Crashing Again

MoosickMoosick Join Date: 2012-11-01 Member: 165332Members
edited November 2012 in Technical Support
I'm not sure if a new build has come out, but I am once again crashing at the pre-caching.

Graphics card is a ATI 5850.

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Date: 11/19/12
Time: 17:31:11
--------------------------------------------------------------
Build 229
Steam initialized
Render Device: ATI Radeon HD 5800 Series (8.17.10.1151)
Sound Device: Headset Earphone (Microsoft LifeChat LX-3000 ) stereo
Record Device: Headset Microphone (Microsoft LifeChat LX-3000 )
{ TIC00 M4::ClientGame::StartWorld
{ TIC01 M4::ClientGame::StartWorld sections
{ TIC02 M4::ClientWorld::Initialize
{ TIC03 M4::ClientWorld::Initialize sections
{ TIC04 M4::ClientWorld::Startup
{ TIC05 M4::ClientWorld::Startup sections
} TOC05 0.066688s M4::ClientWorld::Startup sections Before LoadScript
{ TIC05 M4::ClientWorld::Startup sections
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
} TOC05 0.294719s M4::ClientWorld::Startup sections LoadScript
{ TIC05 M4::ClientWorld::Startup sections
} TOC05 0.000001s M4::ClientWorld::Startup sections
} TOC04 0.362509s M4::ClientWorld::Startup
} TOC03 0.362631s M4::ClientWorld::Initialize sections
} TOC02 0.362739s M4::ClientWorld::Initialize
Main Menu Initialized at Version: 229
Steam Id: 12117436
} TOC01 2.954026s M4::ClientGame::StartWorld sections
} TOC00 2.954252s M4::ClientGame::StartWorld
{ TIC00 M4::World::UnloadMap
{ TIC01 M4::World::UnloadMap sections
} TOC01 0.000010s M4::World::UnloadMap sections
} TOC00 0.000087s M4::World::UnloadMap
Connecting to server 27.50.70.16:27215
{ TIC00 M4::ClientGame::StartWorld
{ TIC01 M4::ClientGame::StartWorld sections
{ TIC02 M4::ClientWorld::Initialize
{ TIC03 M4::ClientWorld::Initialize sections
{ TIC04 M4::ClientWorld::Startup
{ TIC05 M4::ClientWorld::Startup sections
} TOC05 0.030291s M4::ClientWorld::Startup sections Before LoadScript
{ TIC05 M4::ClientWorld::Startup sections
} TOC05 0.061647s M4::ClientWorld::Startup sections LoadScript
{ TIC05 M4::ClientWorld::Startup sections
} TOC05 0.000001s M4::ClientWorld::Startup sections
} TOC04 0.092185s M4::ClientWorld::Startup
} TOC03 0.092266s M4::ClientWorld::Initialize sections
} TOC02 0.092336s M4::ClientWorld::Initialize
} TOC01 0.426980s M4::ClientGame::StartWorld sections
} TOC00 0.427103s M4::ClientGame::StartWorld
{ TIC00 M4::World::UnloadMap
{ TIC01 M4::World::UnloadMap sections
} TOC01 0.000004s M4::World::UnloadMap sections
} TOC00 0.000068s M4::World::UnloadMap
{ TIC00 M4::ClientGame::StartWorld
{ TIC01 M4::ClientGame::StartWorld sections
{ TIC02 M4::ClientWorld::Initialize
{ TIC03 M4::ClientWorld::Initialize sections
{ TIC04 M4::ClientWorld::Startup
{ TIC05 M4::ClientWorld::Startup sections
} TOC05 0.027525s M4::ClientWorld::Startup sections Before LoadScript
{ TIC05 M4::ClientWorld::Startup sections
} TOC05 0.023654s M4::ClientWorld::Startup sections LoadScript
{ TIC05 M4::ClientWorld::Startup sections
} TOC05 0.000001s M4::ClientWorld::Startup sections
} TOC04 0.051449s M4::ClientWorld::Startup
} TOC03 0.051526s M4::ClientWorld::Initialize sections
} TOC02 0.051599s M4::ClientWorld::Initialize
} TOC01 0.129546s M4::ClientGame::StartWorld sections
