The Official Benchmarks Thread

DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow Posts: 2,545 Fully active user
edited March 2013 in NS2 General Discussion
Officially
The Official Benchmarks Thread: Updated for Gorgeous Build 241!

Everyone, please post your benchmarks for NS2. However, in order to keep these benchmarks clear and concise, I ask that you use FRAPS benchmarking for 20 minutes, during one round of NS2. The hope, is that this information will be of benefit to UWE, in order to better optimize the game, and give us an even greater gaming experience with NS2.

How to Properly Benchmark NS2

Download FRAPS here: http://www.fraps.com/download.php

Please follow these guidelines while capturing your benchmark:
- Run FRAPS Benchmark for 20 Minutes (1200 Seconds)
- DO NOT benchmark while in the readyroom. Wait until you have joined a team, and the round has started.
- DO NOT benchmark loading screens.
- EITHER benchmark on NS2_SUMMIT or NS2_DESCENT (This will help keep the benchmarks somewhat consistent.)
- ONLY benchmark a single round. DO NOT benchmark multiple rounds which return you to the Readyroom or display the Loading screen.
- ONLY benchmark while running the game FULLSCREEN.
- EITHER benchmark on "High" Visual Detail Settings and ENABLE everything (Bloom, Atmospherics, etc.) or DISABLE everything pretty and benchmark on the lowest possible settings (No Ambient Occlusion, AA, etc.)

image

When you've benchmarked the game, post your results here. If you need help with this, just let me know.

Please include the following information:

- CPU
- GPU
- Operating System
- RAM
- Minimum FPS
- Maximum FPS
- Average FPS
- Build of NS2 when benchmark was captured
- Resolution (i.e. 1024 x 768; 1920 x 1080, etc.)
- Ping
- Map (Summit or Descent)
- Visual Detail (High or Low)

--

Here is my benchmark. which can be used as a template:

CPU: Intel Core i7 2600k @ 4.5Ghz
GPU: EVGA GTX 480
OS: Windows 7 Professional, 64 Bit
RAM: 8GB, 1600mhz
Minimum FPS: 32
Maximum FPS: 95

Average FPS: 63
Build: 214
Resolution: 1920 x 1080
Ping: 70~ ms


After collecting your data with FRAPS, you may want to create a line graph using Excel, to display your results in a visual format.

image



Here is my most recent GORGEOUS benchmark.

CPU: Intel Core i7 2600k @ 4.6Ghz
GPU: EVGA GTX 480
OS: Windows 8 Professional, 64 Bit
RAM: 8GB, 1600mhz G.SKill Ripjaws X
Minimum FPS: 27
Maximum FPS: 72

Average FPS: 48
Build: 240 (Gorgeous)
Resolution: 1920 x 1080
Ping: 60~ ms
Map: ns2_descent
Visual Detail: High



Cheers,
Cody
Post edited by DarkATi on
Price
«1345

Comments

  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow Posts: 4,983 mod
    edited July 2012
    CPU: Intel Core i5 2500k @ 4.5Ghz
    GPU: AMD HD 6950
    OS: Windows 7 Professional, 64 Bit
    RAM: 16GB, 1333mhz
    Minimum FPS: 0
    Maximum FPS: 104
    Average FPS: 49
    Build: 214

    Also, 1920x1080 will all possible graphic options turned off (e.g. bloom, atmospherics, fog, shadows, texture quality on awful).
    Post edited by Unknown User on
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue Posts: 620 Fully active user
    Resolution?
    Quality?
    Other graphical settings?
  • NominousNominous Baltimore, MD Join Date: 2012-02-18 Member: 146518Members Posts: 325 Advanced user
    CPU: AMD Phenom II X4 830 @ 3.8GHz
    GPU: GeForce GTX 460 @ 800/900/1600
    OS: Windows 7 Ultimate, 64 Bit
    RAM: G.SKILL Sniper 2x 4GB, 1600 MHz

    Display Mode: Fullscreen
    Resolution: 1920 x 1080
    Visual Detail: High (Atmospheric Lights + Bloom disabled)
    Ping: 60~ ms

