B261 Server Performance
Omega_K2
Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
Comments
Also redplug at round end is back, plus occasional lagspikes.
Other servers are affected too as far as I can tell from the server list.
He asked about server preformace, not client preformace.
AANyway server performance has definately gone bonkers. Deploying hotfix... soon?
ditto ☺
Servers that were stable and had capaticies above their slot number are now not running at 30 tick rate anymore. In some cases there are very severe drops.
Also occasional server lag spikes and occasional "red plug" at round is back from what I can tell.
My server logs now have massive amounts of sound errors running combat mod, sound for co has not been recompiled in several builds and was no issue until now.
How exactly are you going to determine whether a rubber-banding instance is client or server issue?
Uh, because rubber-banding is only related to server performance.
It's not on topic at all. It's completly off-topic. Mods should remove those posts and put them in new thread if people want to talk about client performance, but this is detrailing a thread with the first posts, thus spamming.
By looking at server tickrate and CPU usage monitoring (htop, top etc) per server_linux32 proccess (or the windows equivalents).
a) It's right there? and
b) Read the god damn post(s)
But at least this proves a point which is that the forum community doesn't read posts carefully or even at all. Hell, if even two lines is enough to not have them read, why even post long posts?
Same ammount of RAM and CPU used like the last builds.
One server can go up to 28% CPU usage and the rookie wave is filling up the servers.
If you run 5 full servers on an quadcore you lose cpu power for an single server for sure.
Try to reduce the serverammount, im sure this help.
I left it up right after 261 went live and it had some pretty bad tick rate issues even at 16 players.
One of the servers was restarted by the admin, about 15 min. into the next round players started to notice the lags again, and they got worse as the game went on.
Both servers run 16 slots, shine admin and (in one case) NS2State for Shine as mods.
I've also seen the entcount climb close to 1000 when servers were lagging, so there might be some ingame issue with entities not being removed properly as well? O