Squeal_Like_A_Pig wrote: »
We have plans to promote the mod through the official channels, soon. Sewlek has been working towards finalizing the features, and then we can put it into the final phase of testing and get the word out to more people through blog posts, twitter feed, in game news, etc, to let them know that this could be the future of NS2 and to start playing and giving feedback if they want to have a say.
OutSiDeR_ wrote: »
Yes Scatter I agree again to some extent, however my point was, leave modding to the modders, and mods are free to download and be used. UWE need to be investing time on performance and sustainable changes. Not porting mods into the core game.
wiry wrote: »
Or.. It will keep the current playerbase interested in playing this game, and attract those who haven't played for a while to try it out again.
At least this is the only thing that is currently keeping me interested in playing.
thelawenforcer wrote: »
if you look at the people posting in this thread, you will notice that a vast majority are repeat posters (guilty ^^) who have membership dating from before 31-10-2012 - the games launch date. since then the game has sold more than 400,000 copies, 144,000 in the first week alone! while i dont mean to say that each of these 400,000 are anywhere near as committed to NS2 as some, the vast majority naturally dont play anymore, but if you ask me, the future of Natural Selection as a franchise lies much more in the 400,000 than the tiny smattering of 'Agrees' on any post in this forum. I am extremely hopeful and almost assume that NS2 will not be the last installment in the series. thats my future of NS - not an NS2 mod that some hope to play for the next 10 years.
herakl3s wrote: »
So basically esekel you are happy about the aliens working exactly like the marines in a upgradable through time manner.
Wich was exactly my fear about this mod as stated earlier "the mod making the 2 sides symmetrical in term of macromanagement and strat".
The aliens are fun in a way because unlike marines they get stuck with a upgrade choice in the beginning bringing this "omg they got shade first!" in the viewer's minds.
This is, and i think it's what the mod wants to accomplish, what ns needs more: viable different upgrades paths for the aliens.
A big part of the fun playing marines is your team or especially your comm being able to respond or counter the alien choices.