A couple Xbox one bugs
vengeful_yoda
Join Date: 2016-12-13 Member: 224925Members
Xbox One version current game update as of December 10th 2016 in the stable build of the game on survival
Bug 1: If you pause while in the Seamoth and unpause by pressing the B button it removes you from the Seamoth with the game still paused (non game-breaking easily remedied by only unpauseing with the menu button)
Bug 2: Sometimes upgrades added to the Seamoth disappear upon loading a saved game (non game-breaking)
Bug 3: Sometimes fish spawn in base buildings (mostly non game-breaking with a few exceptions, if a Gasopod spawns in the hatch area and you enter you can be trapped inside of it)
Other than that I just wanted to say I'm really enjoying what you guys have done with the game so far. I bought it back when it was first available on Xbox and now it has come so far. Being an Indie Developer myself I appreciate the hard work you guys have been doing and will try to help in any way I can by reporting any other bugs I may find. Keep up the good work, can not wait to see what this game holds in store for us when it is past the pre-release stage.
Bug 1: If you pause while in the Seamoth and unpause by pressing the B button it removes you from the Seamoth with the game still paused (non game-breaking easily remedied by only unpauseing with the menu button)
Bug 2: Sometimes upgrades added to the Seamoth disappear upon loading a saved game (non game-breaking)
Bug 3: Sometimes fish spawn in base buildings (mostly non game-breaking with a few exceptions, if a Gasopod spawns in the hatch area and you enter you can be trapped inside of it)
Other than that I just wanted to say I'm really enjoying what you guys have done with the game so far. I bought it back when it was first available on Xbox and now it has come so far. Being an Indie Developer myself I appreciate the hard work you guys have been doing and will try to help in any way I can by reporting any other bugs I may find. Keep up the good work, can not wait to see what this game holds in store for us when it is past the pre-release stage.
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