co_chuteout

WorthyRivalWorthyRival Black Armor DivisionMembers, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
edited February 2013 in Mapping

Hi Guys welcome to NS2_chuteout.

Mod ID : 55e90a3
Combat Map
Supports 32 players
Concept based on NS1 map co_singlefile. (Original Creator unknown)

For server map cycles use this:

{ "map": "ns2_chuteout", "mods": [ "55e90a3"] },

A youtube walk through of the layout and features found in the map and how to use them like the teleporters.

http://www.youtube.com/watch?v=o7aDD2pkBmY

If you find bugs or something is really not right - Please leave feedback.
I hope to one day make this a great map. It's not quite there yet but with your help I hope to get there soon.

I hope you enjoy it.

Don't forget to vote for it in the steam workshop. http://steamcommunity.com/sharedfiles/filedetails/?id=90083491
a
Good hunting.
W (+) |2 T H Y.

Post edited by WorthyRival on
Worthy's Co_Maps.
ns2_co_assault Fourms, Workshop,
ns2_co_nest Fourms, Workshop,
ns2_co_chuteout Fourms, Workshop,
ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

Worthy's NS2_Maps.
ns2_nanogrid Fourms, Workshop,

Worthy's XS_Maps.
xs_maze Workshop,

Worthy's Marine Vs Marine Maps.
mvm_assault Workshop,
image
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Comments

  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    edited February 2013
    Workshop updated.

    Added.
    Crates.
    Railings.
    Structural Pipes.
    fixed textures.
    vent.
    ladder to access vent.

    Pimped out the ready room a bit more.
    Post edited by WorthyRival on
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    New Pictures

    image image image

    image image image

    image image image
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    More


    image image image

    image image image

    image image image
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • JibrailJibrail Members Join Date: 2009-04-16 Member: 67200Posts: 867 Fully active user
    thanks for making these maps man, I loved those fall maps in combat, just one thing watch out for long distances as after a certain point players disappear, so u gonna need alot of vision block.
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    edited August 2012
    Vision blocking with crates etc, doesn't cut it in the NS2 engine. Recent attempts by Trainee to block views with crates and stuff in Lunacy has not worked at all. The only way to block the things off, so you don't get distance issues, is to not have that kind of distance. NS2 cannot have maps as open and long as you had in custom NS because the view distance is nowhere near the same!

    My map ns2_impact is pretty much dead unless I choose to shrink it by at least 33%, and I can't be bothered to do that!!
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
    Knowledge is gained through listening, Understanding is gained through discussion.
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    Did you guys get a view distance error in the map ?
    I've already added doors to the next version of the map so that might solve it anyway.
    I've only done a 20 minute play test with 6 guys in the map and I haven't tested for that yet.

    As much as I try to test for all the problems on my own the best way to find bugs is with you guys thrashing the map to pieces.
    I really appreciate any feedback. so please let me know any issues you find with it, so I can fix it and make it a great map.

    Known issues:
    Geometry error alien / marine spawn. *Fixed for next release
    Broken windows can be a problem to pass through sometimes.
    Hitching on some stairs when strafing

    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    Map Updated in workshop.

    Spawn geometry fixed.
    Lighting rework.
    Texture rework.
    Functioning doors added.




    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! AustraliaMembers, Forum Moderators, NS2 Playtester, Forum staff Join Date: 2012-01-13 Member: 140224Posts: 2,130 mod
    sorry but, workshop? steam workshop? it isn't even functioning yet, so how on earth are we meant to access the map?
    Send me a private message if you need me to kill someone "help" with anything.

    The very existence of flamethrowers proves that sometime, somewhere, someone said to themselves, “You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.” - George Carlin.

    Youtube Channel for Sydney Music
  • MCMLXXXIVMCMLXXXIV Members Join Date: 2010-04-14 Member: 71400Posts: 510 Advanced user
    edited August 2012
    I just managed to get it working on mine today. Will write a guide on the Combat forums...

    From my little playthrough I think this is probably ready for us to test with - we should be giving it a try (and testing Steam Workshop) in the next Combat playtest!
  • ArkantiArkanti pub baddie Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow Join Date: 2011-07-22 Member: 111781Posts: 694 Advanced user
    QUOTE (AuroN2 @ Aug 26 2012, 06:49 PM) »
    sorry but, workshop? steam workshop? it isn't even functioning yet, so how on earth are we meant to access the map?