    Minimum FPS: 3
    Maximum FPS: 102
    Average FPS: 27.933
    Build: 214

    Note: Joined mid/late-game in an 8v8, where each room had a decent amount of structures.
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue Posts: 620 Fully active user
    Good one karnaj, ping is also very important since the higher your latency, the more work the client does for prediction.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow Posts: 2,545 Fully active user
    QUOTE (ScardyBob @ Jul 21 2012, 12:47 AM) »
    CPU: Intel Core i7 2500k @ 4.5Ghz
    GPU: AMD HD 6950
    OS: Windows 7 Professional, 64 Bit
    RAM: 16GB, 1333mhz
    Minimum FPS: 0
    Maximum FPS: 104
    Average FPS: 49
    Build: 214


    Don't you mean an Intel Core i5 2500k? There isn't an i7 2500k, is there?

    I've also updated the first thread. Thanks for adding some important stats, Karnaj.

    Cheers,
    Cody
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members Posts: 390
    Given that the ready room and loading screens will give you 100 fps, won't this make max fps and average fps stats kind of meaningless?
    Some maps are also more intensive than others - I would suggest doing the test on a single map (ie., summit).
    Don't get me wrong, I really support this idea.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow Posts: 2,545 Fully active user
    QUOTE (Cee Colon Slash @ Jul 21 2012, 05:04 PM) »
    Given that the ready room and loading screens will give you 100 fps, won't this make max fps and average fps stats kind of meaningless?
    Some maps are also more intensive than others - I would suggest doing the test on a single map (ie., summit).
    Don't get me wrong, I really support this idea.


    I don't always get 100 FPS in the readyroom, and I have a pretty good comp. I usually get around 90, though. However, you are correct, loading screens should NOT be included in the benchmark. Also, it would probably be a good idea to benchmark the game on one particular map, or at least to specify which map your benchmark was taken on.

    Thanks for the input. :)

    Cheers,
    Cody
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold Posts: 1,493 Advanced user
    Starting the benchmark after you join a team wouldn't work, you will always get extremely high FPS when you die because you go into spectator when you are dead. It would be pretty impossible to get authentic gameplay benchmarks without the interference of the high spectator FPS..
    image
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,771 Advanced user
    Use fraps to gather into on fps. Make a graph. Then note what was happening at the high and low points. This would work
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow Posts: 2,545 Fully active user
    QUOTE (rantology @ Jul 21 2012, 09:06 PM) »
    Starting the benchmark after you join a team wouldn't work, you will always get extremely high FPS when you die because you go into spectator when you are dead. It would be pretty impossible to get authentic gameplay benchmarks without the interference of the high spectator FPS..


    A benchmark is a benchmark. It is never perfect, and it never tells you the whole story. So, of course, that isn't the purpose of this benchmark. If everyone is going into spectator mode, then everyone's benchmarks will reflect that occurrence. This kind of benchmark will serve a purpose, by showing us the general experiences of many different users.

    If you wanted to nitpick even further, you could say that the benchmark should only be done as one particular alien, or alien lifeform, or a marine with only one particular weapon. The view models on each of these would change your FPS, but that's the point. Everything is factored in, and an average FPS is calculated.

    Cheers,
    Cody


  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow Posts: 4,771 Advanced user
    edited July 2012
    Min Max Avg
    1 102 76.26

    Processor: Intel Core i5-2500K @ 4.5GHz
    Motherboard: MSI P67A-GD53 (B3) LGA 1155 Intel P67
    Memory: G.SKILL Ripjaws Series 8GB 1600mhz
    Video Card: Saphire 7970 OC 1150Mhz 1600Mhz
    Hard Disk: Western Digital Caviar Black 500GB
    Software: Windows 7 64 Bit
    Ping: 200 (only summit server was in Europe at the time)

    image
    The first dip was a lag spike. The second dip was the game ending, and then going up to 100 in the ready room.