} TOC00 0.129645s M4::ClientGame::StartWorld
{ TIC00 M4::ClientWorld::Initialize
{ TIC01 M4::ClientWorld::Initialize sections
} TOC01 0.000759s M4::ClientWorld::Initialize sections Loading
{ TIC01 M4::ClientWorld::Initialize sections
} TOC01 0.000001s M4::ClientWorld::Initialize sections Mod stuff
{ TIC01 M4::ClientWorld::Initialize sections
{ TIC02 M4::ClientWorld::Startup
{ TIC03 M4::ClientWorld::Startup sections
} TOC03 0.031692s M4::ClientWorld::Startup sections Before LoadScript
{ TIC03 M4::ClientWorld::Startup sections
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
} TOC03 10.540733s M4::ClientWorld::Startup sections LoadScript
{ TIC03 M4::ClientWorld::Startup sections
} TOC03 0.000001s M4::ClientWorld::Startup sections
} TOC02 10.572699s M4::ClientWorld::Startup
} TOC01 10.572774s M4::ClientWorld::Initialize sections Startup
{ TIC01 M4::ClientWorld::Initialize sections
} TOC01 0.000710s M4::ClientWorld::Initialize sections InitializingGame
{ TIC01 M4::ClientWorld::Initialize sections
} TOC01 0.003967s M4::ClientWorld::Initialize sections LoadingAssets
{ TIC01 M4::ClientWorld::Initialize sections
{ TIC02 M4::World::LoadMap
{ TIC03 M4::World::LoadMap sections
{ TIC04 M4::World::UnloadMap
{ TIC05 M4::World::UnloadMap sections
} TOC05 0.000003s M4::World::UnloadMap sections
} TOC04 0.000066s M4::World::UnloadMap
} TOC03 0.000128s M4::World::LoadMap sections After Unload map
{ TIC03 M4::World::LoadMap sections
{ TIC04 M4::World::OnPreLoad
{ TIC05 M4::World::OnPreLoad sections
} TOC05 0.000026s M4::World::OnPreLoad sections
} TOC04 0.000094s M4::World::OnPreLoad
Loading 'maps/ns2_mineshaft.level'
} TOC03 0.000184s M4::World::LoadMap sections After OnPreLoad
{ TIC03 M4::World::LoadMap sections
{ TIC04 M4::GameLevel::Load
{ TIC05 M4::GameLevel::Load sections
} TOC05 0.677482s M4::GameLevel::Load sections
} TOC04 0.677604s M4::GameLevel::Load
} TOC03 0.677676s M4::World::LoadMap sections after level load
{ TIC03 M4::World::LoadMap sections
{ TIC04 M4::World::CreateMapEntities
{ TIC05 M4::World::CreateMapEntities sections
Error: Couldn't open file 'cinematics/environment/light_flicker_01.cinematic'
} TOC05 10.893020s M4::World::CreateMapEntities sections
} TOC04 10.893122s M4::World::CreateMapEntities
} TOC03 10.893216s M4::World::LoadMap sections after CreateMapEntities
{ TIC03 M4::World::LoadMap sections
} TOC03 0.363183s M4::World::LoadMap sections after CreatePhysics
{ TIC03 M4::World::LoadMap sections
} TOC03 0.003579s M4::World::LoadMap sections after CreatePathingGeometry
{ TIC03 M4::World::LoadMap sections
} TOC03 0.000011s M4::World::LoadMap sections after Script_RegisterHeapObject
{ TIC03 M4::World::LoadMap sections
{ TIC04 M4::ClientWorld::OnPostLoad
{ TIC05 M4::ClientWorld::OnPostLoad sections
} TOC05 0.732072s M4::ClientWorld::OnPostLoad sections After CreateRenderObjectsFromLevel
{ TIC05 M4::ClientWorld::OnPostLoad sections
} TOC05 0.012224s M4::ClientWorld::OnPostLoad sections After LoadSoundGeometry
{ TIC05 M4::ClientWorld::OnPostLoad sections
{ TIC06 M4::World::OnPostLoad
{ TIC07 M4::World::OnPostLoad sections
Building pathing mesh for level maps/ns2_mineshaft.level
{ TIC08 M4::PathingMesh::BuildMesh
{ TIC09 M4::PathingMesh::BuildMesh sections
