So aliens get gorge... what about marines?

ArmymunchkinArmymunchkin Join Date: 2012-06-30 Member: 153788Members
<div class="IPBDescription">i hate the idea of the aliens have a defense with no consequences</div>I was looking at a post recently about changing the gorge, after i read the thread i noticed that the only things that the marines have that is similar is the sentry... but the sentry sucks, so i had this idea about the welder.

Good:
1: The marines press "e" on the welder to open a menu allowing them to build, sentry turrets. (exactly the same as a hydra just with sentry skin) (only 3 turrets can be placed at once)
2:The marine has the ability to make a barricade these are a defensive structure that can be built to defend from a gorge's bile bomb or the lerks spikes, there is also a hole that can be shot in and out from, this allows you to place a sentry inside the barrier so it doesn't take as much damage ( marines clog) (only 2 can be placed) (the barriers have a opening at the back) (they reduce damage from ranged attacks)
3: this allows fast control of areas of the map for the marine team.
4: the commander has to upgrade the welder 2 times before this becomes available. (the upgrade costs 10 Tres)
5: turrets have a 360 view

Bad:
1:The marine commander has to give the ability to make the structures to the player. (5 Tres per player)
2: per 3 players is 1 person who the commander can give this ability to.
3:The marine commander looses the ability to place sentry's down.
4:Early game Tres is spent on the upgrade, leaving the marines with a economic or defensive choices in the early game.

Comments

  • MonnizMonniz Join Date: 2012-07-31 Member: 154482Members
    So, I like that it is different between Aliens and Marines. Cause, otherwise, "aliens got things that can climb walls, then a new armor that can make you go on walls.."

    I like the idea of one more sentry. More like a healer-turret maybe.

    :)
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    Stop trying to homogenize the game, asymmetry is one of the greatest parts of NS.
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    Except that marines have no viable static defense. Mines are only good once and sentries might as well be made out of paper and shoot pillows
  • plausiblesargeplausiblesarge Join Date: 2012-08-02 Member: 154558Members
    edited August 2012
    I actually like the way it is now, with a few small exceptions. The marines don't have any real defence, however their sheer power, especially with flamethrowers, level 3 weapons adn armor, and jetpacks, makes them very good offensively, especially when backed up by ARCs. It is nicely asymmetrical - while the aliens have better defence, the marines have better pushing power. THAT BEING SAID I agree that the sentries do need a buff. They are almost completely useless in their current form
  • cryptcrypt Join Date: 2004-04-22 Member: 28091Members, Constellation
    The marines also already have mines for static defense
  • [HEI] Spade[HEI] Spade Join Date: 2012-04-28 Member: 151223Members, Squad Five Blue
    <u><b>ATTENTION TO THE NEW PLAYERS</b></u>
    The thing is that you arrived in ns2 while the dev tried to change sentries to prevent spam and to aliens sot break through a sentry spammed room. Sentries never sucked that much and but it needs to change to make spam a waste of resources. Don't forget that it is at the beta stage and they try to fix some balance in the game.

    As others said, asymmetry is one of the most important thing in ns2! Less similarities you make, better it will be. You have to consider that sentries are a viable way to defend places (i hope it will ^^) and better give ideas to make them right before 1.0 than ideas of features which bring marines closer to the aliens ;)
  • plausiblesargeplausiblesarge Join Date: 2012-08-02 Member: 154558Members
    edited August 2012
    Well if I were to make sentries more useful without overpowering them, the main thing I would do would be to give them a firing priority system, that is

    they will always shoot air units (lerks)
    if there are no lerks, they will shoot onos,
    if no onos they will shoot fade,
    if no fade they will shoot skulk,
    if no skulk they will shoot gorge

    that way, they spend less time shooting at useless targets. This would make them significantly better against lerks because they will actually shoot them. And lets face it, lerks often get free reign a lot of the time anyway
  • [HEI] Spade[HEI] Spade Join Date: 2012-04-28 Member: 151223Members, Squad Five Blue
    <!--quoteo(post=1956912:date=Aug 4 2012, 12:40 PM:name=plausiblesarge)--><div class='quotetop'>QUOTE (plausiblesarge @ Aug 4 2012, 12:40 PM) <a href="index.php?act=findpost&pid=1956912"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->that way, they spend less time shooting at useless targets. This would make them significantly better against lerks because they will actually shoot them. And lets face it, lerks often get free reign a lot of the time anyway<!--QuoteEnd--></div><!--QuoteEEnd-->

    Lerk's spores disable the aim of the turrets, so a good lerk always drops some on the sentries to get the free reign in the room. Lerk is the sentry counter with the bile bombs for the aliens :)
  • plausiblesargeplausiblesarge Join Date: 2012-08-02 Member: 154558Members
    edited August 2012
    <!--quoteo(post=1956970:date=Aug 4 2012, 10:22 PM:name=[HEI]Spade)--><div class='quotetop'>QUOTE ([HEI]Spade @ Aug 4 2012, 10:22 PM) <a href="index.php?act=findpost&pid=1956970"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    Lerk's spores disable the aim of the turrets, so a good lerk always drops some on the sentries to get the free reign in the room. Lerk is the sentry counter with the bile bombs for the aliens :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I did not know that

    herpity derp

    I guess this makes it even more important that they shoot lerks, before they can disable them
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    Marines have welders, which are much better than a gorge.

