Imho fragments for higher tech doesn't make much sense
Doni
Germany Join Date: 2015-01-06 Member: 200665Members
Germany Join Date: 2015-01-06 Member: 200665Members
Comments
The point is to add more reasons for the player to get out and explore the whole world, and finding a tech fragment for something really cool is a little more exciting then only finding resources.
I'm sure all the variables will be tuned over development to insure that players stand a good chance of finding all the tech fragments they need, if they are really out exploring, and if it still seems like people are having a hard time finding them, we can always add some tech that will help you locate them in the world more easily.
I went into many many caves and found no fragments, maybe 6 caves before I found one at the end... And it wasn't even a large cave= it was because I was cheating; the amount of sandsharks and plant spike throwers wouldve killed anyone before they got to the end
This will make more sense if/when they develop a water current system.
One of the concerns I had with a handcrafted wrold (as opposed to randomly generated) would be lack of replayability.
If the tech locations are different every time, a player still has to explore, and the excitement remains the same!
I like this idea a lot, fragment is a very confusing name
And put them in some debris of the Aurora where we have to extract them first before we can use them