The Gorge - How about a new ability?
Frozty
SWEDEN Join Date: 2012-01-22 Member: 141596Members
What's not to love about the Gorge?
The Gorge is so cute, but why not use that?
What if the Gorge would open like this? and shoot out a thick "intestine", its always fun to play as the Gorge at the frontline.
Gorge could "hook" JP marines, let the marine rubber band for 2-3 seconds, this would even improve the Hydra traps for the Gorge.
The Gorge is so cute, but why not use that?
What if the Gorge would open like this? and shoot out a thick "intestine", its always fun to play as the Gorge at the frontline.
Gorge could "hook" JP marines, let the marine rubber band for 2-3 seconds, this would even improve the Hydra traps for the Gorge.
Comments
Heals Aliens
Helps Build commander structures
Builds barricades or walls with Clogs
Builds mini turrets (hydras)
Builds webs
Builds babblers
Builds tunnels for transportation
Spits acid
Lobs bile bombs
I feel that we should fix stuff like babblers (make them latch onto rines?)
before adding more items, especially the gorge who has been barraged by gimmicky unececary items (tunnel was good though) Not that whats already in the game should be taken out, but I personally feel that items should be added for the heck of it.
And metab is too much button spamming, though there are a few situations you wouldn't want to use metab (sneaking).
Yes, webs should be buffed to IMBA level, so everyone will use them.
Then you just nerf them back and we will see them in the game sometimes.
Or just make them available from unlocking a biomass level... 2?
And maybe add a little time to the stick function. Shouldn't take three webs to make it worth while. This "might" replace my Num5 kill bind. We have had nice attempts to prolong early game, maybe we can do more.
• lower the biomass, 3 or 4 sounds good. maybe make it autoresearched like babblers? not sure about that though, the current 10 tres isn't bad.
• reduce the effectiveness of the slow (i think it's like 70 or 75%? make it 33 or something), there's really no reason for it to practically immobilize marines as it does now, that's just about as fun as the GL. if you lower biomass without changing the effectiveness from what it is now, then they will become OP. it shouldn't be a death sentence to marines or unfun, just make them a bit easier to hit.
• keep the res cost (1 per web). it should be fine assuming a fair game where aliens hold 3-4 RT's. they still have to drop tunnels (4res), hydras (3each) and potentially regorge(8 without upgrades).
consider webs fixed
Webs be killable but not so low hp that they can die easily.
Again, a bit hard to know webs current state if no one ever uses them so please excuse any assumptions.