island / rust and bushy flora on the island/mountain would make sense.
cons : maybe will be too OP in mid/late game. some lag may occur while you are underwater.
2. land creature
2a. lets start with a herbivore one, LandUrchin (sorry i dont really have naming sense, cant provide concept art either)
a small mammal hedgehog like creature that have round body and hair like small spike. have a 2 little hand and 2 leg that able to high jump and take lantern fruit (their favourite food). a curious and intelligent, like glowing things will slowly come to player when they bring/throw lantern fruit at night then the player can see this cute little thing eating. afraid of cave crawler, Carona, and player (except when the player bringing lantern fruit) will round up/jumping away when they notice them, doesnt really like Rain and will take shelter below tree when rain.
pros : some anti depressant for player after their seamoth got eaten, or getting tired see the cave crawler
2b. another herbivore, Rooteater (their main food)
a medium size creature like elephant have a 4 tusk and armor like a rhino (?) *doesnt have fur. will be provoked when get hit by player / other creature and attack them with the tusks, deal 25% health to player when get hit by the tusks. weak to cave crawler, slow, and only roaming on the lower side of island. eating grass and sometime bulbo tree (they will use their tusk for it).
2c. carnivore, Carona (from carnivore and corona like crest they have)
a medium size reptilian like a dilophosaurus, their crest on head is glowing like mesmer and they use it for hunt landurchin on the night. have membrane on their feet and arm and fin like tail, they use it to swim and diving hunting cave crawler. coward and sneaky afraid of creature that bigger than them, will open their crest when notice player then run away.
and that end my suggestion for floating island and mountain habitat.
now for the other thing...
1. craftable nutrient block.
the recipe will be unlocked once the player take creepvine.
the recipe would be : cooked boomerang, chinese potato, and creepvine sample.
pros : a more reason to cultivate plant, and breeding fish.
2. laser cutter animation.
currently the animation of laser cutter is fixed and you cant move it while make a round hole on a door, that sometime bugging.
my suggestion is change it to manual, there will be fixed path so player can move the cutter to make a hole and once the player cut it the progress bar will stay still at that number.
for example :
before, when player cut the door, and the progress bar is showing 15% while the player is not at the correct position the bar will reset to 0 and then repeat the progress, i believe this make multiple door bug, and there will be no hole even after the progress showing 100%.
after, there will be fixed path on the door that player must follow that path manually to make a hole, when the bar is showing progress number 15% for example and the player is not at the right position, the laser will stop. there will be burnt area which player trying to cut before and the progress is stay at 15%, player must continue from the path where they stop before and make 100% progress to make a hole.
thats it, thank you for reading this suggestion and sorry for my bad english.
now for the suggestion when i go to floating island i see something odd there, there is rust on the abandoned bases and a land slide but there is no rain while iam playing this game so i will start with that.
1. Rain
sometime on day or night but not too often there will be a rain or even storm, the player can collect this rain water to get fresh water (lab container or something that can contain water will be needed).
pros : that land slide on island / rust and bushy flora on the island/mountain would make sense.
cons : maybe will be too OP in mid/late game. some lag may occur while you are underwater.
2. land creature
2a. lets start with a herbivore one, LandUrchin (sorry i dont really have naming sense, cant provide concept art either)
a small mammal hedgehog like creature that have round body and hair like small spike. have a 2 little hand and 2 leg that able to high jump and take lantern fruit (their favourite food). a curious and intelligent, like glowing things will slowly come to player when they bring/throw lantern fruit at night then the player can see this cute little thing eating. afraid of cave crawler, Carona, and player (except when the player bringing lantern fruit) will round up/jumping away when they notice them, doesnt really like Rain and will take shelter below tree when rain.
pros : some anti depressant for player after their seamoth got eaten, or getting tired see the cave crawler
2b. another herbivore, Rooteater (their main food)
a medium size creature like elephant have a 4 tusk and armor like a rhino (?) *doesnt have fur. will be provoked when get hit by player / other creature and attack them with the tusks, deal 25% health to player when get hit by the tusks. weak to cave crawler, slow, and only roaming on the lower side of island. eating grass and sometime bulbo tree (they will use their tusk for it).
2c. carnivore, Carona (from carnivore and corona like crest they have)
a medium size reptilian like a dilophosaurus, their crest on head is glowing like mesmer and they use it for hunt landurchin on the night. have membrane on their feet and arm and fin like tail, they use it to swim and diving hunting cave crawler. coward and sneaky afraid of creature that bigger than them, will open their crest when notice player then run away.
and that end my suggestion for floating island and mountain habitat.
now for the other thing...
1. craftable nutrient block.
the recipe will be unlocked once the player take creepvine.
the recipe would be : cooked boomerang, chinese potato, and creepvine sample.
pros : a more reason to cultivate plant, and breeding fish.
2. laser cutter animation.
currently the animation of laser cutter is fixed and you cant move it while make a round hole on a door, that sometime bugging.
my suggestion is change it to manual, there will be fixed path so player can move the cutter to make a hole and once the player cut it the progress bar will stay still at that number.
for example :
before, when player cut the door, and the progress bar is showing 15% while the player is not at the correct position the bar will reset to 0 and then repeat the progress, i believe this make multiple door bug, and there will be no hole even after the progress showing 100%.
after, there will be fixed path on the door that player must follow that path manually to make a hole, when the bar is showing progress number 15% for example and the player is not at the right position, the laser will stop. there will be burnt area which player trying to cut before and the progress is stay at 15%, player must continue from the path where they stop before and make 100% progress to make a hole.
thats it, thank you for reading this suggestion and sorry for my bad english.
Comments
These are all seggestions still had been made by different users including me.
Hope to see they will be realized in future.