[x-post from Bug Reporting by WarpZone32] Salvage Wars - Let's make a game out of crashing the game.
0x6A7232
US Join Date: 2016-10-06 Member: 222906Members
Original thread in Bug Reporting here <- Direct your replies there plz 2 thx
Subnautica: Salvage Wars!
I figured while we're waiting for Unknown Worlds to finish fixing the lag and crashes while maintaining their longstanding policy of adding new content instead of fixing the lag and crashes, it might be fun to play our own weird version of the game to pass the time.
(Note that you should always Report your Crashes! This game is just a fun way of generating the crashes while serving a secondary goal of letting us collectively discover the least crashy route through the game.)
How to play:
Save this map to your hard drvie. Boot up Subnautica.
Start a new game, and build your first base wherever you want. This is your hub. Your goal is to amass as much titanium as possible at your Hub. You may store it in lockers or as Base pieces, but never Ingots. (Only make an ingot if you're crafting something that needs ingots, such as a Moonpool.)
You can build smaller forward bases, but they must be equipped with a fabricator and a beacon. Every time you build a new base, mark its location on your map. (Also jot down the coordinates if you can.) Number each base sequentially so we always know what order you built them in. Add a beacon outside the base with the incremental base number in the label. ( "1 Spawn," "2 Kelp Forest," "3 South Island" are all great examples of becon names.) You can add and remove rooms and modules from these bases, but you can never remove the hatch or beacon.
Gather all the salvage scrap from the surrounding area, process it into blackened titanium balls, and stuff it into lockers. When you've depleted all the salvage wreckage in the area, or your run out of space for more lockers in your base, start hauling everything back to your hub. You can gather other loot too. Copper, silver and quartz will be especially useful, but remember that your goal is to suck all the titanium you can out of the environment.
As you swim back and forth from one base to another, you'll quickly notice which of your "trade routes" are more likely to lag and crash than other ones. In general, the faster you go, the worse the lag will get and the more likely you'll crash. Paddling on the surface is faster than deep swimming. Seaglide is faster still. Seamoth is the fastest you can get. (Remember, our theory is fast travel == map loading == crashes, so haul scrap as fast as you can to find those stasis mines!)
Take notes of where and when you lag and crash. Above all, make sure you know which routes can reliably trigger a crash. ( I.E. 1 - 7 is safe, and 1-4 is laggy, but 4-7 hits a stasis mine.)
Draw green, yellow and red lines between the numbered bases on your map. Green means you can go back and forth from point A to point B safely, with little or no lag (by your rig's standards.) Yellow means tractor beams-- you experience some noticeable lurches or stuttering on the way when you're running this route. (I.E. noticeably more than the background level of lag for your rig.) Red means the game crashed.
Example Map showing where crashes repeatedly occured during one playthrough:
Once you build a Seamoth, run all those routes again. You'll find that the yellow lines turn red, and the green lines turn yellow.
Try to make the first part of your line yellow and the last part of your line red, so we know which direction you were traveling when you hit the mine.
Upload your map, link to it from this thread and tell your story! You Win if you can discover a fast a network of routes that hits all the wrecks, pods, fragments, PDAs and story content without cheating to spawn any items in and despite crashes. (If you don't normally crash a lot during the Seamoth phase of the game, you can't play. Sorry. :P)
Honorable Mentions go to the most epic Tale of your struggling salvage venture!
Bonus points if you post an impressive screenshot of your massive Hub base!
When you've crashed enough times to give up, upload your saved game using the instructions in 0x6A7232's sig, so we can look at what you built and speculate about what led to your downfall.
Have fun salvaging out there! Post your tips and maps and try to move fast without hitting those mines! And always dream of the day when we'll discover a fast, clean, crash-free route through the game.
Note: The map shown above is hosted on pasteall. It will remain online for ~ 5 months, which should be way longer than it will take for the map to get out of date.)
Subnautica: Salvage Wars!
You're a filthy space pirate, down on your luck, hiding out on a literal backwater world. Then one day, the unthinkable happens. A capital ship crashes on your turf!