    I used to have a 6950, but I got the exact same performance.
    Post edited by Unknown User on
    From my perspective UWE has been trying to both with what little resources they have given to the game. They don't have an AAA budget, let alone an indie game budget. They have the budget of a game that has been out 6 years. I want to say, don't half ass two things, whole ass one thing. I just don't think they have the resources to do it. Unlike many of the people on the forums, I guess I am just happy they are at least trying even though I may not like what they end up doing.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members Posts: 1,731
    edited July 2012
    Min max average are not very good measures because the signal is not stationary (it changes in time), the better is indeed to make a time graph.

    Here is some I did, always on the same server (HBZ), same ping conditions at different time during the beta.

    Best performance seems to be at end of march, but I have only 7 minutes of the last build.

    Intel Core i5-2500K @ 4.4GHz

    image

    image

    image

    image
  • ArgathorArgathor Join Date: 2011-07-18 Member: 110942Members, Squad Five Blue Posts: 682
    I am sure the motivtion behind this is good, but I fail to see how this is in any way useful.

    We already know the game runs terribly, the only useful feedback will be specific and targeted so that it can be used to focus optimisation efforts.
    Arga | ns2hub.com
    "Someone's sitting in the shade today because someone planted a tree a long time ago."
  • SecuritySecurity Join Date: 2005-01-07 Member: 33133Members, Constellation, Squad Five Blue Posts: 279 Fully active user
    edited July 2012
    QUOTE (Argathor @ Jul 22 2012, 03:05 PM) »
    I am sure the motivtion behind this is good, but I fail to see how this is in any way useful.


    It provides information about exactly how good or bad the game runs on certain system builds and may show up problems with specific hardware.
    AMD / Intel, ATI / Nvidia etc.

    Thats very useful, as UWE can't test the game on each and every hardware configuration there is.
    It also provides information to new players or potential customers, as in what kind of performance they can expect with their hardware.

    This thread should be webbed.


    Edit: Vsync should be added to the required information.
  • ale'ale' Join Date: 2011-08-06 Member: 114689Members Posts: 63
    image

    This benchmark was done during two rounds.

    Intel i5 3570k @ 4.5ghz
    Nvidia GTX 560 Ti 448 Cores (Overclocked)
    8GB DDR3 RAM 1333mhz
    Windows 7
    1920x1080
    Forgot to pay attention to the ping, I think around 80
    Build 214
    Min fps 26
    Max fps 102
    Avg fps 67
  • RoTTeRoTTe Join Date: 2012-03-14 Member: 148764Members Posts: 31
    QUOTE (DarkATi @ Jul 20 2012, 10:11 PM) »
    The Official Benchmarks Thread

    Everyone, please post your benchmarks for NS2. However, in order to keep these benchmarks clear and concise, I ask that you use FRAPS benchmarking for 20 minutes, during one round of NS2. The hope, is that this information will be of benefit to UWE, in order to better optimize the game, and give us an even greater gaming experience with NS2.


    *cough cough*

    Only one thing to say:

    CODE
    POST /performance HTTP/1.1.
    Host: strong-ocean-7421.herokuapp.com.
    [BLABLABLA]
    clientavg=17.56&clientmax=17.56&clientmin=17.56&ents=6237142&map=ns2_summit&serveravg=5.30&version=214

    HTTP/1.1 200 OK.
    Content-Type: text/html; charset=utf-8.
    [BLABLA]
    saved


    UWE already have statistics of all of yours.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow Posts: 2,545 Fully active user
    QUOTE (RoTTe @ Jul 22 2012, 09:46 AM) »
    *cough cough*

    Only one thing to say:

    CODE
    POST /performance HTTP/1.1.
    Host: strong-ocean-7421.herokuapp.com.
    [BLABLABLA]
    clientavg=17.56&clientmax=17.56&clientmin=17.56&ents=6237142&map=ns2_summit&serveravg=5.30&version=214

    HTTP/1.1 200 OK.
    Content-Type: text/html; charset=utf-8.
    [BLABLA]
    saved


    UWE already have statistics of all of yours.


    Well, that's very good to know. I had no idea that UWE had access to this kind of info already. In that case, this thread still *might* be useful to the community, new players, etc.

    Thanks for bringing this up, though! Awesome!

