"Destructable walls" sort of

aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
NS2 would be amazing with the same sort of destruction possible as seen in games like BF4, among others. This would be a purely cosmetic change, and would not affect the balance of the game in any way.

- Shooting steel produces dents and distorsions
- Shooting concrete takes out small chunks with associated debri
- Explosives (and onos gore) takes out large chunks, eventually exposing the support frame underneath (the bottom layer, no more visual destruction allowed after that).

I imagine custom models would have to replace existing textures to make this work. This would make NS2 look much more dynamic over the course of the game. It could be turned off for FPS improvement if desired.

Comments

  • BeigeAlertBeigeAlert Texas Join Date: 2013-08-08 Member: 186657Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow, Subnautica Playtester, Pistachionauts
    aeroripper wrote: »
    NS2 would be amazing with the same sort of destruction possible as seen in games like BF4, among others. This would be a purely cosmetic change, and would not affect the balance of the game in any way.

    - Shooting steel produces dents and distorsions
    - Shooting concrete takes out small chunks with associated debri
    - Explosives (and onos gore) takes out large chunks, eventually exposing the support frame underneath (the bottom layer, no more visual destruction allowed after that).

    I imagine custom models would have to replace existing textures to make this work. This would make NS2 look much more dynamic over the course of the game. It could be turned off for FPS improvement if desired.

    Would technically be possible with little to no map changes. Just need to get some specialized bullet decals for each surface (decals can have normals and specular just like regular materials, fyi).

    As for blowing huge chunks out of concrete... I'd love to see a parallax occlusion shader in ns2! @McGlaspie‌ you could go ahead and do this, right? ;)
Sign In or Register to comment.