For DEV attention: a some thoughts about critical DEPTH of Seamoth and Cyclop

Alex_INFERNOAlex_INFERNO Russia, Moscow Join Date: 2016-03-09 Member: 214036Members
edited May 2016 in Subnautica Bug Reporting
After all upgrades we have a critical depth for Cyclop - 1500 m, and for Seamoth - 900 m... I think its a nonsence. All light wehicles on all carriers (fighters on aircraft carrier and so on) MUST work in all depths where its carrier can reach. BUT here - on normal for Cyclop depth - 1499 m we can't release a Seamoth cause it will be damaged. Seamoth MUST have critical depth a 'little more' then its carrier (Cyclop) at least at 100-200 m.
Am I wrong?

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