Quick Question About Lerk Armor.

TempestTempest Join Date: 2002-11-10 Member: 8083Members
Lerk starts out with 60/50, but with this armor and it's 30% absorb, a lerk will die far before the armor is used. Even with carapace I believe a lerk dies without using all it's armor, making the higher armor almost pointless (not completely pointless considering you could fall back to defense chambers and heal a little, health always heals before armor). So was this intended that a part of their armor is kind of wasted, or is this something overlooked?

Sorry if this has been brought up before, if you do a search on carapace or armor you get like 5496745967945 hits.

Comments

  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Just having 0 armor and being shot is just a very quick way to realize the bug. With armor, the aliens still have very significant damage negation that isn't supposed to happen. The alien carapace is supposed to work like marine armor, but it doesn't. The distributions in the manual are just that, distributions. The way it is supposed to work is that the full damage is taken, a percent damage goes to health, and the rest is halved and sent to armor. Marines work this way. However, aliens don't take this full damage. They negate some damage and then distribute the damage between the health and the rest halved to armor. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Look at thread "Major Armor Bug" or something like that.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    umm, carapace upgrades the DMG reduction as well (so you get more and it takes more out of each shot)
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