Wierd func_seethrough_door issue

badmofobadmofo Join Date: 2002-01-28 Member: 121Members
<div class="IPBDescription">.map file text included</div>hello - ok - i got two func_seethrough doors right next to eachother.  one works (the second one i made) - the other does not (the one i copied the second one from).  it's werid...I KNOW it's being targetted (dont ask me how i know - i just do)...so what can the problem be...i dont see anything in the .map file but maybe you do - you can view the text here:
<a href="http://filebox.vt.edu/users/malavi/door.txt" target="_blank">.map imfo</a>

Comments

  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--badmofo+Mar. 27 2002,16:38--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (badmofo @ Mar. 27 2002,16:38)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->dont ask me how i know - i just do<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    My only advice is to find out how you know.  You might have gotten the numbering wrong on the triggering entity.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I'm bad at figuring things out from map text. If I were you, I'd just kill both of the doors and their related entities... then rebuild them.

    Don't do any sort of copying or pasting while rebuilding.
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