List of new items, abilities, and units.
PetriFemboy
Join Date: 2012-12-29 Member: 176641Members
<div class="IPBDescription">Burst,</div><!--coloro:#A0522D--><span style="color:#A0522D"><!--/coloro--><b>Bursterpack</b><!--colorc--></span><!--/colorc-->
Species: Humans
Type: Gear
Inspiration: <a href="http://www.youtube.com/watch?v=WTnZmCbsMlU" target="_blank">Vanquish</a>
Research cost: 10 resources
Purchase cost: 10 resources
Found in: Protytype Lab
Description: It's a weaker version of jetpack, with a significantly less cost of resources. What it does is give the marine short busts to aid him in chasing or escaping scenario. When tapping space while in run marine will burst/slide just like Kharaa's Fade teleports, it can be done only once every 2 seconds. This can be use to increase mobility and grant that dodge manoeuvre when attack by Skulks, or running for your life from Onos.
<!--coloro:#A0522D--><span style="color:#A0522D"><!--/coloro--><b>Smart Gun</b><!--colorc--></span><!--/colorc-->
Species: Humans
Type: Gear
Research cost: 15 resources
Purchase cost: 15 resources
Found in: Protytype Lab
Description: What it does is grant a rechargeable ability of quick reload. When tapping R during reloading, the weapon will self reload, steaming for a while as it throws the magazine. Each use of ability takes 3/4 of the whole pole of energy. 1/4 of the energy recharges every three seconds, but if the ability will be used again before fully recharging, and depleating the energy, it will take additional 3 seconds to a while of 12 seconds awaiting time, and decrease the accurasity by 20%, making the bullets spread.
What the ability also does is increase the ammo capacity by additional one mag.
<!--coloro:#A0522D--><span style="color:#A0522D"><!--/coloro--><b>Arlong</b><!--colorc--></span><!--/colorc-->
Species: Aliens
Type: Class
Inspiration: <a href="http://conceptart.org/forums/attachment.php?attachmentid=1287985&stc=1&d=1311825413" target="_blank">Mutant Crab</a>
Arm ability research cost: 20 resources
Evolve cost: 65 resources
Found in: Egg
Description: He is the opposite of Lerk. He is slow, and does decreased damage to live forms, but increase to buildings. He is a big walking crab, which first attack is an aoe radioactive waves, that scrambles aiming of enemies to 60%. His second attack is throwing one of his arms in a chosen direction and while it's in the floor, and he auto attacks, it will emit the radioactive waves instead of him. His arm will be treated as a building, and if in range of Shade, it will turn invisible. If Arlong will select a perk that will grant him invisibility while not moving and not attacking, he will be invisible, but not his arm, and he will not be revealed unless he'll recover the arm or the connection with the arm will be destroyed by losing the arm. He can still attack with his arm in the ground without being revealed himself. The distance between him and his arm should be a maximum of 10 meters, and it is counted as the path of a string between him and the arm, so even if he will hide behind a wall, the string will follow pathing. Throwing the arm costs 7/20 of the energy, and losing the arm takes all the energy. Each attack costs 2/20. Damage dealt in aoe is 80 and will be lowered depending on how many buildings the wave touches, lowering by 10 per every building, to a minimum of 50 damage per attack. Also when Arlong has his arm in the ground, he is unable to attack by himself. Live forms take only 30 damage per auto attack, and the attack will not decrease no matter the number of enemies around.
When separating his arm from his body, his arm will have the health of his shield, and he will lose his shield from his full health pool. Health 500 Armor 100 (carapse 300).
He is as quick as Gorge, but he can move faster by throwing his arm and jumping, which will pull him toward the arm, jumping again will release the arm in the next jump as well. Distance of arm throw 4 meters. Throwing his arm again while it is on the ground will pull the arm back to Arlong. By pulling himself toward the arm, he can also climb and gain altitude.
Species: Humans
Type: Gear
Inspiration: <a href="http://www.youtube.com/watch?v=WTnZmCbsMlU" target="_blank">Vanquish</a>
Research cost: 10 resources
Purchase cost: 10 resources
Found in: Protytype Lab
Description: It's a weaker version of jetpack, with a significantly less cost of resources. What it does is give the marine short busts to aid him in chasing or escaping scenario. When tapping space while in run marine will burst/slide just like Kharaa's Fade teleports, it can be done only once every 2 seconds. This can be use to increase mobility and grant that dodge manoeuvre when attack by Skulks, or running for your life from Onos.
<!--coloro:#A0522D--><span style="color:#A0522D"><!--/coloro--><b>Smart Gun</b><!--colorc--></span><!--/colorc-->
Species: Humans
Type: Gear
Research cost: 15 resources
Purchase cost: 15 resources
Found in: Protytype Lab
Description: What it does is grant a rechargeable ability of quick reload. When tapping R during reloading, the weapon will self reload, steaming for a while as it throws the magazine. Each use of ability takes 3/4 of the whole pole of energy. 1/4 of the energy recharges every three seconds, but if the ability will be used again before fully recharging, and depleating the energy, it will take additional 3 seconds to a while of 12 seconds awaiting time, and decrease the accurasity by 20%, making the bullets spread.
What the ability also does is increase the ammo capacity by additional one mag.
<!--coloro:#A0522D--><span style="color:#A0522D"><!--/coloro--><b>Arlong</b><!--colorc--></span><!--/colorc-->
Species: Aliens
Type: Class
Inspiration: <a href="http://conceptart.org/forums/attachment.php?attachmentid=1287985&stc=1&d=1311825413" target="_blank">Mutant Crab</a>
Arm ability research cost: 20 resources
Evolve cost: 65 resources
Found in: Egg
Description: He is the opposite of Lerk. He is slow, and does decreased damage to live forms, but increase to buildings. He is a big walking crab, which first attack is an aoe radioactive waves, that scrambles aiming of enemies to 60%. His second attack is throwing one of his arms in a chosen direction and while it's in the floor, and he auto attacks, it will emit the radioactive waves instead of him. His arm will be treated as a building, and if in range of Shade, it will turn invisible. If Arlong will select a perk that will grant him invisibility while not moving and not attacking, he will be invisible, but not his arm, and he will not be revealed unless he'll recover the arm or the connection with the arm will be destroyed by losing the arm. He can still attack with his arm in the ground without being revealed himself. The distance between him and his arm should be a maximum of 10 meters, and it is counted as the path of a string between him and the arm, so even if he will hide behind a wall, the string will follow pathing. Throwing the arm costs 7/20 of the energy, and losing the arm takes all the energy. Each attack costs 2/20. Damage dealt in aoe is 80 and will be lowered depending on how many buildings the wave touches, lowering by 10 per every building, to a minimum of 50 damage per attack. Also when Arlong has his arm in the ground, he is unable to attack by himself. Live forms take only 30 damage per auto attack, and the attack will not decrease no matter the number of enemies around.
When separating his arm from his body, his arm will have the health of his shield, and he will lose his shield from his full health pool. Health 500 Armor 100 (carapse 300).
He is as quick as Gorge, but he can move faster by throwing his arm and jumping, which will pull him toward the arm, jumping again will release the arm in the next jump as well. Distance of arm throw 4 meters. Throwing his arm again while it is on the ground will pull the arm back to Arlong. By pulling himself toward the arm, he can also climb and gain altitude.