Good Siege Placement

Trevelyan_006Trevelyan_006 Join Date: 2002-11-02 Member: 3876Banned
<div class="IPBDescription">Where on what map?</div> We all know that sieges can stop alien expansion, but do some of you guys have specific resource nozzels/location that covers alot of resources/hives on certian maps? Strats involving sieges welcome to.

Comments

  • romanoromano Join Date: 2002-11-02 Member: 4296Members
    edited November 2002
    First room that comes to mind is Mess Hall on ns_nancy. When properly placed (against the walls, NOT in the middle of the room <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> ), 2-3 sieges can guard against 2-3 nozzles, and give you the firepower to make moves on both Subspace Hive and Unnamed Hive (Mother Hive). Thats probably the most important room on any map.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    Mess Hall on ns_nancy, Holoroom on ns_hera, Atmospheric Processing on ns_bast, Freight Elevator Access on ns_caged and Sewer Refinery (I think is what it's called) on ns_tanith all immediately come to mind. I try to secure these areas as soon as I can most of the time when I'm commanding.

    Mess Hall - the routes through TWO hives come through here. Set up a forward base with a phase gate here, and you have a much easier time assaulting either hive.

    Holoroom - two resource nodes, close distance to a hive.

    Atmospheric Processing - two resource nodes, close to a hive, and if you set your sieges in the North Corridor correctly, you can cover another hive as well. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->

    Freight Elevator Access - this map has pretty roundabout routes; Freight Elevator Access is right in the middle of most of them. Plus there's two nodes (one which a Gorge can't get to easily), and is pretty close to 2 hives.

    Sewer Refinery(?) - Once again, two resource nodes, and hive routes pass right through here.

    I'm sure there are more, but these instantly came to mind for me
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    On hera there is a siege position that covers 2 hives completely <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->.
  • RandomEngyRandomEngy Join Date: 2002-11-03 Member: 6146Members, Reinforced - Shadow
    Anyone know if a siege in the ns_bast marine spawn can cover the engine room hive? They seem kind of close.
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    A Siege Cannon in the marine spawn on Bast can cover half of Engine Room. You can't quite hit the hive, but I think if you manage to get the Cannon in the vent above the spawn you can hit the resource node.
  • xBaD_AcCuRaCyxxBaD_AcCuRaCyx Join Date: 2002-11-18 Member: 9265Members
    how about the vents that can be accessed from the elevator? if you go right and then jump down the ladder, past the wieldable vent...if u can get a seige in that area...you can hit anything in engine room definitely. thats what i heard but i enver tried it out but it seems extremely close.
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    On ns_eclipse, you can get sieges into just about any of the vents - and they all run near a hive at some point. We spent 10 minutes trying to find out where they kept sieging us from.
  • BlueeBluee Join Date: 2002-11-03 Member: 6286Members
    rebo - that spot is completely impractical though, especially if they have any active hives in the area. Skulks totally own that little vent/hole leading out from Vent hive. I do see it being effective if the the aliens first hive spawns at Archiving, but that's such a fragile area to fortify and hold on to.

    A fair spot, also in ns_hera, a very alien-favored map from personal experience, is outside the Holoroom doorway, when the room turns into Processing. A good 3 sieges there can deny the 2 nodes in Holoroom, the Data Core hive, the resource outside of Data Core, and any chambers that a gorge may have made in Processing or in front of that resource node. Last night, a huge battle ensued in this skulk-favored area. Us marines lost the area a few times, but thanks to the motion tracking and teammates, we were able to resecure that area even when there were Fades, and siege that hive to death again a second time ;p
Sign In or Register to comment.