Get rid of camo - add stealth
Metal Handkerchief
Join Date: 2012-11-09 Member: 168697Members
Join Date: 2012-11-09 Member: 168697Members
Comments
it might actually make the shade hive useful.
I think an ability that's only attribute was to make you invisible to scans would be pretty underpowered compared to silence, especially on public servers where a lot of marine commanders only use about 3 scans in a round anyway. Plus a lot of public players seem to love camo so it would be harsh to take it away from them, even though they are misguided :P
Silence is indeed useful, and good marines go by audio when pinpointing alien early expansion, which is why silence can really mess up your plans.
Not JUST scans. I imagine it should prevent you from showing up on the map ever (buildings/marines still flash when you hit them). So scans, obs, and even marine LoS. The scan circles shouldn't appear either, and if you happen to be in range of a shade you keep the shade invisibility even while being scanned.
Sound a little bit more useful now?
Yes, but it's dependent on several factors like skill of the marine commander and how much the marines you happen to be playing against look at their map, so I think it would be quite a frustrating upgrade compared to the simplicity of the others e.g.
- this one gives you more energy,
- this one gives you faster health regeneration,
- this one makes you silent,
- this one means that if the marines on the other team look at their map you won't show up even if their commander scans you or their team-mates have LOS on you or you are near their obs and even keeps you invisible near a shade if you get scanned.
I think that shade hive should become more of a sensory hive, rather than stealth, so there's more variation to the use of the evolutions: with one evolution 'Silence' effecting the marine's senses and the other effecting the alien's sense.
The alien's sense would give them what could be considered a visual representation of smell. Marines within a radius would be highlighted, similar to parasite, because khaara could smell them. They could also 'smell fresh blood' on the marines, so a marine in LoS would have his health (not inc armour) displayed somehow (either like a attacked structure's health is displayed or in some fancier way), so the khaara could pick their targets better.
You know I actually can't wait for this to go through so everybody can witness how hilariously overpowered it will be.
Don't know if you are aware but one of the sensory hive upgrades in NS1 was basically that, it effectively made it as though all marines within a radius were parasited so you could see them through walls and on the minimap. It was cool, I don't know why they took it out really, maybe because they already had 3 evolutions for the shade hive in NS2, but since they removed feign death they could put this in, I would probably use it a lot. It was called 'Scent of fear'.
Ha, I didn't know that, you live and learn.
Viva la Scent of Fear!
Your looking a little too much into it.
The two shade upgrades would compare as:
-This one makes marines not notice you when close by
-This one makes marines not notice you when far away.
Although I guess it has the problem that there is just no good way to convey it's effect to the user. It works, and it would probably be pretty damn effective, but unlike silence where you actually can hear the effect for yourself, there would be absolutely no natural feedback for radar stealth.