    Steam Workshop for maps has been working since at least 216.
    Mr. Arkanti
    noGG Arkanti
    nova | Arkanti
    Pub Baddie

    Co_Summit - A remix of Summit's unique areas to mould it into a better Combat mod experience. I also broke all the textures. Mad skills yo.
    WildGrass Games - I make video games.
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    Yes the steam workshop is working. If you are subscribed to the map you will automatically download the latest version.
    As I understand the steam workshops current state. Server admins are the only ones who have to update the map if they have setup auto download feature on their server. As they have to do it manually. As it's not yet feature complete.

    Would love to be in that play test MCMLXXXIV. Especially so I can hear peoples thoughts and bugs they find with the map in real time. I've added you on steam. So if you could send me a message when you next play test the map that would be great.



    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    edited August 2012
    Another Update

    Cleaned up some Geo.
    Got rid of a bunch of overlapping faces. (texture errors)
    More Lighting.
    More Textures.
    Changes to the occ geo due to some texture changes. (Level 3 glass floor removed)
    Fixed some props sinking into floor.
    Fixed a few inconsistent prop sizes.
    Lowered ceilings in stairwells at door entrances for better onos play baiting and such.
    Added Vented rooms to these lowered ceilings.
    Many other little things not worth mentioning.

    *Bonus* Gorge belly slide drift races down the stairwells are lots of fun.
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    edited September 2012
    Map updated on steam workshop.

    I've been pretty busy lately being birthday season. So I've not had much time for mapping.
    So this is just a little update.

    New Cinematics added. Animated lights in the ready room. (Thanks Sphinxter.)
    Textured both tech point rooms. (was a quick job not finalized.)
    Enlarged Alien tech point room.
    Fixed a whole bunch texure alignments.
    Lights in tech point rooms.

    100 Subscribers Woohoo!
    Thanks guys.
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    Map Update.

    Overhaul to Occullion Geometry - Performance Increase.
    Deleted Some excess Geometry.
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    Map updated.

    Added some props.
    Changed glass floor to force field.
    Worked on some trim.
    more textures altered.

    Would love to hear any feedback as no one has written anything. The map can't be that perfect.
    Ideas suggestions.
    Errors found.
    Dislikes.
    Like.
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • LPCLPC Members, Reinforced - Diamond Join Date: 2002-04-07 Member: 384Posts: 303
    maybe post some screenshots? from the screenshots you first posted I'd say you need to work on the lightning. overall it looks very bland, if I didn't knew better I'd say it was a Halflife 1 map ;)
    cookiemonster
  • elodeaelodea Editlodea Members, Reinforced - Shadow Join Date: 2009-06-20 Member: 67877Posts: 1,786 Fully active user
    QUOTE (WorthyRival @ Sep 21 2012, 05:58 PM) »
    Would love to hear any feedback as no one has written anything. The map can't be that perfect.
    Ideas suggestions.
    Errors found.
    Dislikes.
    Like.

    I think its just because no ones playing combat yet :(
    Gorge bilebomb forever.
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    edited September 2012
    QUOTE (LPC @ Sep 21 2012, 10:29 PM) »
    maybe post some screenshots? from the screenshots you first posted I'd say you need to work on the lightning. overall it looks very bland, if I didn't knew better I'd say it was a Halflife 1 map ;)


    Yeah those screen shots above are very old. Here are some new ones. :)
    Lighting rework.
    Aliens spawn rework.
    image image image

    image image image

    image image image


    Post edited by Unknown User on
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    Another update today.

    Cover added too Aliens Spawn. - can be seen in newest screenshots.
    Reworked a lot of lighting. Cheers LPC.
    Updated Original post. - I'll try to remember to update that more often.
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • elodeaelodea Editlodea Members, Reinforced - Shadow Join Date: 2009-06-20 Member: 67877Posts: 1,786 Fully active user
    edited September 2012
    I like the work to the spawn rooms!

    Only criticism i might make would be the lighting might be a bit too dark on some walls and corners for a combat map. Like the corners of alien spawn and the side faces of stairs.
    I do like that you've gone with blue though instead of brown (aka minshaft) so it might not be too bad seeing skulks etc.

    The dark corners do look awesome though..! just gameplay wise i'm not sure.
    Gorge bilebomb forever.
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    Yes I did umm and ahhh about the dark corners, but it is their spawn so it should be advantageous to aliens.

