New Ns Map Released

ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">Eleventh Hour</div> I have just released my NS map Eleventh Hour. You can get it from <a href='http://www.planethalflife.com/nsworld/Map.ASP?UniqueID=%7BDA90AA95%2DD53D%2D4891%2DAA4E%2D1EE9D25298DB%7D' target='_blank'>HERE</a>.

Please direct your feedback <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=12358' target='_blank'>HERE</a>.

Thank you.

Comments

  • MellonpoprMellonpopr Join Date: 2002-11-01 Member: 2304Members
    I'd suggest posting some screenshots so people can get an idea what your map looks like without installing.

    just a suggestion <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    There are 5 screenshots of Eleventh Hour <a href='http://www.planethalflife.com/nsworld/Map.ASP?UniqueID=%7BDA90AA95%2DD53D%2D4891%2DAA4E%2D1EE9D25298DB%7D' target='_blank'>Here</a>
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    is this a good map or is it as bad as ns_hera on our servers?


    I love ns_hera, but can't run it because of the lag issues <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • MellonpoprMellonpopr Join Date: 2002-11-01 Member: 2304Members
    I'm diggin the screen shots man... it has the atmosphere of the original maps. I'll have to check it out. Honesly I'm a little scared to run custom maps just yet. But i'm considering putting allowdownload 1 and letting a rip
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Eleventh Hour went down okay during the week, I hope to see it being played on some servers this weekend.
  • SkWyReLSkWyReL Join Date: 2002-11-19 Member: 9360Members
    Hey,

    Great Map... I cant wait to see the custom maps that will come out for this game.

    Again, Nice work.

    .:SkWyReL:.
  • H_U_M_PH_U_M_P Join Date: 2002-11-05 Member: 7013Members
    I run this map on my server. People like it:) Jetpack is fun on your map also:)
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    We're holding an informal play session of The Eleventh Hour tonight (Saturday) at 7 PM CT to see how it plays. You'll have to download the map beforehand if you want to play. We're running it for 3 hours, andeveryone is invited. More information can be found <a href='http://www.joshbeeler.com/phpBB2/viewtopic.php?t=43' target='_blank'>here</a>.
  • LiquidFusionLiquidFusion Join Date: 2002-11-01 Member: 3139Members
    The map seems to be VERY marine friendly. I seriously don't know how aliens could ever win this map. The are only 2 vents that i found, and neither of them are that long. Also The long wide open hallways with absolutely no cover aren't very nice. Something else i don't like is the ready room. Its freaking huge. Shrink it down a bit. Thats actually the whole problem with the map everything is just too big. add in some more vents. It shows promise, but its clearly a marine map.
  • SkWyReLSkWyReL Join Date: 2002-11-19 Member: 9360Members
    Is there a difference between ns_11th_hour and ns_11th_hour_11hr or something
    Is there 2 versions?

    .:SkWyReL:.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    There ARE 2 versions. ns_11th_hr11 is current. Changes were made when I got some feedback from the original (ns_11th_hr). The list of changes can be found in the mapping forum, basically I fixed some alien spawn point problems, a broken particle system, added a weld to the MS and brightened some areas.

    Lerks do well on this map (room to fly, room to spike).

    LiquidFusion and anyone requesting changes, please direct your feedback to the topic in the mapping forum (I check there more often).
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    We played it for 2 1/2 hours last night, and the Marine's never won once. I think once you see it in play, it's a very friendly map for Kharaa, despite the lack of vents (this was on a 12 player server). They have plenty of room to dodge gunfire, and they blend in with the textures. It's not ready to be put in my mapcycle, yet, but keep working on it. It has promise. Yes, please shrink the ready room.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Consider it shrunk <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    Epoch what version were you playing ns_11th_hr or ns_11th_hr11 ?
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    We played ns_11th_hr11. It seems that there is not enough obstacles to stop the Kharaa from reaching the Marines early on, thus eliminating their chance for survival. Perhaps some wieldable doors or something of that nature would be in order.
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