    Cheers,
    Cody
  • blujayblujay Join Date: 2012-07-21 Member: 154277Members Posts: 46
    edited July 2012
    QUOTE (DarkATi @ Jul 22 2012, 09:29 PM) »
    Well, that's very good to know. I had no idea that UWE had access to this kind of info already. In that case, this thread still *might* be useful to the community, new players, etc.

    Thanks for bringing this up, though! Awesome!

    Cheers,
    Cody


    It would have been more useful if people with more average computers posted; but for these purposes just imagine all those lines half as high as they are. i5/i7 aren't the majority (yet). Yes, I'm jelly.
    Post edited by Unknown User on
  • {GGs} Chicken{GGs} Chicken Join Date: 2011-11-22 Member: 134663Members, NS2 Map Tester Posts: 212
    - AMD Phenom II x4 965 3.4GHz
    - HD 6950
    - Windows 7
    - 8GB
    - 1080p
    - 90-100 ping
    - Everything except AF turned off

    40 fps on a freshly restarted All-In Server with 6v6 people. Mid-game 30fps, late game 18-25fps.




    Seems like everyones getting badfps early game and badfps late game. Should just sticky this: http://www.quickmeme.com/meme/3q758x/ and call it a day.
    Anyone saying "rofl hitreg" will be dealt with swiftly. I get a sense of power that makes me feel like I'm a big man, and important, so watch out.
    そいやそいや!
  • SecuritySecurity Join Date: 2005-01-07 Member: 33133Members, Constellation, Squad Five Blue Posts: 279 Fully active user
    edited July 2012
    CPU: AMD Phenom II X4 970 @ 4 Ghz
    Ram: 8 GB DDR3 1600 Kingston Ram
    GFX Card: Nvidia Geforce GTX 560 Ti (448 Cores)
    OS: Windows 7 Ultimate 64 bit

    Build: 214
    Resolution: 1680 x 1050
    Vsync: Off
    Ping: 50~ ms


    Minimum FPS: 9
    Maximum FPS: 102

    Average FPS: 44


    Eventhough it feels (and usually is) more like that:

    QUOTE ({GGs} Chicken @ Jul 23 2012, 06:49 PM) »
    40 fps on a freshly restarted All-In Server with 6v6 people. Mid-game 30fps, late game 18-25fps.
  • Wheelman56Wheelman56 Join Date: 2012-07-27 Member: 154391Members Posts: 1
    CPU: Core i5 2500k @ 4.3ghz
    RAM: G.SKILL 8GB DDR3 1600
    GPU: AMD HD 6950x2 Crossfire
    OS: Windows 7 Ultimate x64

    Build 215
    1920x1080
    ~60 ping

    Min FPS: 9
    Max FPS: 102
    Average: 61

    This was a fairly good round, stayed between 40-60 fps even in the late game. Sometimes I have it go to like 20 fps when fighting inside a base in the late game.

    image
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members Posts: 905 Fully active user
    edited August 2012
    i use a laptop: Vostro 3550 by Dell

    CPU: Intel® Core™ i5-2410M CPU @ 2.30GHz (4 CPUs), ~2.3GHz
    GPU: AMD Radeon HD 6630M
    OS: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1
    RAM: 8GB
    Build: 215
    Resolution: 1024x768
    Ping: green

    all boxes checked (anti-aliasing etc. activated):
    Minimum FPS: 5
    Maximum FPS: 45
    Average FPS: 24.238

    no boxes checked (nothing extra activated):
    Minimum FPS: 1
    Maximum FPS: 63
    Average FPS: 31.711


    both recordings lasted 20 minutes, played 8v8 (most of the time) on summit

    note: i usually uncheck all boxes in graphical settings, i noticed it makes quite a difference for me. as requested, they were all activated for this test though.

    biggest fps drops: lerk gas and shotgun hit-feedback up close (e.g. when shooting a hive)


    edit: results with disabled boxes: difference of ~7.5 fps (+30%) which is quite noticable when playing.

    edit much later: forgot to mention, i always have graphical settings on "high" as it seems not to have a big impact on my fps
    Post edited by Unknown User on
  • XeiZXeiZ Join Date: 2012-04-13 Member: 150384Members Posts: 85
    edited August 2012
    Would like to contribute something in here but as soon as i press start on the benchmark thingy my game isnt playable anymore, i get freezes and extreme input lag. :[