} TOC09 0.017917s M4::PathingMesh::BuildMesh sections After build normals
{ TIC09 M4::PathingMesh::BuildMesh sections
} TOC09 0.002241s M4::PathingMesh::BuildMesh sections After rcCalcBounds
{ TIC09 M4::PathingMesh::BuildMesh sections
} TOC09 0.000224s M4::PathingMesh::BuildMesh sections After InitMeshConfig
{ TIC09 M4::PathingMesh::BuildMesh sections
} TOC09 0.000058s M4::PathingMesh::BuildMesh sections After nav mesh init
{ TIC09 M4::PathingMesh::BuildMesh sections
} TOC09 0.000009s M4::PathingMesh::BuildMesh sections After set area costs
{ TIC09 M4::PathingMesh::BuildMesh sections
{ TIC10 M4::PathingMesh::BuildMesh:md5Timer
} TOC10 0.016177s M4::PathingMesh::BuildMesh:md5Timer
} TOC09 0.016436s M4::PathingMesh::BuildMesh sections After allocating for chunky mesh
{ TIC09 M4::PathingMesh::BuildMesh sections
} TOC09 0.683596s M4::PathingMesh::BuildMesh sections After rcCreateChunkyTriMesh
{ TIC09 M4::PathingMesh::BuildMesh sections
{ TIC10 M4::PathingMesh::RasterizeTileCacheGrid
{ TIC11 M4::PathingMesh::RasterizeTileCacheGrid sections
{ TIC12 M4::World::UnloadMap
{ TIC13 M4::World::UnloadMap sections
} TOC13 0.000004s M4::World::UnloadMap sections
} TOC12 0.000098s M4::World::UnloadMap
{ TIC12 M4::ClientGame::StartWorld
{ TIC13 M4::ClientGame::StartWorld sections
{ TIC14 M4::ClientWorld::Initialize
{ TIC15 M4::ClientWorld::Initialize sections
{ TIC16 M4::ClientWorld::Startup
{ TIC17 M4::ClientWorld::Startup sections
} TOC17 0.036119s M4::ClientWorld::Startup sections Before LoadScript
{ TIC17 M4::ClientWorld::Startup sections
} TOC17 0.023306s M4::ClientWorld::Startup sections LoadScript
{ TIC17 M4::ClientWorld::Startup sections
} TOC17 0.000001s M4::ClientWorld::Startup sections
} TOC16 0.059770s M4::ClientWorld::Startup
} TOC15 0.059861s M4::ClientWorld::Initialize sections
} TOC14 0.059952s M4::ClientWorld::Initialize
} TOC13 0.124914s M4::ClientGame::StartWorld sections
} TOC12 0.125032s M4::ClientGame::StartWorld
} TOC11 3.562564s M4::PathingMesh::RasterizeTileCacheGrid sections
} TOC10 3.562689s M4::PathingMesh::RasterizeTileCacheGrid
OK! Saved tile cache grid to maps/ns2_mineshaft.level-client.tile_cache_grid
{ TIC10 M4::PathingMesh::PreProcessTiles
{ TIC11 M4::PathingMesh::PreProcessTiles sections
} TOC11 0.000132s M4::PathingMesh::PreProcessTiles sections After adding tiles
{ TIC11 M4::PathingMesh::PreProcessTiles sections
} TOC11 0.135256s M4::PathingMesh::PreProcessTiles sections After build navmesh tiles
{ TIC11 M4::PathingMesh::PreProcessTiles sections
} TOC11 0.000000s M4::PathingMesh::PreProcessTiles sections
} TOC10 0.135671s M4::PathingMesh::PreProcessTiles
} TOC09 3.705650s M4::PathingMesh::BuildMesh sections After preprocess tiles
{ TIC09 M4::PathingMesh::BuildMesh sections
} TOC09 0.000027s M4::PathingMesh::BuildMesh sections End
{ TIC09 M4::PathingMesh::BuildMesh sections
} TOC09 0.000090s M4::PathingMesh::BuildMesh sections
} TOC08 4.427255s M4::PathingMesh::BuildMesh
Client : 0.000000 : TIME ..4.000000s InitPathing
Client : 0.000000 : TIME ..0.000000s CreateDSPs
Client : 0.000000 : TIME ..0.000000s Scoreboard_Clear
Client : 0.000000 : TIME ..0.000000s CheckRules
} TOC07 4.494785s M4::World::OnPostLoad sections
} TOC06 4.494869s M4::World::OnPostLoad