No survivors! This is the haul of a lifetime! Why, you could even buy your way back into legal society, if you play your cards right!
There's only one problem. A powerful competitor is lurking out there somewhere, trying to jump your claim.
And they've got Tractor Beams and Stasis Mines!
I figured while we're waiting for Unknown Worlds to finish fixing the lag and crashes while maintaining their longstanding policy of adding new content instead of fixing the lag and crashes, it might be fun to play our own weird version of the game to pass the time.
If you lag, you're getting hit with a tractor beam. Your adversary is trying to slow you down. Go faster!
If you crash to desktop, you got hit by a Stasis Mine! Mark the mined route on your map, plan a different route, and try again.
(Note that you should always Report your Crashes! This game is just a fun way of generating the crashes while serving a secondary goal of letting us collectively discover the least crashy route through the game.)
How to play:
Save this map to your hard drvie. Boot up Subnautica.
Start a new game, and build your first base wherever you want. This is your hub. Your goal is to amass as much titanium as possible at your Hub. You may store it in lockers or as Base pieces, but never Ingots. (Only make an ingot if you're crafting something that needs ingots, such as a Moonpool.)
You can build smaller forward bases, but they must be equipped with a fabricator and a beacon. Every time you build a new base, mark its location on your map. (Also jot down the coordinates if you can.) Number each base sequentially so we always know what order you built them in. Add a beacon outside the base with the incremental base number in the label. ( "1 Spawn," "2 Kelp Forest," "3 South Island" are all great examples of becon names.) You can add and remove rooms and modules from these bases, but you can never remove the hatch or beacon.
Gather all the salvage scrap from the surrounding area, process it into blackened titanium balls, and stuff it into lockers. When you've depleted all the salvage wreckage in the area, or your run out of space for more lockers in your base, start hauling everything back to your hub. You can gather other loot too. Copper, silver and quartz will be especially useful, but remember that your goal is to suck all the titanium you can out of the environment.
As you swim back and forth from one base to another, you'll quickly notice which of your "trade routes" are more likely to lag and crash than other ones. In general, the faster you go, the worse the lag will get and the more likely you'll crash. Paddling on the surface is faster than deep swimming. Seaglide is faster still. Seamoth is the fastest you can get. (Remember, our theory is fast travel == map loading == crashes, so haul scrap as fast as you can to find those stasis mines!)
Take notes of where and when you lag and crash. Above all, make sure you know which routes can reliably trigger a crash. ( I.E. 1 - 7 is safe, and 1-4 is laggy, but 4-7 hits a stasis mine.)
Draw green, yellow and red lines between the numbered bases on your map. Green means you can go back and forth from point A to point B safely, with little or no lag (by your rig's standards.) Yellow means tractor beams-- you experience some noticeable lurches or stuttering on the way when you're running this route. (I.E. noticeably more than the background level of lag for your rig.) Red means the game crashed.
Example Map showing where crashes repeatedly occured during one playthrough:
Once you build a Seamoth, run all those routes again. You'll find that the yellow lines turn red, and the green lines turn yellow.
Try to make the first part of your line yellow and the last part of your line red, so we know which direction you were traveling when you hit the mine.
Upload your map, link to it from this thread and tell your story! You Win if you can discover a fast a network of routes that hits all the wrecks, pods, fragments, PDAs and story content without cheating to spawn any items in and despite crashes. (If you don't normally crash a lot during the Seamoth phase of the game, you can't play. Sorry. :P)
Honorable Mentions go to the most epic Tale of your struggling salvage venture!
Bonus points if you post an impressive screenshot of your massive Hub base!
When you've crashed enough times to give up, upload your saved game using the instructions in 0x6A7232's sig, so we can look at what you built and speculate about what led to your downfall.
Have fun salvaging out there! Post your tips and maps and try to move fast without hitting those mines! And always dream of the day when we'll discover a fast, clean, crash-free route through the game.
Note: The map shown above is hosted on pasteall. It will remain online for ~ 5 months, which should be way longer than it will take for the map to get out of date.)