    They also have mines and sentries. Mines are great static defenses, while sentries are only good for fire support - you need marines nearby. This is the same with hydras, they are rubbish unless a gorge is healing them.

    Stop trying to homogenize the game.
  • plausiblesargeplausiblesarge Join Date: 2012-08-02 Member: 154558Members
    marines have droppable medpacks, cheap sentry guns, welders etc

    they can do everything a gorge can do and more
  • [HEI] Spade[HEI] Spade Join Date: 2012-04-28 Member: 151223Members, Squad Five Blue
    Gorge definitly need another ability!! It is too repetitive for the moment! WHERE IS THE SPIDEEEEEEER?!
  • RtronRtron Join Date: 2012-08-02 Member: 154545Members
    edited August 2012
    arent sentries supposed to be bad tho? In Totalbiscuits video i think the developer also commenting said that they were supposed to be bad

    because well think about it, the marines already have a total recall button were if the craps about to hit the fan at main base the commander can beacon all marines back to save the base sentries imo are supposed to buy the commander time to do that.

    on top of that marines commanders can drop medi packs(gorges heal spray) and nano shields(gorges....?)
  • DarkOmenDarkOmen Join Date: 2002-11-05 Member: 7148Members
    <!--quoteo(post=1957481:date=Aug 5 2012, 12:54 AM:name=Rtron)--><div class='quotetop'>QUOTE (Rtron @ Aug 5 2012, 12:54 AM) <a href="index.php?act=findpost&pid=1957481"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->total recall button<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="http://thewolfmancometh.files.wordpress.com/2011/01/total-recall-mars-quaid-eye-bulge.jpg" border="0" class="linked-image" />
  • TroscusTroscus Join Date: 2012-08-05 Member: 154827Members
    Marines do need a defensive buff, at least an early one. Sentries fit perfectly into that early game defense, considering how weak they are, but most commanders don't bother with them until mid game (at least in the games I've played), when the aliens have evolutions and lifeforms that nullify them. Marines are far too open to an early skulk rush. Even if it doesn't out right kill them, it forces them to bottle and repair/defend if the skulks keep coming, giving the alien commander free reign over the map.
  • RtronRtron Join Date: 2012-08-02 Member: 154545Members
    <!--quoteo(post=1957895:date=Aug 5 2012, 03:25 PM:name=DarkOmen)--><div class='quotetop'>QUOTE (DarkOmen @ Aug 5 2012, 03:25 PM) <a href="index.php?act=findpost&pid=1957895"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://thewolfmancometh.files.wordpress.com/2011/01/total-recall-mars-quaid-eye-bulge.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->


    lol i remeber that movie its good should have gone with arnold for the remake tho
  • Chuck_NorrisChuck_Norris Join Date: 2012-04-01 Member: 149779Members
    <!--quoteo(post=1957911:date=Aug 5 2012, 04:20 PM:name=Troscus)--><div class='quotetop'>QUOTE (Troscus @ Aug 5 2012, 04:20 PM) <a href="index.php?act=findpost&pid=1957911"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Marines do need a defensive buff, at least an early one. Sentries fit perfectly into that early game defense, considering how weak they are, but most commanders don't bother with them until mid game (at least in the games I've played), when the aliens have evolutions and lifeforms that nullify them. Marines are far too open to an early skulk rush. Even if it doesn't out right kill them, it forces them to bottle and repair/defend if the skulks keep coming, giving the alien commander free reign over the map.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Scouting, my friend! No chance for an early skulkrush if u have descent players scouting and communicating.

    You don't have the res right now in early game for 25 Res Robotics + 15 Res per Turret. If u go for that, you'll lose in mid game against those cara beasts.
  • [HEI] Spade[HEI] Spade Join Date: 2012-04-28 Member: 151223Members, Squad Five Blue
    <!--quoteo(post=1957911:date=Aug 6 2012, 01:20 AM:name=Troscus)--><div class='quotetop'>QUOTE (Troscus @ Aug 6 2012, 01:20 AM) <a href="index.php?act=findpost&pid=1957911"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Marines do need a defensive buff, at least an early one. Sentries fit perfectly into that early game defense, considering how weak they are, but most commanders don't bother with them until mid game (at least in the games I've played), when the aliens have evolutions and lifeforms that nullify them. Marines are far too open to an early skulk rush. Even if it doesn't out right kill them, it forces them to bottle and repair/defend if the skulks keep coming, giving the alien commander free reign over the map.<!--QuoteEnd--></div><!--QuoteEEnd-->

    - "Marines do need a defensive buff, at least an early one"
    Mines. Yeah you forgot about those!

    - "Sentries fit perfectly into that early game defense"
    No. Anyway only a few commanders know how to place them right to be effective. They don't have enough health to deal against 2 skulks even when a turret is firing, you get the point: you just waste your resources.

    - "most commanders don't bother with them until mid game"
    ^look why above. Options you have in early game is: welder, mines, shotgun, arms lab, phase tech. Building a robotics factory first is useless. I prefer getting w1-2 for all my marines and make them survive than to waste res on the glass turrets which last 3 secondes.`

    - "Marines are far too open to an early skulk rush"
    The best defense is to attack! It's more than ever correct in NS2, marines and skulks need to take territory all the time!


    But stay ON TOPIC plz. Gorges can hold a position early game alone or with 1 skulk, marines need to be present to defend and turrets can help to do that but can't do it themselves. That was also the goal of the reduction of turrets' health.
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