commander chooses IP direction
schkorpio
I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">for spawning players</div>I'd like for the commander to be able to choose which way marine players face when they spawn from an IP - the same way you do now by rotating the phasegate or turrets.
its a small thing I know, but I always see players spawn in and spin around a bit until they get their bearings (basically to find the armory).
I'd like to be able to help players face the correct way :)
<i><!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->edit: corrected typo in topic title --Zaggy<!--sizec--></span><!--/sizec--></i>
its a small thing I know, but I always see players spawn in and spin around a bit until they get their bearings (basically to find the armory).
I'd like to be able to help players face the correct way :)
<i><!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->edit: corrected typo in topic title --Zaggy<!--sizec--></span><!--/sizec--></i>
Comments
This is included in Build 215. It's just harder to notice because of thirdperson (you could be seeing in a desired direction, but view blocked by wall like in Data Core)
You can also set a rally point from any IP for auto-waypoint to any newly spawned Marines.
You can also set a rally point from any IP for auto-waypoint to any newly spawned Marines.<!--QuoteEnd--></div><!--QuoteEEnd-->
If this is suppose to work in current 215, then it's broken. I can stare all day long in one direction waiting to spawn but alway end up looking the other direction.
The IP's always face you in the direction that the little steps on the IP are facing.
I thought it was fixed this build (216) and it seems to work sometimes, but not others. (That is, spawning the way you are spectating when waiting to spawn.)
I feel fairly certain that the stairs have no bearing on the spawn direction...
I guess I wouldn't mind not being able to choose the direction, if it wasn't random.
Also switching eggs (clicking to choose a different egg) is seemingly impossible, I wonder if they mean to keep that feature in. Spawning near the hive that is under attack is helpful sometimes, but when it's overrun, spawning into the barrel of a flamethrower is less helpful. With a little chance to be able to tell whats going on even just 1 second before popping out would be really helpful.
And as a p.s., I like the little zoom out to third person when starting an evolution, but always jarred popping back when it's done. Why not zoom back in right before spawning.
But also, just before you spawn, the view should 'MOVE' in towards the centre of the portal at eye level. Sort of an accelerated movement, maybe with a 'blink' like effect as you get close.
I think that would make it a little more immersive and less juddery.
Hopefully cleared up in 217.
Would love to have an official explanation or "post 1.0" about this.
I know it seems like a nit-pick but players deal with this a hundred times a game. Maybe more if you're a lousy shot like me.
-C
This is awesome :)
CLOSE THE THREAD! :D