[AwE]Sentinel Members Join Date: 2012-06-05 Member: 152949Posts: 681 Fully active user
edited January 2013 in Mapping
Klingon themed oldschool mapYes, Klingon, you heared correct! I was starting to play Klingon Honor Guard again and I fell again in love with it. The simple but functional level architecture is just awesome. And since there are no replies or playvideos of ns2_yakushima yet, I have the time to start a new map. There were also a lot of ideas I had in mind creating yakushima that didn't fit in the theme of the map, so I feel refreshed to work on another map.
I learned a lot with my first map and I started to align ns2_honorguard to a 16'' grid and used 90°-45° degrees a lot. Yakushima was more made without the grid and the new map is really faster to create/redesign. I also developed some kind of component building that gave the map a consistent theme. The rooms are influenced by a lot of artwork and the first three levels of KHG. But it is freely composed and not a 1to1 copy of anything existing. It is hard to work only with the standard textures, so I had to adept some original layouts.
The oldschool design and the totally different sci-fi universe theme is also very handy because almost no prop is useable and therefore I have to create a lot with faces and the overall performance of the map even without occlusion geometry is superb!
I decided to post the map earlier than the first one and in an stage where many things are still subject to change. I hope this will encourage you all to comment frequently and helps to make the map better. For all I know four eyes see more than two Enjoy picturesof how it started and the latest version of the minimap! Look at post #3 for up-to-date pictures.
Outdated pictures. I let them in for people who are intersted in the work process:
This will become a weapon shop/armoury.
Colonnade with RT platform over a lava pit
A bridge, the bottom of the room is connected to a sewer system that gets updated with fluids as soon as sparks makes it possible
It is challenging to transport the Klingon light themes with the green, yellow, blue, white and red in the same room to sparks without making it look like a disco floor Stay tuned for more pics soon and make sure to chekc out the map in the workshop!
Post edited by Unknown User on
"Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win" - 孫子 "When you think you win, tighten the strap of your helmet"