Mreq - Model Concepts

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Comments

  • Teufel_HundTeufel_Hund Join Date: 2002-11-20 Member: 9444Members
    For guys who are thinking of drawing concept art take these into consideration <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->


    #1 you don't need to add all this awesome detail because chances are we aren't going to be able to model most of the smaller things because this is HL <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> and our poly counts can go much higher than 1500. That's not a lot.

    #2 Front and side drawings are key.

    #3 it doesn't need to be in color, the color version can go to the texture guys <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> (Personally I preferr Black and White because I can invert the colors so I can see the model better because it's usually a white wireframe)





    KEEP EM COMING I'll try to get a few done tonight or tomorrow.
  • dmeepdmeep Join Date: 2002-12-04 Member: 10475Members
    so how are thoose wh40k skins and models coming along???

    any progress or are they all considdered dead projects??
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    just had a great idea for a HMG....


    What happnes when you get a turret farmer as a commander and you need a bigger gun?

    simple: you rip the top off a turret and work it manualy! remove the legs from the turret (qute violently i might add, lots of dangly wire-bits below it) duct tape the lower ammunition ball (the thingie below the barrels) to the upper barrels and fire with a few keystrokes on the keyboard (as you may guess, its quite akward to hold, causing the slowness of movement)

    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
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