Skulk idle animation that only plays during jumps?
LittleLeezard
Join Date: 2010-10-15 Member: 74460Members
<div class="IPBDescription">A cosmetic anim. suggestion. not new anims, just switch w/ prexisting</div>Right now the "idle 2" animation only plays during a skulk jump while in mid air, and never plays on the ground while idle.
I would suggest "idle 4" be played for the jump (if a specific idle must be played). 2 is far more flavorful and immersive and would be nice to see play (always gets cut of as jumps are fast) more frequently on the ground. Idle 4 does a gape, which I think is more realistic for a jump anyway.
The animation names are those as listed in the NS2 Launchpad viewer, skulk_view.model
Purely cosmetic, but noticeable seeing idle 2 constantly get cut off half-way through. Idle 4 would be more discrete if cut off.
I would suggest "idle 4" be played for the jump (if a specific idle must be played). 2 is far more flavorful and immersive and would be nice to see play (always gets cut of as jumps are fast) more frequently on the ground. Idle 4 does a gape, which I think is more realistic for a jump anyway.
The animation names are those as listed in the NS2 Launchpad viewer, skulk_view.model
Purely cosmetic, but noticeable seeing idle 2 constantly get cut off half-way through. Idle 4 would be more discrete if cut off.
Comments
I would suggest "idle 4" be played for the jump (if a specific idle must be played). 2 is far more flavorful and immersive and would be nice to see play (always gets cut of as jumps are fast) more frequently on the ground. Idle 4 does a gape, which I think is more realistic for a jump anyway.
The animation names are those as listed in the NS2 Launchpad viewer, skulk_view.model
Purely cosmetic, but noticeable seeing idle 2 constantly get cut off half-way through. Idle 4 would be more discrete if cut off.<!--QuoteEnd--></div><!--QuoteEEnd-->
and re-use of animation would allow idle 2 to be removed, thus saving precious animation data, and maybe fixing the rifle bullet reg on skulks while jumping :D