More upgrades for the Cyclops and More functionality out of the Seamoth Sonar

v497_vesperv497_vesper Join Date: 2016-08-21 Member: 221558Members
Check out the list of vehicle upgrades below in the current Experimental update

Seamoth Upgrades
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- Sonar
- Perimeter defence system
- Torpedo bay
- Hull reinforcement
- Pressure Compensator (MK1 --> MK3)
- Power efficiency Module
- Solar charger
- Storage Locker

Exosuit Hull Upgrades
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- Hull reinforcement
- Pressure Compensator (MK1 --> MK3)
- Power efficiency Module
- Jumpjet Upgrade
- Thermal charger

Exosuit Arm-specific Upgrades
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- Propulsion Cannon
- Grapple Arm
- Drill arm
- Torpedo Arm

Cyclops Upgrades
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- Cyclops pressure compensator (Standard --> Ultra Cyclops Reinforcement module)
- Power Efficiency module (only attainable from the wreckage of the Aurora)

Note that the Mini Vehicles have more of an upgradeable range when compared to the Cyclops and each vehicle mentioned here has 4 upgrade slots Including the Cyclops, as we know the pressure compensators are no longer stackable so I am thinking that maybe there should be more upgrades for the Cyclops or even if there is no more upgrades available, get rid of the 2 spare upgrade slots in the Cyclops engine room and regarding the Seamoth, why not have the sonar do more than just map out the ground before you? Why not have it help you find things on the ocean floor for example let it help you find a fragment in a dark area where the visibility is bad?
This is just an idea but I don't know if it is feasable or not
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