} TOC05 4.494947s M4::ClientWorld::OnPostLoad sections After World::OnPostLoad
{ TIC05 M4::ClientWorld::OnPostLoad sections
} TOC05 0.000000s M4::ClientWorld::OnPostLoad sections
} TOC04 5.239668s M4::ClientWorld::OnPostLoad
Finished loading 'maps/ns2_mineshaft.level'
} TOC03 5.239916s M4::World::LoadMap sections after OnPostLoad
{ TIC03 M4::World::LoadMap sections
} TOC03 0.000000s M4::World::LoadMap sections
} TOC02 17.178607s M4::World::LoadMap
} TOC01 17.178682s M4::ClientWorld::Initialize sections LoadingMap
{ TIC01 M4::ClientWorld::Initialize sections
} TOC01 0.000001s M4::ClientWorld::Initialize sections Before PredictWorld init
{ TIC01 M4::ClientWorld::Initialize sections
{ TIC02 M4::World::CreateMapEntities
{ TIC03 M4::World::CreateMapEntities sections
} TOC03 0.224420s M4::World::CreateMapEntities sections
} TOC02 0.224539s M4::World::CreateMapEntities
} TOC01 2.004835s M4::ClientWorld::Initialize sections PredictWorld init
{ TIC01 M4::ClientWorld::Initialize sections
} TOC01 0.000002s M4::ClientWorld::Initialize sections
} TOC00 29.762842s M4::ClientWorld::Initialize
{ TIC00 M4::ClientWorld::Initialize
{ TIC01 M4::ClientWorld::Initialize sections
} TOC01 0.000817s M4::ClientWorld::Initialize sections Loading
{ TIC01 M4::ClientWorld::Initialize sections
} TOC01 0.000002s M4::ClientWorld::Initialize sections Mod stuff
{ TIC01 M4::ClientWorld::Initialize sections
{ TIC02 M4::ClientWorld::Startup
{ TIC03 M4::ClientWorld::Startup sections
} TOC03 0.030351s M4::ClientWorld::Startup sections Before LoadScript
{ TIC03 M4::ClientWorld::Startup sections
Loading config://ConsoleBindings.json
Loading config://FavoriteServers.json
} TOC03 1.804090s M4::ClientWorld::Startup sections LoadScript
{ TIC03 M4::ClientWorld::Startup sections
} TOC03 0.000001s M4::ClientWorld::Startup sections
} TOC02 1.834718s M4::ClientWorld::Startup
} TOC01 1.834786s M4::ClientWorld::Initialize sections Startup
{ TIC01 M4::ClientWorld::Initialize sections
} TOC01 0.000669s M4::ClientWorld::Initialize sections InitializingGame
{ TIC01 M4::ClientWorld::Initialize sections
} TOC01 0.004337s M4::ClientWorld::Initialize sections LoadingAssets
{ TIC01 M4::ClientWorld::Initialize sections
{ TIC02 M4::World::LoadMap
{ TIC03 M4::World::LoadMap sections
{ TIC04 M4::World::UnloadMap
{ TIC05 M4::World::UnloadMap sections
} TOC05 0.000006s M4::World::UnloadMap sections
} TOC04 0.000108s M4::World::UnloadMap
} TOC03 0.000196s M4::World::LoadMap sections After Unload map
{ TIC03 M4::World::LoadMap sections
{ TIC04 M4::World::OnPreLoad
{ TIC05 M4::World::OnPreLoad sections
} TOC05 0.000033s M4::World::OnPreLoad sections
} TOC04 0.000115s M4::World::OnPreLoad
Loading 'maps/ns2_docking.level'
} TOC03 0.000240s M4::World::LoadMap sections After OnPreLoad
{ TIC03 M4::World::LoadMap sections
{ TIC04 M4::GameLevel::Load
{ TIC05 M4::GameLevel::Load sections
} TOC05 1.177688s M4::GameLevel::Load sections
} TOC04 1.177831s M4::GameLevel::Load
} TOC03 1.177918s M4::World::LoadMap sections after level load
{ TIC03 M4::World::LoadMap sections
{ TIC04 M4::World::CreateMapEntities
{ TIC05 M4::World::CreateMapEntities sections
Error: Couldn't open file 'models/props/docking/docking_baggagescreens_01.model'
Error: Couldn't open file 'models/props/docking/docking_plants_test.model'
