<!--quoteo(post=2045731:date=Dec 14 2012, 01:55 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Dec 14 2012, 01:55 PM) <a href="index.php?act=findpost&pid=2045731"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->One of which is really beefing up our stats tracking to collect a really detailed and broader view of all aspects of the game.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd--> Oh, by the way, just wanted to say...
<!--quoteo(post=2045557:date=Dec 14 2012, 07:31 AM:name=Volcano)--><div class='quotetop'>QUOTE (Volcano @ Dec 14 2012, 07:31 AM) <a href="index.php?act=findpost&pid=2045557"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not even a single competitive mod gorgeous?<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't like even a single competitive mod for two reasons:
1) It makes it harder and more intimidating to jump from pub play to comp play. If the mod has significant changes then players would have to relearn the game to an extent. 2) How are you going to get everyone to sign off on the changes? Let's say the mod-maker nerfs camo. Team A likes camo and refuses to play the mod now. Then the mod maker decides shotguns needs a spread increase. Teams B and C think that's retarded and also refuse to scrim on the mod. Point is that it is impossible to satisfy everyone and only the official devs can really get away with forcing competitive players to play on changes they don't want (or quit).
<!--quoteo(post=2045953:date=Dec 14 2012, 08:48 PM:name=GORGEous)--><div class='quotetop'>QUOTE (GORGEous @ Dec 14 2012, 08:48 PM) <a href="index.php?act=findpost&pid=2045953"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2) How are you going to get everyone to sign off on the changes<!--QuoteEnd--></div><!--QuoteEEnd-->
If someone is willing to run a proper league than teams will go with whatever they decide to use as long as it's not completely ######ed (think TWL, always terrible rules but one of the few sites that run ladders for comp fps)... But without any promotion or focus on the competitive scene then it'll just stay too small and there'll never be any incentive to refine proper rules/balance with a mod in the first place.
Imo it seems like NS2 is only really fun at all in at least a semi-competitive scene (20+ player pubs are broken as ######), so it's really ashame that players aren't/never were funneled towards that. Instead we just have a few 24p pub servers left :(
Comments
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh, by the way, just wanted to say...
OH GOD! WANT SO MUCH!!!
I don't like even a single competitive mod for two reasons:
1) It makes it harder and more intimidating to jump from pub play to comp play. If the mod has significant changes then players would have to relearn the game to an extent.
2) How are you going to get everyone to sign off on the changes? Let's say the mod-maker nerfs camo. Team A likes camo and refuses to play the mod now. Then the mod maker decides shotguns needs a spread increase. Teams B and C think that's retarded and also refuse to scrim on the mod. Point is that it is impossible to satisfy everyone and only the official devs can really get away with forcing competitive players to play on changes they don't want (or quit).
If someone is willing to run a proper league than teams will go with whatever they decide to use as long as it's not completely ######ed (think TWL, always terrible rules but one of the few sites that run ladders for comp fps)... But without any promotion or focus on the competitive scene then it'll just stay too small and there'll never be any incentive to refine proper rules/balance with a mod in the first place.
Imo it seems like NS2 is only really fun at all in at least a semi-competitive scene (20+ player pubs are broken as ######), so it's really ashame that players aren't/never were funneled towards that. Instead we just have a few 24p pub servers left :(
no one give a ###### to balance or fun factor if the game is barely playable