    My Steamprofile
    If anyone needs help with his stream and the quality, just add me on steam!
  • Ugly_JimUgly_Jim Join Date: 2002-11-29 Member: 10235Members Posts: 258
    Is it possible to make a benchmark in lua so this is more uniform?
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow Posts: 941
    edited August 2012
    Build 216
    CPU: Intel Core i5 3570K @3.4-3.8GHz (no overclock)
    GPU: Nvidia GTX 670 OC (clock rates vary via boost, >1000MHz)
    RAM: 16GB DDR3 @ 1600MHz
    OS: Windows 7 64bit
    Resolution: 1280x1024
    Ping: ~70
    Both on the same server with ~16 players. Edit: The server seemed to have the 32 tickrate bug, but performance on other servers doesn't seem to be any better.

    Unfortunately, I couldn't get any 20min rounds, so here are two around 10-12mins. The first round is with all settings maxed, the second round with all settings on low. I died more often in the first round and I wasn't near the hive as much, so I have higher fps in max settings. Both rounds are on marine side since they have more UI stuff and thus most likely lower general fps (though the hive is usually a major fps hog, so aliens could have the disadvantage there).

    1. Max settings.
    Min/Max/Avg: 33 / 102 / 55.220
    image
    Edit: Frametimes

    2. Min settings.
    Min/Max/Avg: 25 / 102 / 51.588
    image
    Edit: Frametimes

    Edit:
    3. Alien side bench (max settings). Not sure why spectating doesn't give 100fps as alien.
    Min/Max/Avg: 31 / 80 / 53.134
    image
    Post edited by Unknown User on
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow Posts: 4,262 Fully active user
    QUOTE (XeiZ @ Aug 4 2012, 01:44 PM) »
    Would like to contribute something in here but as soon as i press start on the benchmark thingy my game isnt playable anymore, i get freezes and extreme input lag. :[


    make sure you're recording a benchmark and not a gameplay video.
    QUOTE (EEK)
    Don't assume that because I said something it means I actually was thinking that the core of the sun was going to be replaced with hot dogs.
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation Posts: 1,490 Advanced user
    CPU: AMD Phenom II x4 820 @ 3.5Ghz
    GPU: GTX460 @ 805Mhz
    RAM: 16GB @ 1666Mhz
    OS: Windows 7 64bit

    - Minimum FPS: 23
    - Maximum FPS: 68
    - Average FPS: 41.7


    Build: 216
    Resolution: 1920x1200
    Ping: ~45 (All-in #1 Server)
  • nSidianSidia Join Date: 2012-08-15 Member: 155651Members Posts: 208
    CPU: Intel Core i7 2700k @ 4.3Ghz
    GPU: EVGA GTX 570
    OS: Windows 7 Professional, 32 Bit
    RAM: 4GB, 1600mhz
    Minimum FPS: 26
    Maximum FPS: 88
    Average FPS: 55
    Build: 216
    Resolution: 1152 x 864
    Ping: 100 ms
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members Posts: 1,803
    edited August 2012
    CPU: i7 2630QM
    GPU: GTX460M
    OS: Windows 7 Professional 64 Bit
    RAM: 8GB
    Minimum FPS: 12
    Maximum FPS: 50
    Average FPS: 27
    Build: 216
    Resolution: 1900x1200
    Ping: 180 ms

    image
  • Tom_Hanks13Tom_Hanks13 Join Date: 2012-08-13 Member: 155569Members Posts: 24
    edited August 2012
    Took this from the best of 3 runs

    CPU: Intel i5 2500k @ 4.9Ghz
    GPU: GTX670 @ 1185Mhz
    RAM: 8GB @ 1600Mhz
    OS: Windows 7 64bit

    - Minimum FPS: 39
    - Maximum FPS: 102
    - Average FPS: 71.2

    Build: 216
    Resolution: 1900x1080
    Ping: ~100 (All-in #3 Server)

    Worst run of 3
    - Minimum FPS: 37
    - Maximum FPS: 101
    - Average FPS: 64.7
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