Error: Couldn't open file 'models/props/docking/docking_tram_01.model'
} TOC05 6.931305s M4::World::CreateMapEntities sections
} TOC04 6.931416s M4::World::CreateMapEntities
} TOC03 6.931507s M4::World::LoadMap sections after CreateMapEntities
{ TIC03 M4::World::LoadMap sections
Error: Couldn't open file 'materials/descent/descent_floor_01_a.material'
} TOC03 0.841549s M4::World::LoadMap sections after CreatePhysics
{ TIC03 M4::World::LoadMap sections
} TOC03 0.005912s M4::World::LoadMap sections after CreatePathingGeometry
{ TIC03 M4::World::LoadMap sections
} TOC03 0.000011s M4::World::LoadMap sections after Script_RegisterHeapObject
{ TIC03 M4::World::LoadMap sections
{ TIC04 M4::ClientWorld::OnPostLoad
{ TIC05 M4::ClientWorld::OnPostLoad sections
Error: No shader specified for material 'materials/descent/descent_floor_01_a.material'
} TOC05 1.407708s M4::ClientWorld::OnPostLoad sections After CreateRenderObjectsFromLevel
{ TIC05 M4::ClientWorld::OnPostLoad sections
} TOC05 0.020922s M4::ClientWorld::OnPostLoad sections After LoadSoundGeometry
{ TIC05 M4::ClientWorld::OnPostLoad sections
{ TIC06 M4::World::OnPostLoad
{ TIC07 M4::World::OnPostLoad sections
Building pathing mesh for level maps/ns2_docking.level
{ TIC08 M4::PathingMesh::BuildMesh
{ TIC09 M4::PathingMesh::BuildMesh sections
} TOC09 0.012320s M4::PathingMesh::BuildMesh sections After build normals
{ TIC09 M4::PathingMesh::BuildMesh sections
} TOC09 0.002762s M4::PathingMesh::BuildMesh sections After rcCalcBounds
{ TIC09 M4::PathingMesh::BuildMesh sections
} TOC09 0.000019s M4::PathingMesh::BuildMesh sections After InitMeshConfig
{ TIC09 M4::PathingMesh::BuildMesh sections
} TOC09 0.000014s M4::PathingMesh::BuildMesh sections After nav mesh init
{ TIC09 M4::PathingMesh::BuildMesh sections
} TOC09 0.000006s M4::PathingMesh::BuildMesh sections After set area costs
{ TIC09 M4::PathingMesh::BuildMesh sections
{ TIC10 M4::PathingMesh::BuildMesh:md5Timer
} TOC10 0.007646s M4::PathingMesh::BuildMesh:md5Timer
} TOC09 0.007823s M4::PathingMesh::BuildMesh sections After allocating for chunky mesh
{ TIC09 M4::PathingMesh::BuildMesh sections
} TOC09 0.493167s M4::PathingMesh::BuildMesh sections After rcCreateChunkyTriMesh
{ TIC09 M4::PathingMesh::BuildMesh sections
{ TIC10 M4::PathingMesh::RasterizeTileCacheGrid
{ TIC11 M4::PathingMesh::RasterizeTileCacheGrid sections
} TOC11 1.622377s M4::PathingMesh::RasterizeTileCacheGrid sections
} TOC10 1.622502s M4::PathingMesh::RasterizeTileCacheGrid
OK! Saved tile cache grid to maps/ns2_docking.level-client.tile_cache_grid
{ TIC10 M4::PathingMesh::PreProcessTiles
{ TIC11 M4::PathingMesh::PreProcessTiles sections
} TOC11 0.000060s M4::PathingMesh::PreProcessTiles sections After adding tiles
{ TIC11 M4::PathingMesh::PreProcessTiles sections
} TOC11 0.362895s M4::PathingMesh::PreProcessTiles sections After build navmesh tiles
{ TIC11 M4::PathingMesh::PreProcessTiles sections
} TOC11 0.000001s M4::PathingMesh::PreProcessTiles sections
} TOC10 0.363232s M4::PathingMesh::PreProcessTiles
} TOC09 2.005900s M4::PathingMesh::BuildMesh sections After preprocess tiles
{ TIC09 M4::PathingMesh::BuildMesh sections
} TOC09 0.000008s M4::PathingMesh::BuildMesh sections End
{ TIC09 M4::PathingMesh::BuildMesh sections
