Mini gun hit detection
Imbalanxd
Join Date: 2011-06-15 Member: 104581Members
Does the minigun use hit scan for hit detection, or does it fire "projectiles" like lerk spike does?
The reason I ask is because, past 200 ping, projectile based attacks like spit and spikes becomes pointless to use. I need to know where not to spend my resources. From what limited experience I have in the heavy, it seems like absolutely nothing I fire at gets hit. This could just be bad aiming, but it feels a lot like the lerk situation.
The reason I ask is because, past 200 ping, projectile based attacks like spit and spikes becomes pointless to use. I need to know where not to spend my resources. From what limited experience I have in the heavy, it seems like absolutely nothing I fire at gets hit. This could just be bad aiming, but it feels a lot like the lerk situation.
Comments
I don't know whether this makes me more concerned about how bad I must be with spikes, or how badly your hitscan is screwing me over with the LMG.
I'll need to test this further.
If you can find any problem with hit detection, also on high ping servers, please make a video to document it, or at least a reproducable description.
Do you notice similarities or differences between lerk fire and rifle fire? Does anybody else?
To me it seems like they run on completely different principles.
Go stand next to a pane of glass. Fire the lerk spike. Notice how big the spread is.
There is your answer.
I'll need to test this further.<!--QuoteEnd--></div><!--QuoteEEnd-->
Spikes have mad spread. Stupid things contrive to hit everywhere BUT under the crosshair. I swear Ive seen my spikes drill marineshaped outlines in walls around marines but not hit the actual damn marines.