Bug: Disappearing inventory when accessing lockers (Cyclops).

LeveritasLeveritas Netherlands Join Date: 2015-08-02 Member: 206679Members
Build number: 40062.

Description: Occasionally the lockers in the Cyclops (has not occurred in bases yet) the inventory (player and locker) will not be visible.

Link to recording of the problem:



Cheers.

Comments

  • 23r1023r10 Melbourne Join Date: 2016-12-10 Member: 224774Members
    same here, i'v had the same bug. It seems to only do it when i enter my Sub with my Sea glide in my hands. With other things in my hands it doesn't do the bug.
  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    You'll find this funny, but the inventory window did not disapear, in fact. While inside the Cyclops look directly at the front window and open the inventory. As you can see, the inventory windows now open ''outside'' the cyclops lol

    Its a bug and i do not know any way to fix this if theres any .... all we can hope for is that they fix this in a patch eventually.
  • Babyyoshi309Babyyoshi309 Join Date: 2016-12-13 Member: 224906Members
    The cyclops has a lot of bugs right now. There is the one you are talking about (where you PDA opens outside the Cyclops).
    There is the fact that if you look through the window the Cyclops from the outside, the cyclops appears to be flooded with water.
    There is the one where occasionally if you walk against the wall of the cyclops, it sends it flying in that direction.

    And the worse one...
    The one where you can see items inside your base (posters, fabricators, etc), from within the cyclops. In other words you can see through at least 2 walls, and most likely a bunch of rocks as well.

    (Seriously, please fix these bugs)
  • RainstormRainstorm Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
    The cyclops has a lot of bugs right now. There is the one you are talking about (where you PDA opens outside the Cyclops).
    There is the fact that if you look through the window the Cyclops from the outside, the cyclops appears to be flooded with water.
    There is the one where occasionally if you walk against the wall of the cyclops, it sends it flying in that direction.

    And the worse one...
    The one where you can see items inside your base (posters, fabricators, etc), from within the cyclops. In other words you can see through at least 2 walls, and most likely a bunch of rocks as well.

    (Seriously, please fix these bugs)

    You missed what in my mind is the best one: try building a ladder while inside the Cyclops. the Cyclops hates ladders with a passion and will completely freak out

    PS: if you attempt this be sure there is nothing you care about in a 500m radius around your cyclops :wink:
  • EvilMatt666EvilMatt666 England Join Date: 2016-12-14 Member: 224951Members
    I'm getting the same bug, no pda menu inside the cyclops but look out the window and there it is... It seems to happen when I've left the cyclops in my seamoth and return without it, if I do anything else other than go outside, get in my seamoth and dock it again I can't get the pda menu back again inside the cyclops.
  • Late123Late123 Finland Join Date: 2016-12-13 Member: 224922Members
    It is an annoying bug but you can avoid it by not going out of your cyclops with the seamoth and then coming back in through the hatch
  • FrustratedFrustrated Join Date: 2016-11-04 Member: 223643Members
    Check again? Mine appears to be fixed as of yesterday ver 42263
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    New stable update just hit, grab that (Dec 15th Precursor update)
  • EvilMatt666EvilMatt666 England Join Date: 2016-12-14 Member: 224951Members
    Late123 wrote: »
    It is an annoying bug but you can avoid it by not going out of your cyclops with the seamoth and then coming back in through the hatch

    Yeah, but just before posting this, I'd left the Cyclops in the Seamoth, gone searching around and got attacked by a Reaper Leviathan. I had to abandon the Seamoth and swim back to the Cyclops and eventually travel back to my base to create another but in the mean time I needed to med and could only see my pda out of the front of the cyclops and my meds were in a locker in the middle of the Cyclops. It was very annoying.

    I'll try playing again tomorrow and see if the update fixed the issue.
  • EvilMatt666EvilMatt666 England Join Date: 2016-12-14 Member: 224951Members
  • narfblatnarfblat Utah, USA Join Date: 2016-05-15 Member: 216799Members, Forum Moderators, Forum staff
    Does a new game have the issue? Maybe start in "creative" then switch to "survival" to give a fast startup for testing.
  • SilveressaSilveressa USA Join Date: 2015-03-18 Member: 202279Members
    edited December 2016
    This bug has been present since the Bones update, http://forums.unknownworlds.com/discussion/comment/2318901/#Comment_2318901 (Mentioned by me several posts down in that threat) and reported in other threads by multiple users back when Bones first launched.) I'm rather surprised (and quite annoyed) it hasn't been fixed yet.
    narfblat wrote: »
    Does a new game have the issue? Maybe start in "creative" then switch to "survival" to give a fast startup for testing.

    I checked this with a new game about 10 mins ago, this bug (and the washed out pda glitch from docking the seamoth in the moonpool or cyclops) still are present even in a new game.
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