} TOC09 0.000010s M4::PathingMesh::BuildMesh sections
} TOC08 2.522940s M4::PathingMesh::BuildMesh
Client : 0.000000 : TIME ..3.000000s InitPathing
Client : 0.000000 : TIME ..0.000000s CreateDSPs
Client : 0.000000 : TIME ..0.000000s Scoreboard_Clear
Client : 0.000000 : TIME ..0.000000s CheckRules
} TOC07 2.991009s M4::World::OnPostLoad sections
} TOC06 2.991086s M4::World::OnPostLoad
} TOC05 2.991160s M4::ClientWorld::OnPostLoad sections After World::OnPostLoad
{ TIC05 M4::ClientWorld::OnPostLoad sections
} TOC05 0.000000s M4::ClientWorld::OnPostLoad sections
} TOC04 4.420181s M4::ClientWorld::OnPostLoad
Finished loading 'maps/ns2_docking.level'
} TOC03 4.420293s M4::World::LoadMap sections after OnPostLoad
{ TIC03 M4::World::LoadMap sections
} TOC03 0.000000s M4::World::LoadMap sections
} TOC02 13.378406s M4::World::LoadMap
} TOC01 13.378479s M4::ClientWorld::Initialize sections LoadingMap
{ TIC01 M4::ClientWorld::Initialize sections
} TOC01 0.000000s M4::ClientWorld::Initialize sections Before PredictWorld init
{ TIC01 M4::ClientWorld::Initialize sections
{ TIC02 M4::World::CreateMapEntities
{ TIC03 M4::World::CreateMapEntities sections
} TOC03 0.135763s M4::World::CreateMapEntities sections
} TOC02 0.135872s M4::World::CreateMapEntities
} TOC01 2.078963s M4::ClientWorld::Initialize sections PredictWorld init
{ TIC01 M4::ClientWorld::Initialize sections
} TOC01 0.000001s M4::ClientWorld::Initialize sections
} TOC00 17.298798s M4::ClientWorld::Initialize
Error: Couldn't open file 'models/.material'
Error: No shader specified for material 'models/.material'
Error: Couldn't open file 'models/props/descent/docking_tram_03.material'
Error: No shader specified for material 'models/props/descent/docking_tram_03.material'
Error: Couldn't open file 'models/props/descent/docking_tram_02.material'
Error: No shader specified for material 'models/props/descent/docking_tram_02.material'
Error: Couldn't open file 'models/props/docking/docking_shower_towelrack3.model'
Error: Couldn't open file 'models/props/docking/shower_test.model'
Error: Couldn't load 'models/marine/pistol/pistol_view_spec.dds'
Error: Couldn't load 'models/marine/pistol/pistol_view_normal.dds'
Error: Couldn't load 'models/marine/pistol/pistol_view.dds'
Error: IDirect3DDevice9::CreateVertexBuffer 1249280 bytes failed (Ran out of memory)
Error: Couldn't load 'models/marine/shotgun/shotgun_view_illum.dds'
Error: Couldn't load 'models/marine/shotgun/shotgun_view_illum.dds'
Error: Couldn't load 'models/marine/shotgun/shotgun_view_spec.dds'
Error: Couldn't load 'models/marine/shotgun/shotgun_view_spec.dds'
Error: Couldn't load 'models/marine/axe/axe_spec.dds'
Error: Couldn't load 'models/marine/axe/axe_spec.dds'
Error: Couldn't load 'models/marine/shotgun/shotgun_view_normal.dds'
Error: Couldn't load 'models/marine/shotgun/shotgun_view_normal.dds'
Error: Couldn't load 'models/marine/shotgun/shotgun_view.dds'
Error: Couldn't load 'models/marine/shotgun/shotgun_view.dds'<!--QuoteEnd--></div><!--QuoteEEnd-->

Comments

  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Says you have ran out of memory on your video card, i recommend using texture streaming in the options and see if that does anything?
Sign In or Register to comment.