Cyclops Dismounting Teleportation Bug
Fangtastix
Scotland Join Date: 2015-05-12 Member: 204422Members
I think that the next bug that should be addressed is where the Cyclops likes to throw the player out in a seemingly random location far away. This can be particularly annoying as having to swim back to your Cyclops or nearest base takes time without a Seaglide and can be dangerous depending on where you have been placed, meaning that if you are killed, you lose some loot which sucks. I understand that bugs can take a while to squash, especially random ones such as this so I understand if this is a difficult request
Comments
I think it has something to do with the player dismounting while the sub is still decelerating, and/or ascending/descending. Players tend to spawn in random spots (beside, behind, or at the back of the compartment).
This happens more frequently when the game starts to generate terrain.
ie: Was traviling to the mushroom forest to settle a new base and when i reach the area and go to desengage navigation my character is ported miles away as if he was swiming outside of the cyclops, also noted that when you move a few meters (still in the helm of the cyclops) your character moves a few meters inside the cyclops as well but i still bet this may be related to the terrain genration or character mounting animation wich is cleared bug since cyclop's release.
A quick suggestion in cyclops improvement as well: change the helm for a sit like the seamoth looks more futuristic and may help resolve the problem of teleportation if the latter option is the problem.
If you get the issue after CS 19360, please let us knwo with as much detail as you can.
Please include logs, and if possible video and a screenshot of where you ended up with f1 open.