    In the next play test if people still think that then I'll change it.
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • CodeineCodeine Members Join Date: 2010-11-22 Member: 75155Posts: 515
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    Map Updated 02.12.2012
    ****************************** CHANGES *******************************
    Vents added to spawns
    Fixed Mini map
    Lowered Music volume by 0.2 in ready room
    Added vent exit to middle level
    Red Pipe supports on levels 1 and 5 changed too non collidable.
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    Map updated today.

    I've made 2 very small changes that change game play of this map in a big way.

    The changes are mainly due to you no longer able to exo away from the com chair.
    These changes force a tug of war for the middle level.

    Let me know what you think of the changes.
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    Map update 30th January 2013

    Changes to this map.

    1. This is a big one. I've swapped spawn locations.... for a few reasons:
    Aliens win condition - hold out against the attack. As marines have to push. the advantage of dropping down the chute should favor marines.
    Aliens - Climb / fly / teleport / speed. Is better than Marines so climbing the map is easier for Aliens.
    Speed of EXO - EXO can now drop down the chute on levels 5 and 2.
    Onos can with Charge / Celerity / Cloak / Regen. Climb the map as an individual faster and more stealthy than an EXO.

    2. A new vent in alien spawn.

    3. Ladder access to all vent locations.

    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    edited February 2013
    Update 7th Febuary 2013.

    Swapped spawns back.

    Teleporter added to Marine spawn and 3rd Level.
    Requires Welder to activate.
    Weld battery node next to teleporter for 15 seconds - Activates Teleporter for whole team, exos included, for 60 seconds.
    Teleporter then resets and must be welded again.

    Vent on the roof of marine spawn. Geometry changed.
    Collision of vent props improved.

    Known issuses :The Extra entities weld entity is not perfect.
    There is no visual aid for how long one has to weld for. (It's 15 secs)
    There is also no weld target notification. For weldable objects.
    I'm hoping the extra entities mod is updated to fix these small issues.

    I'll add some new screen shots of the changes shortly.
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • bp2008bp2008 Members, Reinforced - Shadow, WC 2013 - Gold Join Date: 2012-11-28 Member: 173581Posts: 243 Fully active user
    Maybe at some point the extra entities will be complete and mature enough to not require such a thing, but might I recommend cooking up a custom material (texture) with instructions on how the teleporter works? Paste it on the wall nearby so people know how to activate the teleporter. Could do it entirely in words (i.e. "Weld for 15 seconds") or if that is too ugly you could do it with graphics. Like a welder icon, a clock icon, and the number 15. (either way, be sure it is readable with low texture quality etc.)
    7P1fgAb.jpg
  • JimWestJimWest Members, Reinforced - Silver Join Date: 2010-01-03 Member: 69865Posts: 528 Advanced user
    That "no visual effect for welding" is a combat bug, the other things I will add when I got more time.
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    Map Updated 08.03.2013
    ***************** CHANGES ************
    Teleporters.
    Teleporters now become active for the rest of the game if activated.
    To use Teleporters the power must be restored to the teleporter you wish to use.
    Weld the battery node next to the teleporter for 60 seconds.
    Battery nodes are found on level 3 and level 5.
    Teleporters can be found in:
    Marine Spawn - Always powered.
    Level 3 - No power
    Level 5 - No power
    Teleports marines and EXO's only. Back and forth from active teleporters.
    The highest Level teleporter supersedes

    Aliens must stop marines from climbing the map and activating the teleporters as they provide a huge push advantage.

    Thanks for the feed back guys.
    Thats great news JimWest. Glad to hear it's a work in progress as that extra entity mod is really good. Would love to brainstorm some features for it when you get a chance.
    bp2008 it's a great suggestion that I don;t know how to do :( ,but I've just changed the weld entity system to a once off to make the map more intense fighting for levels.

    So the maps more of capture level 3, get teleporter working, push. Capture Level 5 get teleporter working. Push Hive.
    Let me know what you guys think of the changes.
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • DarkSeraphDarkSeraph Members Join Date: 2004-06-07 Member: 29174Posts: 550
    Map Updated 08.03.2013

    Updated... FROM THE FUTURE! DUN DUN DUN
    co_portals - Community made fun map: forums . workshop
    co_skylight: forums . workshop
    co_angst port: forums . workshop
    xs_mineshaft: forums . workshop
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