Get over here!
SantaClaws
Denmark Join Date: 2012-07-31 Member: 154491Members, Reinforced - Shadow
I realize this suggestion would have insane consequence on battles and the meta as a whole. But somehow I think it would actually be a welcome shift.
A hooking ability for aliens. You all know it from Dota, Heroes of the Storm, Overwatch and of course everybody's favorite; Mortal Kombat.
On twitch.tv/gold_n we had a little discussion about hitscan vs. projectile weapons. How games like quake and tribes are heavily favoring the projectiles (rocket launcher, plasma guns etc.) while nerfing the hitscan weapons to the ground. There's a pretty widespread hatred of hitscan weapons in those genres. Many I've talked to in the afps genre consider hitscan to be "no skill".
I submit this as one of the primary reasons why we don't see a lot of these particular players picking up NS2. NS2 is all about the hitscan weapons, and as such it's being compared with titles like call of duty and counter-strike.
Don't get me wrong, I love hitscan, which is why I love NS2, but I think some projectile type attacks would help enriching the experience.
Right now the only projectiles we have, are gorge spit and grenades.
Why the hook of all things you might ask?
We all know the dreaded marine turtle scenario. I think a hook in these cases, would allow aliens to get more 'safe' picks, and create openings in otherwise impossible odds. At the same time, aliens have an issue right now, with abilities never being used or researched.
So I'd suggest one of the following:
A hooking ability for aliens. You all know it from Dota, Heroes of the Storm, Overwatch and of course everybody's favorite; Mortal Kombat.
On twitch.tv/gold_n we had a little discussion about hitscan vs. projectile weapons. How games like quake and tribes are heavily favoring the projectiles (rocket launcher, plasma guns etc.) while nerfing the hitscan weapons to the ground. There's a pretty widespread hatred of hitscan weapons in those genres. Many I've talked to in the afps genre consider hitscan to be "no skill".
I submit this as one of the primary reasons why we don't see a lot of these particular players picking up NS2. NS2 is all about the hitscan weapons, and as such it's being compared with titles like call of duty and counter-strike.
Don't get me wrong, I love hitscan, which is why I love NS2, but I think some projectile type attacks would help enriching the experience.
Right now the only projectiles we have, are gorge spit and grenades.
Why the hook of all things you might ask?
We all know the dreaded marine turtle scenario. I think a hook in these cases, would allow aliens to get more 'safe' picks, and create openings in otherwise impossible odds. At the same time, aliens have an issue right now, with abilities never being used or researched.
So I'd suggest one of the following:
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1) Replace gorge webs with a hook ability.
2) Replace fade stab with a hook ability.
Comments
Also, Rocketlauncher... Now I know that Quake is all about timing the respawns and getting the good weapons and armor/health. But if an outsider looks at that weapon, they will deem it a skilless weapon, when in fact it is tied to that resource timing and in a match you will get outclassed if your timing is off. I've also seen some amazing godlike trickshots with that thing.While I definitely hate outside opinions, not based on game related facts/knowledge, I understand them as well. But alas that is the world we live in, everyone has an opinion even the peeps who do not know the ins and outs. Judge a book by it's cover (what more sayings can we slap down here hehehe)
I am going to put the "one does not mess with player control or movement" card on the table. It's just there for a potential reference. However I do like this idea, it's a lot better than Stomp or or pray tell Devour (although I kinda liked Devour )
The Fade one could be the reintroduction of Vortex, a projectile that once it hits a marine it will suck in the marine and teleport him next to the Fade. Maybe it could be blocked by nanoshield or an EXO stepping in front of it?
Yeah you'd think that (learning curve/hardcore/oldschool), but do keep in mind they are playing a game that is symmetrical TDM or DM. Here we are with that Ranged VS Melee stuff
I feel like that card doesn't really apply in lategame tech. Webs already mess with player movement for starters. And if we're talking about 3rd hive tech (although, I do see it working as 2nd hive tech), it very much should be endgaming anyway, not unlike stomp, xenocide, compmod spores and contaminate.
It had a hooking abilty.
But it was annoying like hell for marines.
And it had HUGE troll potential.
Just imagine 2 fades playing ball with one rookie.
After a short time of testing it made it never in the game.
Thank god.
I liked this idea, but then I pictured two fades playing ball with a rookie.
Like stomp and Devour, abilities that modify the control of another player directly are probably best avoided.
However, if the ability did the opposite, where it pulled the fade toward the marine, it could be interesting.
If you wanna boost aliens vs marine turtle, then add spores from compMod and acid rocket instead of stab.
There's so many ways to deal with that.. Make the ability consume large amounts of energy - make it deal damage so the rookie will eventually die..